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Bast Bow.2958

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Posts posted by Bast Bow.2958

  1. I think I fixed the problem.

    I thought I already installed the newest BIOS driver via the MSI Center in my Windows OS. That's not the way to do it I found out. Yes, I'm not a very IT-techy person. So I downloaded the right and newest BIOS driver to a flash drive and installed it. Which made me rather nervous because I had never done that. The game has been running smooth for an hour now, while I was having crashes every 10 minutes or so before. Have to go and do other things now, tomorrow more time to play and see if it's stable, but it seems this was it. Thanks for the help 

  2. Hello! 

    Since a week or so, my game keeps crashing. Other games do as well, I just noticed, so that might be important information. I downloaded the newest drivers from my gpu and windows. I ran the repair guild wars 2 client, I also uninstalled and re-installed GW 2. 

     

    I'm copying and pasting the error log, hoping someone can point me in the right direction:

     

    *--> Crash <--*
    Exception: c0000005 
    Memory at address 00000000`0000000f could not be read
    App: Gw2-64.exe 
    Pid: 16716
    BaseAddr: 00007FF648C70000
    ProgramId: 101
    Build: 154410
    Module: nvwgf2umx.dll
    When: 2023-11-24T11:07:55Z 2023-11-24T12:07:55+01:00
    Uptime:   0 days  0:12:19
    Flags: 0
    DumpFile: Crash.dmp

    *--> System <--*
    Name: fa96065e
    IpAddr: 192.168.2.10
    Processors: 16 [AuthenticAMD:15:1:2]
    OSVersion: Windows 10.0 (64 bit)

    *--> System Memory <--*
    Physical: 21124MB avail/31907MB total  66% avail
    Paged:    19452MB avail/33955MB total  57% avail
    Virtual:  134175545MB avail/134217727MB total  3% avail
    Load: 33%
    CommitTotal:  14502MB
    CommitLimit:  33955MB
    CommitPeak:   14852MB
    SystemCache:   6254MB
    HandleCount:  139678
    ProcessCount:   244
    ThreadCount:   4529

    *--> Process Memory <--*
    Private:         3868MB
    WorkingSet:      2685MB
    PeakWorkingSet:  2756MB
    PageFaults:  13311940

    *--> Memory Category Usage (Inclusive) <--*
    [Category]              [Size(MB)]  [Count]     
    Root                    2106.39     861536      
    Programmer Data         1328.31     421164      
    Engine                  738.62      154513      
    Uncategorized           458.09      393389      
    Model-Programmer        391.83      41754       
    Game                    388.09      193325      
    Model Granny            388.04      22228       
    Gr                      303.55      65941       
    Content                 281.30      70613       
    Art Assets              277.87      16584       
    DDI                     170.30      13029       
    Collections             136.40      5021        
    Dictionary              134.87      1774        
    Anim Import Models      121.99      126         
    Anim Import Packfile    121.99      126         
    UI Assets               85.51       1519        
    UI Textures             85.37       1357        
    Text                    73.31       7219        
    Gr Material Packfile    61.26       330         
    Character Models        48.72       2628        
    Gr Umbra                45.32       2042        
    Composite Models        43.92       1422        
    Collide                 42.12       30399       
    I/O                     38.92       1757        

    *--> Memory Category Usage (Exclusive) <--*
    [Category]              [Size(MB)]  [Count]     
    Uncategorized           458.09      393389      
    Model Granny            388.04      22228       
    Content                 281.30      70613       
    DDI                     170.05      4805        
    Dictionary              134.87      1774        
    Anim Import Packfile    121.99      126         
    UI Textures             85.37       1355        
    Text                    73.31       7219        
    Gr Material Packfile    61.26       330         
    Gr Umbra                45.32       2042        
    Archive                 37.42       24          
    Composite Tex Pool      33.18       75          
    Collide                 20.83       2912        
    Collide Havok           16.94       26287       
    Composite               16.68       2597        
    Map Zone                14.17       7163        
    Audio FMOD              12.61       5551        
    Frame                   12.28       122         
    Composite Packfile      10.61       344         
    Audio                   10.55       1047        
    Game Animation          8.90        68120       
    Gr Model                7.91        16807       
    Terrain Geo             6.62        704         
    Gr                      6.16        1434        

