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tunococman.7324

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Posts posted by tunococman.7324

  1. https://i.imgflip.com/6pic5d.jpg

    https://i.imgflip.com/6pic5d.jpg


    Also we just fought recently, was a very good game btw (No hate, was great win or lose). Fighting your mesmer seems similar to some of the chronos that I fought.

    Hence why I think Chrono seems more like a Necro CC lock + Thief hybrid than Berserker's twin brother. If anything Holosmith/Reaper sounds more like Berserker's twin brothers. Because they have to melee and eventually trade hits, Chrono doesn't care about incoming "hits" if you play right and Chrono has "reliable range." You spend too much time ranging as Berserker and any of it's "siblings" you lose DPS, so you take risk but Chrono doesn't.

    If you don't mind me asking, what Berserker build are you even comparing to Chrono? :x

  2. 7 minutes ago, CalmTheStorm.2364 said:

     And you are so susceptible to blind, weakness, and immob on warrior in general but BSw in particular that having resistance would be extremely valuable. All the stab in the world won't save you against a blind-spamming thief or a weakness spamming Necro. 

     

    Understandable about weakness and blind, but since daring dragon allows you attack fast BACK TO BACK dragon triggers (as shown in the video), you cleanse the blinds anyways. Stability will be more value, and changing it into resistance could be a nerf

     

    Mind you, in that video I was DEF TACTICS BSW

     

    With STR TACTICS BSW you do more damage and you repeat burst, and building momentum makes it so you dodge more. Enemy dodges cannot keep up if you do well.

    You can cleanse blinds and weakness with On My Mark and FGJ, and time it when it counts. With soldier runes you are still doing damage PLUS you have great team support and can help others.

    It really isn't that bad, daring dragon is actually sleeper strong. Sure Necro and Thief still catches you through boonrip, but with daring dragon you have more mobility and you can disengage easier, and rotate better into more favorable matches. If you're unyielding dragon vs Necro and Thief, if the fight goes wrong you can't really escape, but daring dragon allows you to escape and regroup.

    All sPvP-wise.

  3. 35 minutes ago, Lighter.5631 said:

    i literally don't know what you are arguing for.

    my topic is that chrono and berserker are essential the only two classes in the game that share the same role of high aoe burst that can delete a team in an instance

    and is a way squishier version of their core class.

    power chrono is 2x squishier then power core mes

    and now chrono is actually playable if skill allowed.

     

    like all your argument make no sense, just go play power chrono, instead of using some random things made up in your mind.

    specially the part where you said chrono is just a core mes with more blocks, seriously.

     

     

     

     


    I'm saying chrono just feels like a different kind of necro, but with invuln. Chrono does have CC lock combos too (Like Necro) but are strong in a different way, berserker doesn't really CC lock that's safe while bursting (That headbutt spec doesn't compare to what Chrono does tbh be it the Well combo or the Moa combo, those put more to the table because they are wider and ranged). That's really what I'm saying

     

    Berserker's "twin brother" feels more like a different class/spec is my argument (More like a carry that needs to be babysat than an "anti-carry" like Chrono that, like you said, still does AoE damage while being an "anti-carry") I just dont think they are related/comparable. Chrono just feels more self sufficient, Berserker doesn't.


    I never said your points were bad no need to get agitated, just in my opinion I think Chrono and Berserker doesn't really compare even tho they might be used for the "same role"

  4. 14 minutes ago, Lighter.5631 said:

     

    they play the same role in pvp.

    chrono's aoe burst is unmatched, can delete an entire team in an instance.

    so can berserker, only if it doesnt get CC'ed and weakened and blinded.

     

    both has been the class that can delete everybody but basically unplayable because how squishy they are.

    not even full glass soulbeast can rival the AoE damage these two classes can put out potentially.

     

    you probably don't understand how much more squishy chrono is compared to core mes now,

    direct comparison is glass berserker to glass core war.

    chrono does not run stealth nor invuln and only has 3 evade.

     

    Say that it's squishier, it still has that obnoxious moa reset which shuts down 100% of the classes in game if you coordinate it. And Chrono does have better aggression tools because they're more protected as they burst.

    That moa combo can actually do work in a coordinated team environment assuming people still make teams.

    I'm pretty sure they still use shield no? Even if it was pistol off hand it's still annoying honestly because it's still blurred frenzy while bursting. Berserker doesn't have that, they only have arcing slice, which is easier interruptible because Berserker can't "high skill cap" invuln.

    To me, it's like fighting a different kind of Necro in a way as well because there's more leniency on waiting/baiting cds/dodges.

    And you said it yourself their offensive  capabilities, they can delete a team, and they're invulned while doing it if their fingers are fast enough. Won't even get into detail how random aegis/blind is a bigger problem for Berserker and how Chrono high frequency attacks just eat Aegis so their burst is def safer and kinda better.

    But yes I do agree that Berserker needs help before Chrono does.

