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Lotus.3108

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Everything posted by Lotus.3108

  1. I've been playing GW2 since early release and have never posted in forums. The following is my personal option. I may be a little late to the conversation, but none the less:In my humble opinion, the fashion component of the game is one of the features I enjoy most. I believe the rare drop mechanism in place for the Chak Infusion needs to be changed. While this is not a 'pay to win' situation, I do not think a public discussion of this set up would be positive for Anet. Is this a matter of perverse incentives? Namely, gold is not easy for the average player to accumulate in-game, hence folks purchase gems and convert them to gold. Gems are purchased with Real currency and benefit Anet. Last I checked black market asking price for the Chak Infusion was 21K in gold; using gems to accumulate that amount of gold would cost a small fortune. Anet making money off this could send the wrong signal and bring them into the MMO model debates. If Anet wants this to be a limited item and promote clear support its policy of using the TP so black market sellers do not continue to drain the wallets of its players, converting the infusion to a Legendary item could work. It would be similar to Auora and Vision. You put in the work , you actually get an item. No wasting hard earned money or gaming time gambling on a possible drop. Other posts have suggested many good solutions like Excursion.9752 with the "kill "X" amount of world bosses and get to choose one item from a loot box which were account bound and still have the chance to get an unbound version from a random drop." It goes without saying that folks getting all that gold or other currencies don't want a change and Excursion.9752's solution would accommodate both sides. I would appreciate if Anet took a serious look into the proposed solutions.
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