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Raven.5362

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Posts posted by Raven.5362

  1. I often feel I'm on a team that's mismatched, which I'm sure is many people's experiences. I'm constantly learning of course, and losing to learn, but I want to know the matchup at the end, to know the ratings of our team and their team.

    Who else agrees? I know the more experienced players can tell if they're facing a platinum, but I think it would be just transparent to know.

  2. Hello all, my question for discussion is about rank points and scoring. I messaged the GW2 with this:

    "How come I lose 17 to 18 points on a loss but only gain 12 points on a win? Is your matchmaking imbalanced?"

    I was followed up by this, which I think was a helpful response, but not fully:

    "_The Player vs. Player system is based off of your opponents rating compared to yours. If your opponents rating is lower then yours, you will gain less rating points then if your opponents rating is higher then yours and you win. Same goes for losing, if you lose to an opponent that is rated lower then u, you will lose more rating points then if you lost to an opponent rated higher then you. Below I will provide a link to a forum discussion, which will provide further details.Please let us know if you have any further questions.

    https://en-forum.guildwars2.com/discussion/105942/pvp-scoring-works-how_"

    But I was curious about how the system deals with lower team rating versus higher team rating , so I followed up with this:

    "_Okay that makes sense that you lose more against lower rating players vs winning more against higher rating players. Also I read the forum you referenced.

    But does that scoring account for the people on your team? Like if I'm on a team where their skill level is comparable or lower than mine, and if I lose against a team that is lower in rating than me, I lose more points?_"

    And then they directed me to the forums, here.

    So, does anyone know the answer? If you are on a team where most of your teammates' ratings are lower than the other teams, but yours is higher, and then your team loses, do your lose more points??

  3. @UNOwen.7132 said:

    @Azure The Heartless.3261 said:Deadeye needs to be relegated to +1. If its kit allows it to approach 1v1 potential with the kind of damage modifiers and stealth access thief has built into its core, we're going to have major issues.

    Thats the thing though, its not even good at +1ing. Way too easy to shut down.

    Leave it where it is. DE is not hard to play. An easy, high damage spec that can contest you from 1500r away and doesn't have to commit to any fight shouldn't be encouraged by being anywhere close to standalone.

    1200 range. Deadeye has 1200 range. Kneeling is actively detrimental, so you
    never
    kneel. And actually, they would have to commit to a fight, since they have to use initiative to stack up malice, meaning their escape is locked out.

    I main a DE and honestly my sustain is high. On average, I die none or 1 time each match, and usually score between 12-20 kills. You need to learn to time your skill rotate between stealth, dodge, and burst with skill 2. I agree kneeling is a waste of skill slot, but the skillset is simple enough to get kills. I agree with others that it's just not a node holder. You can win 1v1s fairly easily against most builds if played correctly, but the time you spend to win a 1v1, you probably won't have gained much if you're trying to contest a node.

    Yeah Im gonna go out on a limb and just say that your enemies are really bad then. Not dying is, well, if you run whenever youre in danger, its plausible, if their roamer is bad. 12-20 kills however? Yeah, you shouldnt even get a fraction of those as DE. I mean, hell, regular thief doesnt even get that many. And there should be no 1v1 you
    can
    win. Only ones you can not lose.

    If you're not on a good team composition, then you will find yourself in outnumbered situations where you will die. So try to stick to teamfights and pick off squishy targets. If you see them casting barriers or protects, stealth and wait until wears off, then hit again. Gotta time.

    In teamfights you just get focused down by half-decent players and get exploded. Or they just nullify your entire damage through projectile denial.

    For burst, I like to use to BQoBD. It synergizes well with Mercy -- after bursting with skill 2 spam, I cast mercy and recast DE mark to trigger the quickness again. I've taken down tons of players this way.

    Not picking maleficent 7 gimps you. You rely too much on mercy to keep up damage, and after 2 burst rounds, youre basically out of ammo. If the enemy survived those, youre just screwed, and chances are they will survive them.

    DE is fine,, and super easy, it's other classes that need nerfing (i.e. Power Revs and Soulbeasts).

    DE is trash, as it has always been. Youd need to nerf everything else for a long time before DE stops being trash.

    Okay then, well I like my DE, I know I play well against pretty decent players, I know I'm not the best so every once in awhile I get outmatched, I'm not legendary but I know it's the game. I think DE is just fine.

  4. @UNOwen.7132 said:

    @Azure The Heartless.3261 said:Deadeye needs to be relegated to +1. If its kit allows it to approach 1v1 potential with the kind of damage modifiers and stealth access thief has built into its core, we're going to have major issues.

    Thats the thing though, its not even good at +1ing. Way too easy to shut down.

    Leave it where it is. DE is not hard to play. An easy, high damage spec that can contest you from 1500r away and doesn't have to commit to any fight shouldn't be encouraged by being anywhere close to standalone.

    1200 range. Deadeye has 1200 range. Kneeling is actively detrimental, so you
    never
    kneel. And actually, they would have to commit to a fight, since they have to use initiative to stack up malice, meaning their escape is locked out.

    I main a DE and honestly my sustain is high. On average, I die none or 1 time each match, and usually score between 12-20 kills. You need to learn to time your skill rotate between stealth, dodge, and burst with skill 2. I agree kneeling is a waste of skill slot, but the skillset is simple enough to get kills. I agree with others that it's just not a node holder. You can win 1v1s fairly easily against most builds if played correctly, but the time you spend to win a 1v1, you probably won't have gained much if you're trying to contest a node.

    If you're not on a good team composition, then you will find yourself in outnumbered situations where you will die. So try to stick to teamfights and pick off squishy targets. If you see them casting barriers or protects, stealth and wait until wears off, then hit again. Gotta time.

    For burst, I like to use to BQoBD. It synergizes well with Mercy -- after bursting with skill 2 spam, I cast mercy and recast DE mark to trigger the quickness again. I've taken down tons of players this way.

    DE is fine,, and super easy, it's other classes that need nerfing (i.e. Power Revs and Soulbeasts).

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