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Kargath.3489

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  1. As a more casual player, I think the game's issue with this sense of "too hard vs too easy" is a factor of play style rather than skill in general. This game is "balanced" for dodgey glass canons. I prefer playing tanks, healers, or dotters, the game's not really built for this play style, which makes it tedious for me at times. If you're new to the mob's tells or get a spot of lag it can quickly discourage people, leading to the "too hard" perspective. Additionally, the mobs' power level jumps unexpectedly in the HoT expansion if you don't do ALL the earlier content and this is something that just shouldn't be allowed by the game. If the expansion is designed for someone who has maxed out gear from the core game, it should require all of the core game story to be completed first. I'm also a player who doesn't know what "combo fields" are as this is the first I've ever heard the term. I recently came back from a 5 year break from the game and even back then, I wasn't into end-game content. And I've lost my "how to make friends online" skills due to many bad experiences. Some mostly my fault.
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