    *--> DllList <--*
    00007FF648C70000 - C:\Program Files\Guild Wars 2\Gw2-64.exe
    00007FF8C9530000 - C:\Windows\SYSTEM32\ntdll.dll
    00007FF8C83C0000 - C:\Windows\System32\KERNEL32.DLL
    00007FF8C6A10000 - C:\Windows\System32\KERNELBASE.dll
    00007FF8C8AE0000 - C:\Windows\System32\USER32.dll
    00007FF8C71E0000 - C:\Windows\System32\win32u.dll
    00007FF8C8380000 - C:\Windows\System32\GDI32.dll
    00007FF8C6E60000 - C:\Windows\System32\gdi32full.dll
    00007FF8C6DC0000 - C:\Windows\System32\msvcp_win.dll
    00007FF8C7040000 - C:\Windows\System32\ucrtbase.dll
    00007FF8C8A10000 - C:\Windows\System32\ADVAPI32.dll
    00007FF8C8620000 - C:\Windows\System32\msvcrt.dll
    00007FF8C82D0000 - C:\Windows\System32\sechost.dll
    00007FF8C74B0000 - C:\Windows\System32\RPCRT4.dll
    00007FF8C8490000 - C:\Windows\System32\WS2_32.dll
    00007FF8C7210000 - C:\Windows\System32\WINTRUST.dll
    00007FF8BFA60000 - C:\Windows\SYSTEM32\VERSION.dll
    00007FF8C8C90000 - C:\Windows\System32\SHELL32.dll
    00007FF8B5960000 - C:\Windows\SYSTEM32\WINMM.dll
    00007FF8C5700000 - C:\Windows\SYSTEM32\WTSAPI32.dll
    00007FF8C8710000 - C:\Windows\System32\ole32.dll
    00007FF8C75E0000 - C:\Windows\System32\combase.dll
    00007FF8C73D0000 - C:\Windows\System32\OLEAUT32.dll
    00007FF8C68A0000 - C:\Windows\System32\CRYPT32.dll
    00007FF8BDCA0000 - C:\Windows\SYSTEM32\MSIMG32.dll
    00007FF8BC270000 - C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.22621.2506_none_b43bab19638c9595\COMCTL32.dll
    00007FF8BC730000 - C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22621.2506_none_57f74dcece1b5ace\gdiplus.dll
    00007FF8A8930000 - C:\Windows\SYSTEM32\USP10.dll
    00007FF854370000 - C:\Windows\SYSTEM32\MSACM32.dll
    00007FF8C5720000 - C:\Windows\SYSTEM32\Secur32.dll
    00007FF8C5FD0000 - C:\Windows\SYSTEM32\CRYPTBASE.DLL
    00007FF8C5BB0000 - C:\Windows\SYSTEM32\SSPICLI.DLL
    00007FF8C86D0000 - C:\Windows\System32\IMM32.DLL
    00007FF8C6540000 - C:\Windows\SYSTEM32\MSASN1.dll
    00007FF8C7160000 - C:\Windows\System32\bcryptPrimitives.dll
    00007FF8BB3A0000 - C:\Windows\SYSTEM32\dbghelp.dll
    00007FF8C4770000 - C:\Windows\SYSTEM32\windows.storage.dll
    00007FF8C4630000 - C:\Windows\SYSTEM32\wintypes.dll
    00007FF8C88B0000 - C:\Windows\System32\SHCORE.dll
    00007FF8C89B0000 - C:\Windows\System32\shlwapi.dll
    00007FF8C67D0000 - C:\Windows\SYSTEM32\profapi.dll
    00007FF8C58F0000 - C:\Windows\SYSTEM32\kernel.appcore.dll
    00007FF8C6560000 - C:\Windows\SYSTEM32\DEVOBJ.dll
    00007FF8C6590000 - C:\Windows\SYSTEM32\CFGMGR32.dll
    00007FF8C3E90000 - C:\Windows\SYSTEM32\dxcore.dll
    00007FF8C3D40000 - C:\Windows\system32\uxtheme.dll
    00007FF8BEF80000 - C:\Windows\SYSTEM32\cryptnet.dll
    00007FF8C7A70000 - C:\Windows\System32\imagehlp.dll
    00007FF8C6010000 - C:\Windows\SYSTEM32\CRYPTSP.dll
    00007FF8C58B0000 - C:\Windows\system32\rsaenh.dll
    00007FF8C6230000 - C:\Windows\SYSTEM32\bcrypt.dll
    00007FF8BEDA0000 - C:\Windows\SYSTEM32\drvstore.dll
    00007FF8C60B0000 - C:\Windows\SYSTEM32\wldp.dll
    00007FF82E7D0000 - C:\Windows\system32\nvspcap64.dll
    00007FF8C5970000 - C:\Windows\SYSTEM32\ntmarta.dll
    00007FF8C5E30000 - C:\Windows\SYSTEM32\gpapi.dll
    00007FF854300000 - C:\Windows\SYSTEM32\DINPUT8.dll
    00007FF8B61F0000 - C:\Windows\SYSTEM32\inputhost.dll
    00007FF8C37F0000 - C:\Windows\SYSTEM32\CoreMessaging.dll
    00007FF8C5390000 - C:\Windows\SYSTEM32\IPHLPAPI.DLL
    00007FF8C75D0000 - C:\Windows\System32\NSI.dll
    00007FF8C0760000 - C:\Windows\SYSTEM32\dhcpcsvc.DLL
    00007FF8C7B60000 - C:\Windows\System32\Setupapi.dll
    00007FF8B3A90000 - C:\Windows\system32\nvapi64.dll
    00007FF8C7A90000 - C:\Windows\System32\clbcatq.dll
    00007FF89B800000 - C:\Windows\system32\napinsp.dll
    00007FF89B820000 - C:\Windows\system32\pnrpnsp.dll
    00007FF8C5DC0000 - C:\Windows\System32\mswsock.dll
    00007FF8C53C0000 - C:\Windows\SYSTEM32\DNSAPI.dll
    00007FF89B840000 - C:\Windows\System32\winrnr.dll
    00007FF89B860000 - C:\Windows\system32\wshbth.dll
    00007FF89B880000 - C:\Windows\system32\nlansp_c.dll
    00007FF8BFC20000 - C:\Windows\System32\fwpuclnt.dll
    00007FF8B7860000 - C:\Windows\System32\rasadhlp.dll
    00007FF8C7280000 - C:\Windows\System32\msctf.dll
    00007FF8B79C0000 - C:\Windows\SYSTEM32\textinputframework.dll
    00007FF8C1F70000 - C:\Windows\SYSTEM32\WindowsCodecs.dll
    00007FF891F70000 - C:\Windows\system32\explorerframe.dll
    00007FF89FCC0000 - C:\Windows\SYSTEM32\TextShaping.dll
    00007FF816270000 - C:\Program Files\Guild Wars 2\bin64\cef\libcef.dll
    00007FF8C7970000 - C:\Windows\System32\COMDLG32.dll
    00007FF8C3ED0000 - C:\Windows\SYSTEM32\dxgi.dll
    00007FF8C1940000 - C:\Windows\SYSTEM32\PROPSYS.dll
    00007FF896A00000 - C:\Windows\SYSTEM32\UIAutomationCore.DLL
    00007FF8BC370000 - C:\Windows\SYSTEM32\OLEACC.dll
    00007FF8C5E70000 - C:\Windows\SYSTEM32\USERENV.dll
    00007FF8B7940000 - C:\Windows\SYSTEM32\NETAPI32.dll
    00007FF8C5070000 - C:\Windows\SYSTEM32\HID.DLL
    00007FF8C3FE0000 - C:\Windows\SYSTEM32\dwmapi.dll
    00007FF8C2530000 - C:\Windows\SYSTEM32\DWrite.dll
    00007FF8C6200000 - C:\Windows\SYSTEM32\ncrypt.dll
    00007FF8BC3E0000 - C:\Windows\SYSTEM32\WINSPOOL.DRV
    00007FF897B20000 - C:\Windows\SYSTEM32\d3d9.dll
    00007FF89DDA0000 - C:\Windows\SYSTEM32\dxva2.dll
    00007FF89F2C0000 - C:\Windows\SYSTEM32\CRYPTUI.dll
    00007FF8C07A0000 - C:\Windows\SYSTEM32\WINHTTP.dll
    00007FF8ADFD0000 - C:\Windows\SYSTEM32\urlmon.dll
    00007FF8C08E0000 - C:\Windows\SYSTEM32\wevtapi.dll
    00007FF89E9E0000 - C:\Windows\SYSTEM32\credui.dll
    00007FF8A8D00000 - C:\Windows\SYSTEM32\WININET.dll
    00007FF834760000 - C:\Program Files\Guild Wars 2\bin64\cef\chrome_elf.dll
    00007FF89FFE0000 - C:\Windows\SYSTEM32\ESENT.dll
    00007FF8ABC00000 - C:\Windows\SYSTEM32\iertutil.dll
    00007FF8B7910000 - C:\Windows\SYSTEM32\srvcli.dll
    00007FF8C52A0000 - C:\Windows\SYSTEM32\netutils.dll
    00007FF8C5580000 - C:\Windows\SYSTEM32\DSROLE.DLL
    00007FF8BFD70000 - C:\Windows\SYSTEM32\WKSCLI.DLL
    00007FF8B3A70000 - C:\Windows\SYSTEM32\SAMCLI.DLL
    00007FF8C61C0000 - C:\Windows\SYSTEM32\NTASN1.dll
    00007FF8C6600000 - C:\Windows\SYSTEM32\DPAPI.dll
    00007FF8C0780000 - C:\Windows\SYSTEM32\dhcpcsvc6.DLL
    00007FF8C5320000 - C:\Windows\SYSTEM32\WINSTA.dll
    00007FF8B4400000 - C:\Windows\System32\MMDevApi.dll
    00007FF8BD9E0000 - C:\Windows\SYSTEM32\mscms.dll
    00007FF8C1C00000 - C:\Windows\SYSTEM32\DSREG.DLL
    00007FF8C56B0000 - C:\Windows\SYSTEM32\POWRPROF.dll
    00007FF8C5690000 - C:\Windows\SYSTEM32\UMPDC.dll
    00007FF837590000 - C:\Users\bzzz4\AppData\Local\Temp\2F943943-3E8C-4A6D-8BCB-B162D8204AB7\amd_ags_x64.dll
    00007FF8C2F00000 - C:\Windows\SYSTEM32\d3d11.dll
    00007FF8C12B0000 - C:\Windows\SYSTEM32\directxdatabasehelper.dll
    00007FF8BD4E0000 - C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_1fea8972dc2f0a69\nvldumdx.dll
    00007FF8B8490000 - C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_1fea8972dc2f0a69\nvgpucomp64.dll
    00007FF8AE1C0000 - C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_1fea8972dc2f0a69\nvwgf2umx.dll
    00007FF831610000 - C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_1fea8972dc2f0a69\NvCamera\NvCamera64.dll
    00007FF89A7E0000 - C:\Windows\SYSTEM32\XINPUT9_1_0.dll
    00007FF8BA680000 - C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_1fea8972dc2f0a69\Display.NvContainer\MessageBus.dll
    00007FF831200000 - C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_1fea8972dc2f0a69\NvCamera\d3dcompiler_47_64.dll
    00007FF8C3160000 - C:\Windows\SYSTEM32\dcomp.dll
    00007FF8A0750000 - C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
    00007FF8A6DD0000 - C:\Windows\SYSTEM32\winmmbase.dll
    00007FF8409A0000 - C:\Windows\SYSTEM32\wdmaud.drv
    00007FF8413E0000 - C:\Windows\SYSTEM32\ksuser.dll
    00007FF8C1000000 - C:\Windows\SYSTEM32\AVRT.dll
    00007FF8BB740000 - C:\Windows\SYSTEM32\AUDIOSES.DLL
    00007FF897AD0000 - C:\Windows\SYSTEM32\msacm32.drv
    00007FF854360000 - C:\Windows\SYSTEM32\midimap.dll
    00007FF8C4320000 - C:\Windows\SYSTEM32\resourcepolicyclient.dll
    00007FF85E170000 - C:\Windows\SYSTEM32\icm32.dll
    00007FF854270000 - C:\Program Files (x86)\Overwolf\0.236.0.11\OWExplorer.dll
    00007FF8C3DF0000 - C:\Windows\SYSTEM32\WINNSI.DLL
    00007FF830440000 - C:\Program Files (x86)\Overwolf\0.236.0.11\OWClient.dll
    00007FF8C8AD0000 - C:\Windows\System32\PSAPI.DLL
    00007FF854390000 - C:\Program Files (x86)\Overwolf\0.236.0.11\OWUtils.dll
    00007FF842480000 - C:\Windows\SYSTEM32\d3dx11_43.dll
    00007FF841110000 - C:\Program Files (x86)\Overwolf\0.236.0.11\D3DCompiler_43.dll
    00007FF83C580000 - C:\Program Files (x86)\Overwolf\0.236.0.11\D3DX9_43.dll
    00007FF8C0940000 - C:\Windows\SYSTEM32\CoreUIComponents.dll
    00007FF8A03B0000 - C:\Windows\SYSTEM32\webio.dll

