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Parco.2934

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  1. I've just created a warrior because of your recommendation. Didn't know about Marauder's gear, that's exactly what I needed! Thank you for the info guys!
  2. Hey guys, I'm new here! I've been playing for a while and got my first character, a Ranger, to level 80. Sadly, I'm not really enjoying how it plays. Like many, I was mislead by my own preconceptions and thought my bow would be the real deal. I've always enjoyed playing either long range, back of the line, pick people with low hp off kinda characters. Since this doesn't seem possible, I'll go to the exact opposite: an iron clad knight right up there in monsters faces, killing them so dead they reincarnate into benign tumors. So here's the question, how can I build something that carries a hefty weapon, enters battle in a fit of righteous anger and proceeds to head butt enemies in the face at running speed, with the full weight of his heavy armor behind him and then, once enough faces are permanently rearranged, draws a line in the sand with his enormous appendage and stands his ground while hacking off every limb within reach of his sword. Then, while his skills are on cool-down, he uses the severed extremities to bash his enemies heads into their own torsos, turning them into gruesome turtle like corpses. What build and class would you imagine could satisfy this description better? Something with high hp preferably, a brute that suits my finger dexterity. (imagine how your fingers feel on a cold winter morning, on a bike, without gloves, while it rains) Cheers from Argentina!
  3. Hello there, I'm here to keep piling on this disconnect thing. Anyway, couldn't we just get some half measure like adding more, closer together, checkpoints during story line instances or something like that? I'd be much less pissed off having to replay 10 minutes than a whole freaking hour or something... plus, that would work for everyone, even if we are getting disconnected for different reasons. Cheers!
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