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Assassin X.8573

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Posts posted by Assassin X.8573

  1. Looks to be fan made. Jade winds from gw1 factions cinematic.

    I was hyped for a minute. Decent story telling. The Six did bring humans from another world, so it isn't far fetched that something like this "might have been."

    I did this in my series 9 years ago, making my own lore for pre human existence in tyria.

  2. NPCs were never like a faction. They are nothing like the npc faction from AION. That was actually kind of fun and different. These NPCs in wvw are utterly useless. If they randomly raided and took camps towers or keeps then it would add a little bit more degree of difficulty to wvw and strategy, but it would also require defense and increasing the pop cap

  3. Back in 13 or 14 prior to eotm and desert borders, I was working on a new map connecting all the borders to eb. But I spilt water on it. Essentially it would be a large triangle or circle map but EB would be surrounded by impassible mountains while the borders encircled it. The Garrisons would be the main thruputs into eb from the borders but there would be smaller narrower pathways/valleys/mountain pass to go out of the way but still allow for bypassing the Garrisons to get to eb.

  4. @SugarCayne.3098 said:

    @SugarCayne.3098 said:Sorry this is terrible. You are catering to guilds and ignoring your larger playerbase.

    This is not a smart business model.

    You do realize you're playing a game called
    Guild Wars 2
    , not
    I play alone but still want to play with specific people wars 2
    right?

    You do know the lore behind the name, right? It’s not what you think.

    If you knew the lore, then you would know that the last guild war ended in in gw1 before the searing.

  5. If anything this shows that anet could have implemented cross classing like gw1 from the beginning.

    In gw1, there was a class specific trait for each primary class that couldn't be accessed on your secondary. So you would only get the skill and have no bonus from trait boost to that skill. Which would be fine again in gw2.

    They have the frame work for doing this with the specialization trait line.

    Either add a 4th "trait line" or a sub class trait icon that allows access to ONLY the skills and does not allow benefits like increase/decrease recharge times or increase charges or increase damage.

  6. @Kaiser.9873 said:

    @"Assassin X.8573" said:I missed the first few "no down state events". And I got to do the last one. Just remove downstate in wvw. Leave it in the other game modes. (Maybe remove it from pvp) .

    Best way of wvw ever. Made me feel like I was playing DAoC again. It was awesome.

    No down state really elevates the skill level needed to wvw because you don't have that oh if I die my team will get me back up and rally bot mentality.

    Except it really doesn't relate to "skill" at all. It's pure burst mode. You play a burst class, you win, OR if you have great passive traits, you win. There's a reason no downstate week was all beserkers and pew pew soulbeasts. Build tanky they say. It doesn't help. I ran nothing but Beserker all week. Had a blast on my Beserker, but it wasn't skill.

    I run zerk armor since release and celestial accessories on my war since they implemented celestial. Nothing changed in my survivability. I was actually able to out last more 1v2 or 1v3 even 1v4s because I didn't have to worry about stopping a rally or steady 1v+1 back to back fights than with normal ds rules. I didn't have to change my play style to compensate for downstate.

    It was even more apparent with Zerg v Zerg battles because it did showcase which Commanders or guilds did better or worse with and without the rally bot effects.

  7. I missed the first few "no down state events". And I got to do the last one. Just remove downstate in wvw. Leave it in the other game modes. (Maybe remove it from pvp) .

    Best way of wvw ever. Made me feel like I was playing DAoC again. It was awesome.

    No down state really elevates the skill level needed to wvw because you don't have that oh if I die my team will get me back up and rally bot mentality.

  8. I'm against mounts. I could care less if they stay or they are removed. Player should absolutely be dismounted (not necessarily knocked down state) after being hit once or reduce hp of the mount to 100 maybe 200. It's fine for fast travel but immunity to CC and having to deal 10k to INITIATE a fight if you are roaming is insane in the current state.

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