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Jonny.4769

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  1. Holosmith: Mortar kit should get a minimum range to work, what I mean is they should not be able to spam under their feet. Its a mortar right?Blind on mortar can use an interval of 3s rather than 1s.Explosive entrance has too many trait synergies, thus can use an ICD.Radiant arc should only grant quickness if it hits.ECSU is the problem of the high damage, its very easy to keep +20might during fight. Should have a higher interval.Prot holo just needs an overall sustain nerf. Being able to bunker AND use berserker amulet is not ok. Overshield could use a lower modifier but there are a lot of other things that should be looked into in alchemy traitline.Alright lets start with 1.:Mortars range has already an effective minimum. You dont hit effectively targets at a range of 1500. The projectiles just fly too long in that time you dont even have to waste a dodge to get out of the AoE. The only difference is just that you have to be closer to the point to start spamming while you run to the point. It's possible that mortar's range will be nerfed to 1200 but I dont think that this is a big difference between 1200 and 1500.Mortar shouldn't be able to spam under my feet? Its just the mortars mechanic that it has 5 ground targeting skills. Do you wanna have that the mortar auto targets you and hits you everytime?I don't know if thats true but I heard that engis kits damage hasn't been nerfed in february. If its true you can see clearly that the mortars damage is above average. If the kits damage has been nerfed in february their damage is in comparison to the other classes too high.I dont wanna say that mortar is too strong but mortar is just being played because engi's other options are not really that good. Prime light beam is currently really weak in comparison to the mortar. For elixier X you need a little bit luck so you get the proper transformation for your current situation. Let's go to 2.:I don't think that mortar's blinding field is too strong but it could need a slight nerf. Like reducing the duration to 3 or 4 seconds. An increase of the intervall by 300% is just too much in my eyes. You would only get 2 blinds and the skill has an cd of 20sec. You just have to play around the field if u are fighting on the point. Just try to use a block or an evade.IMO there are too much AOE effects and skills. It would be better that every duration of the AoE skills is lower. But they have to be nerfed all together like Anet decreased the damage of all classes. To say a number just for an example would the game better by far if u decrease the durations of ALL AoE skills to 2 sec. It's fine if Anet would sligthly increase the damage as well as the effect but the game would be in a far better state because not every point is full of these AoE fields. Lets go to 3.Yes, I agree that explosive entrance (EE) is too strong. Especially the blind. IMO EE is already too strong without the blind. It just crits after every dodge roll up to 3k against targets with light armor or 2k against heavy armor. A good nerf to EE would be to give it a cd of 5sec+ or remove the blindness and decrease the damage a little bit and dont give it an cd. 4.Radiant arc should only grant quickness? This is not an good idea. Its one of the only high burst skill outside of the holoforge holosmith has. Its also very easy to dodge (it has an 0.75sec cast time and the animation is very obvious) has an 14sec long cd and gives only 2Sec or 4sec (4 Secs is a bit much) quickness if u use it right. I think the skill is fine in its current state. 5.I didnt really play a lot with that trait and I did not really have problems facing other holos using this trait, because in my eyes ECSU is not that much superior to the other trait (which deos loosing heat per dodge). This being said I cant really give an suggestions. 6.I totally agree with that. Prot holos sustain is just too high. He can easily tank 2 people or cant be killed in a 1v1. A possible nerf would be to reduce the protection uptime or the other way would be that nerfing the trait (which removes on condition when u give protection to yourself) to give it a cd of 3-5 sec so that engis condi remove is nerfed and engi is weaker against conditions.What do you mean lower shield could use an lower modifier? I think the modifier is fine. Holosmith has just too much protection uptime.It would be nice if u could have mention the traits of alchemy which should be taken a look at. IMO the alchemy traitline is fine. The other core traitlines are just not as strong as alchemy. I hope I could clearly show you my thoughts on engi. Let me what you think about it. IMO too big changes of the traits or skills can cause an enormous disbalance. I agree that prot holo is currently very strong but it is not that overpowered as you described it. But it is not that strong that you have to make such big nerfes which were suggested by you.
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