    [DbgHelp.dll is C:\Windows\SYSTEM32\dbghelp.dll]
    [DbgHelp.dll version 10.0.22621.2506 (64/32-bit compatible)]

    *-->  Thread 0x2c40 <--*

    *--> Trace <--*
    Pc                Rt                : Args
    00007ff8`ae4ad9f7 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 
    00007ff8`af79b082 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 
    00007ff8`c2ffd7f4 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 
    00007ff6`48e64bf6 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 
    00007ff6`48e7967b 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 
    00007ff6`48e72851 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 
    00007ff6`48e72a57 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 
    00007ff6`48e72b5e 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 
    00007ff8`c83d257d 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 
    00007ff8`c958aa58 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 

    *--> Thread registers <--*
    rax=ffffffffffffffff rbx=0000018997658d50 rcx=000001898c8ff710
    rdx=0000018997658d50 rsi=000001899660f0b0 rdi=000001898492a780
    rip=00007ff8ae4ad9f7 rsp=0000005ad51ff488 rbp=0000005ad51ff600
     r8=000000000000080e  r9=0000000000000000 r10=f771bf0a16576070
    r11=901c179211003e53 r12=000001899ead0900 r13=0000018984920948
    r14=000001898e4b6050 r15=000001899f2d87c0
    cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010206

    rbx-32 0000018997658D30  00000000`00000000 00000189`97658c38 00000000`03000000 00000000`00000000 
    rbx +0 0000018997658D50  00000189`9660f0b0 88013900`64d0ae97 00007ff8`c30cc6b8 00000001`00000000 
    rbx+32 0000018997658D70  00000189`84c3c090 00000189`97658db0 00000000`00000000 00000000`00000000 
    rcx-32 000001898C8FF6F0  ff261e10`ff523d1b ff9c9c9c`ff4a4a4a ffffffff`ffffffff ffffffff`ffffffff 
    rcx +0 000001898C8FF710  ffffffff`ffffffff ffffffff`ffffffff ffffffff`ffffffff ffffffff`ffffffff 
    rcx+32 000001898C8FF730  ffffffff`ffffffff ffffffff`ffffffff ffffffff`ffffffff ffc0c0c0`ffffffff 
    rdx-32 0000018997658D30  00000000`00000000 00000189`97658c38 00000000`03000000 00000000`00000000 
    rdx +0 0000018997658D50  00000189`9660f0b0 88013900`64d0ae97 00007ff8`c30cc6b8 00000001`00000000 
    rdx+32 0000018997658D70  00000189`84c3c090 00000189`97658db0 00000000`00000000 00000000`00000000 

    *--> Code <--*
    00007ff8`ae4ad9d7  30c3cccc cccccccc cc488b41 18f0ff48 0........H.A...H
    00007ff8`ae4ad9e7  30c3cccc cccccccc cc488b49 18488b01 0........H.I.H..
    00007ff8`ae4ad9f7  48ff6010 cccccccc cc405348 83ec2048 H.`......@SH.. H
    00007ff8`ae4ada07  8d058b23 b503488b d9488901 f6c20174 ...#..H..H.....t
    00007ff8`ae4ada17  0aba3000 0000e8c2 bdb30148 8bc34883 ..0........H..H.
    00007ff8`ae4ada27  c4205bc3 cccccccc cc405553 56574154 . [......@USVWAT

    *--> Stack <--*
    0000005a`d51ff488  00007ff8`af79b082 00000010`ffffffff 00000000`00000000 00000000`00000000 ..y.............................
    0000005a`d51ff4a8  00007ff8`c30e9080 00000189`8e4bd7d8 00007ff8`c2ffd7f4 00000189`8e4b6460 ..........K.............`dK.....
    0000005a`d51ff4c8  00000000`00000000 00000189`84920948 00007ff8`c3004a7b 00000000`00000000 ........H.......{J..............
    0000005a`d51ff4e8  00007ff6`48e64bf6 00000189`9eb1a280 00000000`00000028 00007ff6`4b0f5b30 .K.H............(.......0[.K....
    0000005a`d51ff508  00007ff8`c300031b 00000000`00000000 00007ff6`48e5c30c 00000000`00000d38 ...................H....8.......
    0000005a`d51ff528  00007ff8`c3001e59 00000189`84920840 00000000`00013ede 00004798`2f2c6395 Y.......@........>.......c,/.G..
    0000005a`d51ff548  00000189`8e4b6050 00000189`8e4b6050 00000000`00000028 00000000`0000000c P`K.....P`K.....(...............
    0000005a`d51ff568  00007ff6`48e7967b 00000000`00000001 0000005a`d51ff600 00000000`0000000b {..H................Z...........
    0000005a`d51ff588  0000005a`d51ff600 00007ff6`4b0f0000 00007ff6`4b0f5b30 00000000`00000000 ....Z......K....0[.K............
    0000005a`d51ff5a8  00007ff8`c30e9050 00000189`8e4d5890 00000189`00000001 00007ff6`48c70000 P........XM................H....
    0000005a`d51ff5c8  00000000`00000001 00000189`00000003 0000018a`4d203701 00000189`8492a700 .................7 M............
    0000005a`d51ff5e8  00007ff8`af69dfa3 00000000`00000000 00000000`00000000 0000000c`00010000 ..i.............................
    0000005a`d51ff608  0000000b`00000028 00000000`0000ffff 0000005a`00000010 00000189`9ea14480 (...................Z....D......
    0000005a`d51ff628  00007ff8`00000010 05a00d70`00000000 00000000`00000003 00000000`00000468 ............p...........h.......
    0000005a`d51ff648  00000002`00000004 00000003`0000ffff 00000000`000003c1 00000189`9ead0900 ................................
    0000005a`d51ff668  00000189`00519cb1 00000000`0000080e 00000000`00000030 00000000`000002d7 ..Q.............0...............
    0000005a`d51ff688  00000000`00000000 00000189`a210f068 00007ff6`4b116430 00000189`9ea14480 ........h.......0d.K.....D......
    0000005a`d51ff6a8  00000189`8e4b6460 0001000b`000002e3 00000000`00000000 00000060`0000002f `dK...................../...`...
    0000005a`d51ff6c8  00000000`00000000 00000000`00000000 00000000`00000000 00000000`0000080e ................................
    0000005a`d51ff6e8  00000189`84920948 00000000`00000000 00000002`9175d2b1 00000189`9770f4a0 H.................u.......p.....
    0000005a`d51ff708  00000000`00000000 00007ff6`48c70000 00000000`000c0009 00000189`9ea14480 ...........H.............D......
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  3. On 6/19/2023 at 11:22 PM, Konig Des Todes.2086 said:

