If you play GW2 long enough, then this question repeats itself in other games just the same. Why grind, when you can play. Ofcourse, a downside is that you feel lost and directionless when you're not guided to the next thing. This is something this game can definitely improve on. Another downside is ofcourse, the content isnt crutched by this grind anymore, making it painfully obvious when it is lacking. In other games you can get hyped up for the next big thing, to the point it doesn't need to be as good. Not bad either ofcourse, but just not as good. I have found myself grinding meaningless tasks more often than not, realising much later than I would in GW2 I'm just going through this cycle rather than playing a game. Maybe just my experience. But yes, in other games they artificially made grinding important by requiring you to do it, in this game it's entirely and ultimately optional. @Skiravor.1257 said:Lets see, 100hrs in for me...I was still running around in lowby areas, literally running (pre mount days) and wishing there was mounts and just exploring wishing there was gliders too lol @"XatraZaytrax.2601" said:I am one of those 10000-plus hour people. I can attest that I have experienced a form of progression over the years in terms of skill. I went from never winning in pvp and avoiding it like the plague, to actually downing two players just last night by outwitting them. I went from barely being able to finish one small area of super adventure box when it first came out, to not only being able to fly through regukar levels, including glitches, to actually being able to do tribulation mode -- all except the last map, but I will work on it. The thing about this game is that there seems to always be a new challenge there to take on if you want it. Sure, I don't like some of them, like those HOT mini games, but I feel good when I beat them to achievement. I guess, GW2s fun is all in ones head. I have always seen it like a sandbox with lots to choose from and lots of potential playmates The game doesn't hold your hand, which sometimes is frustrating with harder content, but in that there is no easy mode. You can't just grind levels to make it easier, you have to really just "get good," which for me is often easier said than done. Grind is saved for the bling. Yes, I have Eternity, and was done when there was only original maps so few ways to easy gold. I played wow for a while, but hated the combat, the pacing made it feel slow; hated loot sharing cause after a while I couldn't justify why I needed it over someone else and felt shamed into not going after it; exploration was frustrating, especially when the humans came onto the zone and kept tracking you down and killing you when all you wanted to do was mine something or finish a quest; found the quest system repetitive and over whelming. Honestly, 100 hours is nothing to me in this game. Spent 16 hours this weekend messing around SAB and still didn't get to everything I wanted to do. Once did 24 hours straight in WvW, not a wise decision, but also not rare for people who enjoy the mode. I am always surprised when people say they have run out of stuff to do, there always seem to be more out there. Sure I get burned out of the game and modes, currently taking a break from wvw and playing other games, but I am always drawn back to gw2 @"Witch of Doom.5739" said:I'm one of the many who have been with GW2 since beta, and played GW before that. To me, there is no "end game." There is playing, and yes, even at my age I love to play. It's a game, and to me a game is to have fun; if you're not having fun, stop. The world of GW is not for everyone, and that's OK. @Excursion.9752 said:The best way to describe how I feel about end game content is this. While your character may plateau your personal development and skill level is where you profit. You get better as you have more experience in the game. It is very hard to be great in every area in this game. You will constantly improve but it is hard to master it all. I believe ANET wanted people to worry less about gear and focus more on your experiences. In time you accumulate resources and your ambitions may change. I have been playing this game since beta and there are still things that I have not experienced yet. Some things just don't interest me but on the other hand there are things that didn't grab me 1 month a go, that have got my attention now. My interest are forever evolving and I'd bet yours will too. For having sub 200 hours into this game it would be hard to know how everything works and the ins and outs for one example fractals at level 25 is vastly different than 100cm. Everything you have experienced up to this point is a very small subset of what is really out there. If you keep playing you will evolve and grow and your priorities will follow suit. I suggest you set a long term goal like try to max out your masteries. It will be a long somewhat bumpy road but by the time you are done you will feel very different about your original post. Hope you stick with it! Have fun. @Dante.1763 said: Not the words they used. They used the words average player and good player, and thats a far better wording than casual and try hard. Im a casual player, my DPS is almost always 2-3 in the raid groups ive been in, so im playing at an above average, almost good level. @Obtena.7952 said: Hey, the answer is already obvious ... unfortunately, you have been pre-conditioned to think MMO's can only work if you have to grind for something to make you better. That's not true and GW2 is proof. @"montecristo.1324" said:"How is my character becoming any stronger from any of this?"hands.I bet you just scrap the surface of the game. If you go in pvp, wvw or raids you will be a joke. And not because you are a bad player. Because you have not mastered anything. This is a game where builds, rotations, knowledge of the game, of the skills, of the animations, are all things that matter. Not a number attached to your loot. You want to be a stronger character? show it playing the game better than anybody with the same gear. Thank you all for the responses! Once again this was a POSITIVE review, not everyone that picks up an MMORPG is going to hit mastery 300 and be rippin around on a skyscale, although I'm working on it hahaha. Thank you for the constructive criticism, mostly lol, I am very empathetic to your views and will take many of them into consideration. You've all provided with me with some thoughts on what to do next. That is whats important!