  5. Daring dragon already good tbh. Being able to reset stability on dragon scale is strong in a different way. Unyielding is better in group fights but daring dragon kinda better in far point distraction because you already kite better with dragon trigger being constantly available incase you get plussed since dragon boost is use-able for mobility.

    It's just takes a while to get used to daring dragon compared to unyielding because sometimes you can't press your triggers too fast or too slow. Once you get used to it, it has good match ups really.

    The only thing that should happen is fix how sometimes dragon boost doesn't actually leap/boost you at all.

    https://webmshare.com/play/Aeb5j

    Around 0:09 seconds in, sometimes dragon boost doesn't leap, if they fix it I think itll be fine as is

    Also mastering Daring Dragon, they can literally run out of dodges and then you finish with rampage and it's actually fluid. Just have to time your dragon reach vs blocks and dragon boost vs dodges. It's actually really underrated, trust me. Compared to unyielding dragon, you don't care about stun breaks, daring dragon only cares how many dodges the enemy has left, which is easier than counting stun breaks imo. Buffing daring dragon potentially catastrophic actually to be fair.

    But other classes are pretty obnoxious too so it can't be too drastic of a change.

  6. 20 minutes ago, TrollingDemigod.3041 said:

    Bladesworn is kinda weird and doesn't feel like it has any purpose beside being a gimmick for the sake of it. Like F1 working as a "swap" weapon is actually


    It's weird but there is a way to sum it up: BsW basically dps Warrior that can chase better/kite better/spam better/catch better. Basically a Warrior spec that can finally cheese like other classes.

     

    Hence not real Warrior because landing big casting times in suicide in the current state of the game. Warrior back in 2015 pre-HoT was like land telegraphed attacks ===== profit. BsW has a lot of leeways

     

    So yeah it's just "forgiving dps Warrior" that can use shouts so why play anything else

     

     

     

    It's really an anime protagonist designed by a naruto runner.

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  7. It's really sad because BsW powercreep does a couple of things:

     

    1.) Hammer/Mace- because why pick mace/hammer when unyielding dragon is the way to CC while doing damage AND ignore mace and hammer weaknesses because it goes through block/blind

    2.) Daring dragon = amazing mobility/stability spam/easier to chase with z-axis teleport/YOU ALSO KITE BETTER, so why even pick bulls charge and balanced stance anymore, why even pick greatsword when you could just go offhand axe and burn their dodges.

    3.) Why play shouts on spb and core, it doesn't even work on berserker because you want stances/invulns. It's just too strong, the BsW trait: unshake-able mountaint trait barrier on last ammo.
     

    Honorable mention: Rampage feels good on STR TACT BSW, it actually feels fluid and impactful

    All sPvP-wise.

    It's so stupid and sad to be honest. ANET's double standard is just something else it disgusts me.

    Le Sigh.

    • Sad 1
  8. 40 minutes ago, CutesySylveon.8290 said:

    People have already mentioned that Staff 5 is a multi hit move. It's not the same situation. 


    And rev staff 5 has been braindead since day 1 of rev release, whats your point.

    Revenant is braindead even tho it's "high skill cap"

    Evade spamming while attacking/projectile block while attacking, hello

    Shiro evade and rev has a stun break literally every 10 seconds if you change legends.

    Brain damage class since conception. Rev makes me wish condition damage was buffed so that class can't evade spam easily in a power meta. To reliably kill rev, you need unblockables and instant cast.

    Not a fun class to play vs either. Rev is pretty anti-fun in a different way, people are just scared and too coward to admit it. It's really not just BsW that's annoying to fight.

    So my point stands, if BsW gets nerfed, nerf everything else too so we can have a fun and honest game

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  9. To be honest, ANET had to make BsW replace spellbreaker because of its all about the money and they want you to buy the expansion

     

    It's just business sadly.

    They could literally tune the numbers right, but they don't want to simply lower power coefficients on all classes at the same time.

     

    But they don't do that because money. Pay2win spec zzzz

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  10. Pretty much what happens when devs balance around "high skill cap guardian/mesmer"

     

    Instead of balancing around Warrior the old Warrior in pre-HoT 2015.

     

    Better have an honest clean game than a power crept annoying 10000 cds to pay attention to game.

     

     

    Guess money makes the world go round and just play cowardly op specs because money.

    • Sad 2
  11. 2 hours ago, Shao.7236 said:

    Lost a 1v2 I would have survived if it wasn't for this self carried jank trigger slash with my less than* ideal "insert profession" build. I'll keep posting and play what actually takes a degree of thinking and have actual fun.

    I'll keep posting the objective truth that EoD content is bloated af and anet can't manage it outside the private discords. Actually got this just for you.

     

     

    So basically base revenant can fight bladesworn but there's still complaints about dragon boost having a tricky timing to dodge

    Yeah okay, not trying to sound rude but if BsW gets nerfed, 100% everything else should get nerfed too

    Me personally I'd prefer  if everything was just nerfed to core level 2015 pre-HoT

    But hey at least the OP proved that other stuff is just as stupid (including Revenant)

     

    Srs that class is just as annoying too.

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