    To be fair, the gods were "written out" with Nightfall. The conclusion of Nightfall is literally the gods stepping away from the world. The whole PoF thing about the gods fleeing because Elder Dragons was a retcon despite established canon lore.
    So it wasn't "introducing the gods as part of the character creation system just to write them out" but rather "adding the gods as part of the character creation system despite having written them out".
    And the point of this is as @Ulysses.2058 mentioned - religion is one of the centerpieces of human culture and society, from Kryta to Elona to Cantha. Though the faith has waned due to their silence (aka departure), as mentioned in the introduction cinematic for humans, it has not perished. And this is a bit of an underlying element of the human side of the story - like how charr have the underlying plot of "loyalty to the legion vs loyalty to the warband" (most notable in situations like the gladium and shaman sire plots, as well as IBS), humans have "remaining faithful vs only relying on yourself" (which gets highlighted the most in S3 and PoF).

    Also:

    Yes.
    The lead narrative designers in 2007-2012 were Jeff Grubb and Ree Soesbee. While they stayed with ArenaNet for a while after, they weren't in the spotlight, suggesting they were working on another game product.
    In 2013, with LWS1, Angel McCoy and Scott McGough took over as lead narrative designers. This continued until Season 4 began, in 2018, where Tom Abernathy took over as Lead Narrative Designer until 2022 just before EoD's launch. Bobby Stein, a writer since GW1, is now lead narrative designer.
    This will explain why the setup of GW2 doesn't really match anything else in the story - the Elder Dragons were established by writers who stopped working on GW2 after launch.

    One of ArenaNet's biggest issues is that they are a "stepping stone company". Which means their employees shift a lot and you only have a handful of consistent developers in the roster, like Bobby Stein and Matthew Medina who (sans a brief period for Medina) have been around since the days of Prophecies but not the ones in charge overall. A lot of .

    I haven’t been active in years on these forums. I see you’re still here, helping out in the lore section. Great! And outstanding! Thank you

    Edited my English

    • Like 1
    • Thanks 1
  4. 42 minutes ago, Wielder Of Magic.3950 said:

    Introduction

    I hereby present my feedback on the Untamed elite spec for the Ranger class. I will divide my feedback into several sections and will try to look at things from mainly a PvE perspective with sometimes a little bit of PvP or WvW mixed in.

    To be upfront: This spec needs a lot of work to function in PvE, work on the level of the Catalyst and Harbinger specs. There is no damage, the Unleashed buff is not very enticing, the utility kit is overly PvP centric, there are no stunbreaks, it completely breaks the pet and has no synergy with it, and a lot of the traits are underwhelming. There is a solid idea hidden away beneath the current mess, but it will prove challenging for Anet to make this spec live up to its true potential. There is so much wrong with this spec that I have rewritten this wall of text four or even five times, and I am still convinced that someone will point out another major problem that I somehow managed to miss. It really is thát bad.

     

    Possible issue with the theme: 

    It is impossible for me to have an issue with the idea of the GW1 Bunnythumper becoming its own elite spec. I have loved that playstyle ever since the first Guild Wars and I am happy to see it making its way into the sequel game. It’s also logical that after a spec that ditched the pet (Slb) we now get a spec that has more of a focus on the pet.  No issues with the theme nor the lore for me. It’s the current execution that is severely lacking.

     

    Possible issue with its damage in PvE:
    What damage? There is no nice way to say it: The damage from this spec is a joke. Neither power or condi benchmarks (where benchmark means under ideal circumstances) is managing to hit above 30k, it is even doing lower damage than Vindicator at this point. Unless the Untamed gets absolutely MASSIVE damage buffs and mechanic changes, this spec will never see play outside of maybe the Roleplaying community.


    Possible issue with the mechanic(s):


    Unleash:

     

    1. The core idea of tossing a buff between you and your pet for new skills, stats or effects is solid and something I like.  I also like the Untamed getting access to other pet skills than just the F2, no complaints about that idea either. The problem? The buff is almost useless, I would even hesitate to call it a buff.

     

    2. I also have issues with the fact that the pet gets no damage bonus from the Unleashed buff whatsoever, it pretty much only gets the new F skills while losing functionality (behaviour commands and the automatic use of what have become the new F1-F3 skills when the pet isnt Unleashed).

     

    3. The cooldown on the “buff” is also something I feel is not low enough to encourage players to tactically pass the buff around. The fact that the minor Vow of the Untamed also nerfs your own damage by 10% (not just not getting +15%, but actually taking a -10% penalty, meaning you deal 25-30% less damage when you are not unleashed) if you are not buffed with Unleash also does not promote swapping around of this buff at all, defeating what seems to be the purpose of the mechanic.

     

    4. There is simply no reason to ever pass the effect on to your pet, the loss in DPS is simply that big, especially on a spec that is already having a hard time to compete with other power specs as it is (it can’t anyway, neither power or condi get 30k+, even 28k seems very hard to achieve).
    Give me reasons to play ping-pong with this buff, right now (at least in PvE) you don’t really have any.
    Remember how back during the early to mid PoF era the Iboga pet was bugged and did way more damage than it was supposed to do?  How we got sarcastic Iboga-only benchmarks that talked about “pet Ranger set to avoid combat”?  THAT is exactly how it should feel when we give the buff to our pet. That pet should become a DPS and survival monstrosity when buffed, so monstrous that giving the buff to it does not kitten us.

     

    5. I am also disappointed that Unleash on the ranger only affects Hammer skills, with other weapon skills staying the same no matter if you have the Unleashed buff or not. This feels very limiting, where playing as Untamed forces you into the Hammer weapon or you lose access to a big chunk of your spec’s mechanic. It may be unrealistic to ask at this point in development, but I really would have loved to see the core ranger weapons getting Unleashed versions of their skills as well. I mean elementalist gets 20+ new weapon skills with each new spec, why not ranger for once? I am all for encouraging people to play a spec with the spec weapon, but this feels very limiting.
    Getting locked out of a huge part of your Unleashed bonus when you don’t run a hammer in your build really does not sit right with me.

