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Posts posted by Faccina.5091
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My normal fps range is 5 to 25, sometimes in wvw the game freeze a while then unfreeze but nothing is moving for 2-3 min probably because the pc try to process the packets
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They should at least remove the dumb weight limit for the skins so you can mix stuff theres a lot of medium pants and alot of light skirts 😒
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One grandmaster mark shard in the repeat plz ðŸ˜
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Everyone else is hacking
well theres often ppl running too fast w/o buffs
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took me less time to craft the whole set pve than get one single piece in wvw 🤨
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they were not attacking each other (but there was the gear thing on the head) and i came back 3-4 min later they were still there (forgot to say that i killed the baruch one and his balista)
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There was one from Underworld and one from Baruch hiding north of Chitterogg Camp with one balista each.
Is a way to get pips afk or what ?
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increase movement speed by 66% when under the effect of swiftness.
i've spent half an hour clicking and following random ppl w/o swiftness from my server and the others
they ran anyway more fast than me with the passive also i tried to run with swiftness same thing happened
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8 minutes ago, Linken.6345 said:
Yea you expect them to do one for every colour combiation out there?
Thats not going to happen bud.
I suppose they use the alpha channel for the texture and not making 9001 different ones 🤨
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dyeable backpacks are even newer, the vast majority of them can't be dyed.
But for things like that can't they make a new one with the same model and put an npc to exchange it ?
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11 hours ago, The Greyhawk.9107 said:
Completely different internal system than the armors, its not going to work with the templates.
Then there was no glider/backpack combo when they did the code or no one thinked about it ?
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I did that but my zerk set is blue and my condi set is red.
If i make the glider red and switch to the blue set the glider is still red then if i make it blue and switch to the red set the glider is still blue.
The backpack work fine like the other armor pieces.
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I have 2 armor sets, one zerk and one condi (one bluish and one reddish) and i just got the vermillion wing set glider/backpack, the backpack change color with the rest of the armor but the glider have only one set of colors...
Maybe is ok for other gliders but with this one i have red wings, jump they become blue then red again...
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My necro when chilled/crippled go at walking speed and in combat is so slow that i cant run away even with wurm and swiftness but now that i'm with my brand new ranger all the necros that i see around can outrun me just by running, wtf i slow down cuz i hit them and they just run away ?
All with the speed runes +66% ? How do they crit 3k+ anyway then ?
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Over nine thousand birion seconds were wasted
gib compensation pips
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It just required way too much effort to rework all old backpackssomething like convert the old texture in b/w then use it as alpha channel over the dye color layer ?
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heavy boots with heavy legs theres few mix that does the same thing even if the weight is the samei also checked the metal shirt and its the same model in all 3 the weight and that work with any helmet/shoulder/legs (at least with a human female)the same metal shirt model is used for other chests with different textures
imho they should let us decide which one to wear even if looks weirdits not like someone will stop to play this game just because he see some weird looking people
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Old backpacks are made using the original coding, which was described as being more like a bundle item you would get from a skill, think Flamethrower bundle; it was made "whole" and couldn't be dyed.lolwut this have no sense at alloh gawd i wanna read the code now
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each item is uniquenot all, some are the same mesh with different texture, others are the same with things attached or modified
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@Linken.6345 said:No by skeleton they mean that for example light chest wont go well with heavy/medium pants/gloves since they arent cut of at the same point on the characters.
Theres some armor pieces that are the same in all 3 weight and they work well anyway...And theres some in the same weight that looks weird (theres a medium leggin with a piece that goes ontop of the chest for example).And if you look carefully you can see that some are the same 3dmeshes with different textures.
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@"Blocki.4931" said:Each weight class has their own "skeleton", meaning they're specifically made to work with that type of armor. Outfits are different, because they are made using their own weightclass technically.
If with skeleton you mean the 3d mesh that already exist as you can see in the armor preview window.If you mean that the stats are somehow hardcoded, i dont think that because you can change the appaerance of a leggendary with the skin of a lvl 1 armor and that don't affect the stats.
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There is no real reason to limit the skins to their weight.
- Theres outfits that looks heavy and light that can be used by any class
- Theres some armor pieces that looks the same in any weight
- Theres already the skins as you can see in the preview window, theres no need to make a new one.
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They should remove the weight limit for the armor skins.It have no sense to have light/heavy outfit that can be used by any class but you cant pick a skin you like from the unlocked wardrobe.
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my point was:since anyone can do the lvl 10 key once a week in 15m (or more depending if you have exp tomes) and at some point that materials become useless why dont just add a recipe for the key that use that mats and limited to one/week
Why are some of the armor looks revealing only for female character?
in Guild Wars 2 Discussion
Posted
you mean that the skins are linked to the weight in some weird way ?
i guess l2j code is written ten bilion times better than gw2 code then 🤨