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pruvetik.2708

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  1. This message to all people who will come and was not read first post in this thread: food with power+ferocity GIVING bonus health from Marauder's Resilience traitEnhancement which are giving power NOT giving health from Marauder's Resilience traitAssassin's Signet in both states(active and passive) NOT giving health from Marauder's Resilience traitquestion raised: Why one bonus(FOOD) is working with trait and other bonuses are not? if you have any links to the wiki/forum which explains this mechanics(about bonuses categories and how they are treated) I will be thankful if you will post them here, because I didn't find(or missed) this explanation on wiki. Thanks to all people who replied and who will reply! :)
  2. once again FOOD IS WORKING! :) When I'm consuming food with power I'm gaining health from the trait. so either food stats bonus treated different way than signet and enhancements and it should be written in trait description or game mechanics somewhere, either it's sound as something is missing by developers :)
  3. Hi, I noticed that Marauder's Resilience trait is not getting any effects from Assassin's Signet and Enhancement while it's affected from Food(Nourishment) .is there any explanation of this? I tried to find answers on wiki but without success. Thanks in advance for the answers!
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