     

    6. Another thing is that Unleashed pets all seem to have the exact same 3 new abilities. That does make it easier to remember what each ability does, but I would have liked to see different abilities based on the pet family ( meaning drakes have different unleashed abilities than for example hounds, spiders or birds). I will dive some more into the pet unleashed skills later.

     

    7. Something else:  the fact that if the pet is dead you cannot really use the mechanic (no passing around when the pet is dead). Would it be broken to allow the use of Unleash to resurrect a dead pet? This is supposed to be a spec with a lot of pet interaction, seems logical that this would be the spec where the pet is available the most.

     

    Some proposals:

     

    1.    I think Unleash should give the pet a base bonus before any possible traits. Give it + 20% damage & damage reduction or even + 40% damage & damage reduction ( Sick’em on steroids), or make it get a percentage of the Untamed’s stats when it gets the buff, or drastically increased attack and movement speed (something unique, not simply quickness+superspeed) something worthwhile. Give it SOMETHING.

     

    2.    10 seconds of unbuffed cooldown means you cannot tactically pass the buff around, since the Untamed loses a load of damage from doing so. The cooldown should be shortened, and perhaps you should be able to trait for your damage/bonus to linger after you pass the buff along, or get a special buff when getting/losing Unleashed, something to makes us WANT to play buff ping-pong with it (and makes passing the buff at the right time a rewarding decision). Perhaps you can accumulate stacks of a buff when Unleashed and when you pass the buff to your pet/from your pet to you those stacks get consumed into boons/bonus damage/bonus attack&movement speed/ bonus stats or something, or maybe it can get stacking buffs for each succesful cc (like how Spellbreaker’s Attackers Insight works)?

     

    3.    Increase the damage boost for the Untamed as well, 15% is not enough, and get rid of the 10% damage penalty when not having the buff. This spec currently has trouble to hit 30k, it is benching even lower than Vindicator. You could make this a 30% buff and it would probably still struggle. Up those numbers.

     

    4.    Make Unleash change other ranger weapon skills as well, not just the hammer.


    5.    Pet Unleash skills should have some variations among them, if it is not possible to do this for each individual pet then at least for each pet family. Ranged pets should not teleport into battle, and there is no reason for power pets to have condi attacks when they Unleash.

     

    6.    Unleash should make sure that the pet is always available when used. Minor traits can make Unleash resurrect the pet when it’s dead, or heal the pet when it’s alive.

     

    7.    Give the Untamed control over the pet back, we need those commands (attack target, come to me, avoid combat etc), as well as make the pet use their non-unleashed skills in both leashed and unleashed state. Make the player skills duplicates with a new skill ID or something, but don’t make us do silly things like smashing F1 every 3 seconds because basic Bite is off CD and my pet forgot how to bite people. It’s our pet, not a braindead piece of meat.


    Possible issue with the new Unleashed Pet skills:

     

    Venomous Outburst:
    There is little reason to use this outside of a condi build, and it is a no-go on any pet that is ranged (why the hell would I teleport my ranged pet into melee range?).
    Why would I kitten my damage for 10 seconds just so my pet can deal a bit of damage, some poison, and if I am lucky vulnerability?

     

    Rending Vines:
    PvE mobs do not have enough boons to make this worth using.

     

    Enveloping Haze:
    This is the only potentially interesting one since it comes with projectile block, but once again this is not enticing enough to make me lose out on my own damage.

    The pet Unleashed skills seem mainly PvP oriented with meh damage, I don’t think they will see a lot of use in PvE, simply because it is not worth giving up the already abysmal damage from Unleashed or because it provides things we don’t really need or can get through other means.

     

    Some Proposals:

     

    1.    Give pets different Unleash skills based on their pet family and if they are power/condi or at least if they are melee or ranged. Make these skills worth using, make me WANT to pass my Unleash buff to the pet to use these attacks.

     

    2.    Perhaps the Unleashed pet skills can setup some buffs for the Untamed? Ranger weapons often have attacks that give the pet a bonus for its next attack (pet gets swiftness, pet inflicts bleeding, etc), perhaps this time the pet can give the Untamed some bonuses, with additional bonuses if the target is disabled? Make the pet give out additional cc options ( your next attack dazes/stuns/knocks down maybe?) or typical ranger buffs like an enhanced version of Opening Strike or Attack of Opportunity, or multiple of these ( next X attacks get Enhanced Opening Strike/Enhanced Attack of Opportunity, gain additional of X if condition Y is met).

     

    3.    Unleashed pet skills should count as Beast skills for trait bonuses.

     

    Possible issue with the artwork of skills and traits:  

    I actually think the Untamed icons are in a pretty good spot. The only thing I noticed is how when you get the Unleashed buff all icons flip into a new green version, except the auto attack. Even if the auto attack does not change, I would like to see it get the same Unleashed green coloring, just for consistency.

    As for the non-Unleashed hammer skills, I am unsure of they feel like ranger skills to me, I am missing the greenish/brownish/yellowish mix of colours most ranger weapon skills have. This might have been done deliberately to visually mark the difference between Unleashed nor not being Unleashed, but adding a bit of ranger colours/hues would really go a long way here.


    Possible issue with the Hammer weapon and skills:  

    In general, I feel the hammer skills do not have synergy where you would want it. The normal hammer skills have CC on them, but to take advantage of CC you need to use the Unleashed hammer skills. Meanwhile, the Unleashed hammer skills have no CC at all. It is tantalizing. When you want to use CC to get benefits you have no access to it nor do you have a way to keep foes near you, and when you don’t need CC you have plenty of it. In a vacuum I feel both could be decent weaponsets designwise, but the current design of how Unleash works means you will never be able to solo trigger a CC hammer skill into a hammer skill with bonus damage vs a CCéd target. Somehow these two sets of hammer skills need to become one ( as in: accessible when you want. Use the CC from leashed hammer into heavy damage vs CC from unleashed hammer, back into leashed for CC, and back into the unleashed set again).

     

    Some Proposals:

     

    1.    Either give the Unleashed hammer skills some CC, give us a way to instantly swap between hammer sets ( unleashed -> leashed and vice versa) or at least somehow give us access to both skill types ( like using leashed hammer 3 to apply CC, followed by instantly going for unleashed hammer 2+4, going back to leashed hammer 5, and back into unleashed hammer 2+4. That way you could make use of both sets, which you cannot do currently. Right now you need someone else to CC for you. Sure, you can make your pet do it, but it hurts to use the hammer and knowing that the best/most fun combo’s are impossible because the needed skills are divided between the leashed and unleashed states). As it is, you can either setup CC or do damage, but rarely both, and even more rarely with the hammer. The GW1 Bunnythumper, which this spec apparently got inspired by, was able to do both.

     

    2.    Or switch the versions of hammer 3 and hammer 5 with each other, so the not-unleashed set gets the boons and cripple/tactical blinds/immobilizes, and the Unleashed set actually gets the damage but now also the CC to take advantage of the bonuses the damage skills have. To me, this would feel like the best of both worlds for DPS purposes.

    3.    Or make weaponswap a function that can swap without CD between leashed and unleashed skills while you have the unleashed buff

     

    4.    Another thing that would help: Allow damage and trait bonuses to not only trigger for disables, but for movement impairment as well (so you have a use for the cripple and immobilize you can inflict).

     

    5.    Hammer could make use of either a gap closer or some form of snare on the auto attack to keep foes near you (like a cripple).

     

    6.    It wouldn’t hurt to update the Two-Handed-Training trait to also improve Hammer skills, it IS a two-handed weapon after all.

     

    Possible issues with the Cantrip utility skills in general:
    In general, Cantrips should have some sort of (positive effect) on your pet, either through getting bonus effects, bonus stats, or even a flip-over for a set duration into another pet attack (that could be a way to incorporate a few iconic GW1 bunnythumper/Beastmaster skills into the spec like Bestial Mauling(another daze source), Savage Pounce (knockdown) or Enraged Lunge (big damage if certain conditions are met).

    The set is also missing a way to reliably stunbreak or give itself stability outside of the elite, nor does it increase the survivability of the pet. Those are three pretty big red flags for a spec that got marketed to us as a frontliner/bruiser. No stunbreak makes you CC bait (you can bring core ranger skills, but really, not even one stunbreak?), no short recharge  stability makes you a ragdoll, and no way to keep your pet alive means this will not be a frontliner where such a thing matters, being WvW. In PvE nobody cares, the pet will probably live. But in WvW, the untamed will never be able to fulfill a frontline role in zergs when it has nothing do prevent the pet from instantly blowing up.

    It may also be interesting to make Cantrips give additional effects based on who is currently under the effect of Unleash, but I am not sure how hard that would step on the toes of the glyphs from Druid.

     

    Possible issues with specific Cantrip utility skills:


    Perilous Gift:  
    On one hand I like this, since it is something ranger doesn’t already have. 3 seconds of immortality, but you will take damage until 1 hp, so better not be careless. But at the same time, it does not really fit thematically right to leech life from your pet (which you cannot guarantee will have enough health when this skill triggers the final effect, and cannot swap to a fresh one).

     

    Proposal:

    Perhaps a small up front heal for both Untamed and pet, and at the end give pet and Untamed a barrier based on 50% of the pet’s  current/max health? Or make this cantrip affect nearby allies as well (for the immortality + proposed barrier)? It should do something for the pet at least.

     

    Exploding Spores:   
    Seems like a strong PvE DPS skill that also rewards you for positioning it well, on top of synergising with all of the unleashed hammer skills. But it does nothing for the pet.

     

    Proposal: 
    Make this do something for the pet as well, from a bonus-attack flip-over skill to the pet spawning some exploding spores of its own, but at least something.


    Mutate Conditions:  
    This tries to somewhat replace the Wilderness Knowledge Grandmaster trait, but will fail to do so because of not just the additional bonuses that trait gives, but also the fact you can bring multiple Survival skills for multiple cleanses (at different times if needed). If you want mutate to stand out, it needs more.

     

    Proposal:
    Perhaps this could reduce its own recharge by X for every condition removed? Or go for a Geralt of Rivia Witcher vibe and convert the conditions into boons on top of a second effect? If anything it should stunbreak, the Untamed comes with no elite-spec specific stunbreaks. And it should also remove conditions from your pet.

     

    Unnatural Traversal:  
    Looks solid for places that require fast movement (and for PvP), and halving the recharge when hitting something is probably going to feel satisfying. But only 2 stacks of vulnerability? You could make it 10 stacks and it would still be niche.

     

    Proposal:
    I feel this skill could use a little bonus. Nothing OP, the core of the skill (teleport+recharge reduced on hit) is solid, just a little extra that makes you go “hmm nice one”, at least for PvE. Perhaps the cooldown could be cut in half, or make this an ammo skill (2 charges), maybe give it conditional cc coming from the pet? And when you use this skill to teleport, the pet should automatically teleport with you.

     

    Nature’s Binding:
    Probably a bit niche, but thats not necessarily a bad thing. In PvE it might need a little bit extra just to make it enticing to run.

     

    Proposal:
     It would be great if foes under the effect of this cantrip would count as disabled for related traits however. And maybe when this skill ends it could have another control effect in PvE to trigger CC bonuses (like a 0 range launch)? Or it could continuously damage foes caught? And once again, this should give something positive to the pet, like all Cantrips should.


    Forest’s Fortification
    I can see this help the Untamed’s staying power, but a single long duration application of boons rarely worked in the past.

     

    Proposal:
    I would propose to make all the boons it give out to become pulsing instead of just one application with a long duration. That way you have not lost a big chunk of your elite skill’s effect should a random boon corrupt come your way.

    In all cases this Cantrip should apply its boons and effect to the pet as well. If you then combine it with the Fervent Force trait you suddenly do wonders for your and your pet’s frontline role. A lot of uptime on this elite may sound extremely strong (and it probably is), but you give up 10% healing converted from your DPS or 15% damage and 25% bonus speed, so I feel it would be a fair solution that makes the grandmasters truly compete with each other. More DPS and speed, more healing, or less damage and healing but a lot more tankyness/damage reduction? Sound like fair options and trade-offs.

     

    Possible issues with Untamed traits:


    Debilitating Blows:
    Extremely underwhelming. An entire trait, just to get a few boons?

     

    Proposal:
    Considering that Untamed has a problem of dealing low damage in PvE, this could maybe apply a damage bonus of X% for Y seconds when you disable something, or make disables deal damage or do X. The current effect should in my opinion be simplified: If you have the buff, both you and the pet inflict vulnerability, if the pet has the buff both of you inflict weakness.

     

    Cleansing Unleash:
    Not strong enough to be worthy of a trait slot.

     

    Proposal:
    This could use a buff to at the very minimum 2 conditions cleansed.

     

    Blinding Outburst:
    I am not sure how much 2s of blindness is going to achieve. If Unleashed pet skills get changed to count as Beast skills (like they should imo), this trait has no use, considering there is already a blind trait for beast skills in the beast mastery line.

     

    Proposal:
    Scrap this entire trait and think off something else. Perhaps a Cantrip trait could fit here?

     

    Natural Fortitude:
    This is Harbinger all over again. Traits that are nothing but a stat boost are boring. Roll the stat boost into the base proficiency, make the trait do something else or make it do something IN ADDITION to the vitality boost. But don’t waste a trait slot by simply giving +X in stat Y. Please don’t do this.. This is a good spot to add additional pet durability if anything.

     

    Proposal:
    How about this: the stat boost now also affects the pet and makes using Unleash heal the Untamed AND the pet for X if alive or resurrect the pet if it’s dead.

     

    Enhancing Impact:
    Needs to affect the pet as well and should do a lot more.

     

    Proposal:
    Same as with Debilitating Blows, the effects should come from both Untamed and pet. You have the buff, both gain quickness, Pet has the buff, both gain stability.  When striking a target under the effects of crowd control the one under Unleashed gains a stack of X for X seconds. When Unleash gets swapped to the pet/to you, stacks get consumed for cool/strong effect Y, where you can only accumulate effect Y for the other ( ranger accumulates for the pet, pet for ranger) to encourage the ping-pong gameplay.

     

    Bolstering Unleash:  
    Same story, needs to do a lot more AND affect the pet to be worthy of a trait slot.

     

    Proposal:
    Perhaps this could make Unleash cause the Untamed and the pet to stunbreak and get a small window of invulnerability (1s or something?) on top of what it currently does (so taking some inspiration from Berserker’s Savage Instinct)? That would also make it more enticing to pass the Unleash buff around if you know you can time a small invulnerability window with it. It may also do wonders for the WvW frontliner role this is supposed to fill.

     

    Corrupting Vines:  
    This won’t do much in PvE, or anywhere for that matter.

     

    Proposal:
     Maybe something like this: All Unleashed Pet attacks now remove boons (but Vines still remove the most). When a boon gets removed the pet temporarily grows in size, takes X % less damage and deals Y% more ( think of that opponent in the Queen’s Jubilee Gauntlet that grew in size as it ate stuff). Swapping Unleash back to the Untamed copies the effect to the Untamed for a short duration (or resets the duration of the buff on the pet. Ping-pong gameplay!)

     

    Vow of the Untamed:
    Losing 10% damage when not Unleashed is the final nail that kills the already weak spec as a DPS option in any form of organised PvE, please reconsider this penalty. Untamed already loses so many damage modifiers compared to Soulbeast ( Sick’em! bonus, everything from Beast Mastery no longer applying to the ranger, Soulbeast specific buffs etc), don’t cripple the spec before releaseday.

     

    Proposal: 
    Get rid of the -10% damage penalty when not unleashed, not having +15% because you are not Unleashed is painful enough as it is, and consider adding a secondary positive effect on top of upping the damage (and once again, MAKE THIS AFFECT THE PET AS WELL). This spec needs buffs, not nerfs. This could also be the place where pets get something they should have gotten a long time ago: When the player/Untamed dodges, the pet dodges/evades as well. This change + the new Bolstered Unleash would go a long way for pet longevity in a spec focused on its pet, especially in WvW/PvP. It would also fit the idea of the Untamed making a promise/vow to its pet (follow my lead and I will keep you from harm).


    Fervent Force:

    This looks like it could be fun, recharging everything you have by 4 seconds when you disable something is a big bonus...But PvE players will take Ferocious Symbiosis, and hard CC does no damage in PvP...Leaving the question if this trait will be able to find a niche. Maybe in PvP it will, I could see it become very strong there (provided Untamed CC does not get the treatmeant of doing no damage there which was the case in this BETA).

     

    Proposal: 
    Consider giving this trait additional effects so it can compete with the other two grandmasters in PvE if the intention is to use it there and make pet CC also activate this trait. For PvP, perhaps this trait can get rid of the PvP rule that CC does no damage there. You cannot kitten a CC spec like this.


    Restorative Strikes:
    Taking this drops your damage even further, but healing a percentage of your strike damage is a solid trait that may open role options that ranger never had access to before ( in raids it may do some roles that require you to be solo or away from the group like Hand kiting or Pylons). But why is this not doing anything for the pet?

     

    Proposal:  
    Make it so the pet also gets healed a percentage (from either its own or from the Untamed’s strike damage).

     

    Ferocious Symbiosis:
    This could be a good trait if the current Vow of the Untamed did not completely cripple it. Even without Vow the Untamed this spec is struggling in the PvE DPS department, but with it this trait barely compensates for it. Mandatory DPS trait, but it won’t be enough, not by a long-shot.

     

    Proposal:
    Increase the damage on this trait, possibly give both Untamed and the pet a bonus to damage if they use an attack skill right after each other ( pet uses skill A, this buffs the Untamed next skill by X%, if the Untamed uses skill B, it buff the next skill from the pet by X%). Something like that to create a flow of attacks between Untamed and pet. It is just an idea, hell if I know how to fix all of this.

     

    Closing statement

    Bunnythumper was fun back in GW1, but the Unleashed mechanic from the Untamed does not work that well, hammer skills need both versions to function while having access to just one most of the time, the unleashed side has no CC, and a lack of damage kills its dreams of being a power DPS. It could really use some more fleshing out, including unleashed versions of weapon skills for other weapons, and maybe even different unleashed skills for each pet family. I am shocked to see how much work this spec needs in order to become good or strong in any gamemode. Please Anet, take the feedback you are going to get seriously. The Untamed needs you to.

    I have no idea if my suggestions are great ideas, but I do know that it would probably still be better than what Untamed currently has.

    Thanks for reading!

     

     

     


    I was hoping you’d elaborate a bit more.

     

     

    Anyways thanks for the post 😉

    • Like 4
    • Haha 13
  5. Really like the lore behind it. I haven’t played in a while but to me it looks to fill the gap ranger had in WvW because of all the CC and added condi removal. Unless the pet still dies too quickly. I think it will be fun in end game PvE as well, syncing the CC with more damage. 

  6. 1 hour ago, Konig Des Todes.2086 said:

    You're likely thinking of the Movement of the World's mention of the Order of Whispers having contacts in Elona, which got a soft-retcon in Path of Fire. The only mention of Cantha by OoW agents I recall would be a map of Cantha during GW1's time in an OoW base in DR, and mention of the Canthan district in DR by some OoW in the main story. And of course the wild speculation of Doern's origins by the PC suggesting Canthan.

    Cantha was 100% isolated from Central Tyria after Zhaitan's rise, until the Zephyrites took to the skies at least (though only confirmed communication between Cantha and Zephyrites was in late 1326/early 1327).

     

    And it's not that "Cantha had no idea of the existence of the Elder Dragons" so much as "no clue how severe the Elder Dragons threaten to Central Tyria was". They should be aware of the deep sea dragon to some degree, and of Jormag who woke up before isolation. Primordus woke up before the isolation too, but most Tyrians didn't believe in its existence until a couple decades after Zhaitan's awakening (when Zhaitan's existence was also doubted - there's a line in Sea of Sorrows where some characters call Jormag The Elder Dragon and Zhaitan a second one, despite being the fourth to wake up).

    Canthans very much should have known about at least some of the Elder Dragons' existence given when Jormag rose and DSD's placement, but wouldn't have known of the extent of the threat they posed to Central Tyrian lands - at least until 1326 AE.


    I highlighted what it was. Guess my memory was a bit cluttered but not totally off. Thank you both 

  7. I really thought they hinted gently about cantha. When there weren’t any expansions yet I was kind of eager on information in the game about cantha. But I can be mistaking. It would help if I knew who or where it was said, I can’t unfortunately. 

  8. On 9/20/2021 at 9:04 AM, Konig Des Todes.2086 said:

    My understanding is that the tech is rather new - as in post-Zhaitan.

    Unless they retcon it, on top of Cantha's own isolationist tendencies, the DSD has been sinking ships. There's zero evidence the Canthans have airships, so there'd be no way for Canthans to get in contact with Tyrians.

    The only way Canthans would know of the Elder Dragons being a threat to Tyrians would be if they got a ship through the DSD's blockade, and then Zhaitan's army, and then back.

    Which hasn't happened, because no Canthan has shown up other than rare sporadic sailors washing ashore from shipwrecks. And since that means the ships didn't return, Canthans wouldn't know of what's up besides a new species of magical, oversized, tentacled water-elemental-like species that are the DSD's minions. And maybe that there's an armada of undead forces blockading access to Tyria/Elona.

    And the only way Canthans would know the Elder Dragons have died is because the ambient levels of magic in the world rose.

    The first contact Canthans had with Tyrians/Elonians would have been the Zephyrites between the events of mid-Season 1 and the prologue to Season 2 (aka Bazaar of the Four Winds 2013 and Festival of the Four Winds 2014). At that time, only Zhaitan was killed. And unless the Aetherblades got in contact after, the Canthans wouldn't have had further contact. And at that point, the Canthans would likely think "well, they got that situation handled, no reason to dirty our hands".

    And then there is their culture. Unlike Tyrians and Elonians, Canthans live alongside dragons. Lesser dragons they may be, but Canthan views of dragons have always been more... benevolent. So without being assaulted directly, they may not see the Elder Dragons as a force to fight or even an enemy. So the only Elder Dragon they may see as villainous would be the DSD and maybe Zhaitan. And even then, those are far off threats that don't bother them directly.

    The trailer implies, however, that Joon is well aware of the Elder Dragons' importance in the world's Antikytheria aka The All, and why they're necessary for the world's survival. Based on the dialogue, it sounds like Joon is trying to use technology to break that dependency on the Elder Dragons, so it really wouldn't be that the Canthans are "just doing nothing". They're just not straight up fighting the Elder Dragons.

    And it's not like lore on elite specializations is new. Even HoT elite specializations - well, some of them - had lore. But PoF's elite specializations had been around for 100+ years in every case but Renegade, and yet they "did nothing" about the Elder Dragons. Because they were politically separated, fighting off-screen, or dealing with their own problems.

    Made using Echovald magical amber from the Jade Wind. Glad they didn't overlook that side of the lore with the jade-this and jade-that in the trailers.

    Hopefully they remember that it was by mixing jade and amber that the Kurzicks and Luxons got the full use of the materials.

    Just look at modern American politics. People over here, sadly, think it's more important and patriotic to commemorate a terrorist attack 20 years ago, all the while refusing to get vaccines or wear a mask or remain in isolation to lessen a pandemic happening in the moment that has taken 100x more lives than said terrorist attack.

    People are shortsighted fools with very, very weird priorities.

    Cantha is very much going to appear pretty magi-techy by the sounds of it. A "recent" development though, where things like the "jade sphere" and gunswords come from.

    I really hate this argument. The "250 years ago is 1770s" one. Technology has advanced exponentially in the past 250 years compared to 1776 (the most common year I see applied to this argument) and 250 years before that.

    Yes, a lot of things can happen in 250 years, but these past 100 years alone is a HUGE leap of technology that just simply doesn't compare well with the entire rest of history. Compare the technology of 1700 and 1550 and you'll see a far smaller difference than between 2020 and 1920, let alone 1770.

    But yes, cultures change with pretty much every generation. A single culture will be fundamentally changed by 50 years time, and national borders can rise and fall in that span or less.

    Just... don't use technological advancements of the past 250 years to make a point. In the thousands of years of history, it's the odd man out.

    Hey Guild Wars Wikipedia. 
    By which I mean it as a sincere compliment, always been reading your replies with interest since I remember following the guild wars 2 forums.

     

    For the first time wondering if you might have missed something, or I have.

     

    You say cantha had no idea of the existence of the dragons because they were isolated from the rest of Tyria.

     

    If my memory serves me right, and maybe it doesn’t or it does partially, there were conversations with the order of whispers in which agents hinted they were secretly and sporadically in contact with cantha while the rest of the world wasn’t. I don’t remember where I read this so I can’t back it up. I thought it was in the main game’s story line somewhere when choosing the order of whispers and/or talking to one of their agents in the game. 
     

    I’m guessing you can debunk or confirm this, hoping you will.

     

    Hope you will enjoy the new expansion 

  9. @"Noa.7490" said:Of course they could make a sequel with a new engine with all the bells and whistles but I believe it would be a bad idea. From my point of view the transition from GW1 to GW2 wasn't at all what I expected and believed it should have been made better. I don't want to see the same thing happen again. Now look at the image below. This was a montage done back in the time of GW1 which showed just how little of Tyria we had explored. In GW2 we've explored less since the bottom portion is Cantha. There's plenty of lands we haven't explored yet, lands we've never seen, even in GW1 so if anything, this is the direction GW2 should take; expand, explore, polish.

    TF9tejf.jpg

    Yes I saw this image too a long time ago, I believe it was created at the start of GW2, which also added maps from Guild Wars Books into it. I'm hoping this map is something Guild Wars 3 will become. I think it's too big for Guild Wars 2 seeing the current maps we have now.

    I would love a Guild Wars 3 when the time is right. Not any time soon of course, timing doesn't feel right. I'm guessing 1 other expansion in 2019 or 2020, and then I'm hoping for a Guild Wars 3 in 2022 at it's earliest, 2023 or later more likely. All speculation and dreams.

  10. @"Finding Sanity.1283" said:I had to log in to comment on this because I notice a bunch of new people and possibly old players that are oblivious to what content they have played and gw lore. Im no lore genius, but I played gw since Factions came out. and Gw2 since beta. First off Cantha felt like home to me. Here's the wiki so I wont bore you with my explanations of the place. https://wiki.guildwars2.com/wiki/Cantha & https://wiki.guildwars.com/wiki/Cantha

    I found it the most enjoyable content to date. Which is Including gw2 (but pof was/is interesting so far because I think Nightfall was pretty cool). Seems we've almost come full circle on the lore aspect of the game. And have pretty much covered all of Tyria, 3 fold.. and somewhat backwards, Which always made me anticipate that Cantha would eventually make a return. As for Humans, it would be kinda off topic to make an expansion based around a different race since gw is so human dominant. Although they wasnt the dominant race to start with. To people saying they need to explore more of the Norn or Charr, We've all been all over Ascalon, Elona, all of Tyria for going on 2 decades with only a brief layover on the Canthan island. Theres no more to explore with the Charr, we know their story, where theyre from, what they do. Theres not much else to know. Other than Rytloks time in the Mists to become a Revenant, that was kind of random. Maybe we could all go to the Mists and have the best of both worlds?The Norn, we had Eye of the North in gw1 which Norn'ed me to death. Then as a playable race in gw2 and learned more about Jora, Eir, Braham, etc. Theyre pretty much the dwarves of the shiverpeaks now. What we dont have or havent had much interaction with (although a few quests and interactions in gw2) are with the Dwarves. But according to lore, only the stone dwarves would be around in the current timeline unless the asura had some waygate to send us back in time. Which anything is possible in the world of game development. Monk and Ritualist class lore has barely been touched on like most elite specs, But there has been nods to the history with certain class specs and books or npcs here and there as of late.TBH im quite sick of risen, undead, elder dragons, branded, destroyers and mordrem. The Balthazar fight was at least a nice change back to the good old days of fighting a singular antagonist boss. (Abaddon, Shiro, or even Kanaxai ) Although, fighting his herald and himself many times throughout the story was redundant and annoying. I do miss the world bosses in gw1 with the glowing aura based on their class. So yea. Give me Cantha, monks, rits, slums and sewers, asian culture, dark gothic atmospheres of Echovald Forest, moody music, statue blessings, some dragon moss, kirin, Am-Fah to kill with a stack of rice wine red bean cakes with a modernized Shing Jea boardwalk and Canthan New Year and i'll die totally satisfied. :)

    It seems you think about it the exact same way I do, lore-wise I had figured the same. And you're an gw1 vet as well :).It would fit going to Cantha next. From all the dragons we've faced so far, I believe the only one left is the underwater dragon, which is supposed to roam around cantha regions if I'm not mistaking. I wonder though if this would make it a more underwater themed expansion then. And I wonder if an underwater themed expansion would be something Anet would want, though. Also I'm wondering if the playerbase would fancy something like it. Underwater doesn't seem like a popular place to be amongst the player-base.The crowded, multi-level streets of kaineng and other cities however, would be a nice addition to what we have in GW2, I think. We already have the vast, dry and large landscapes of elona, HoT-jungles, shiverpeaks etc. An asian themed expansion would be something really nice imo.Cantha is my favorite expansion of gw 1 as well, allthough I can imagine other people wanting something else (for now), the nostalgia of Cantha really wins it over for me. Starting on the relatively calm shing-yaaay! island, going to the crowded busy cities on the mainland with the nasty afflicted, towards the damp, dark old forests of the kurzicks in echovald, jade sea wasn't my cup of tea though. Oh, and Ritualists! Aaahh. And please, Tengu when Cantha comes!

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