Direct damage has been the conventional wisdom for organized group play for just about ever. Since the most effective direct damage got essentially nerfed across the board, now more than ever, alternate approaches might be more viable. I have enjoyed hybrid play, be it hybrid condi/direct damage, or support/damage. I be curious to find out how this bizarrely min-maxed, condi/support group performs for high level PVE content. Some of the thoughts that went into this composition are follows: Two characters running half spec'ed healing hybrids seem to be rewarded stat wise based on the results I'm getting from gw2 build editor. See how much benefit can be made from Dragon's Revelry starcake and Superior sigil of the stars (featured in almost all the builds). Use every offensive passive AoE team buff (Empower allies, spotter, pinpoint distribution and assassin's presence). Design a group play for more than just ideal conditions. This team should be able to excel at stacked boonsharing output, but also not suck at range, or when problems happen. Most of these builds might lean one way or the other into condi/DD hybridization, but at least all have respectable condi damage. Soulbeast poison specialisthttp://gw2skills.net/editor/?POwAUh/lRwkYTsHmJWqP7v3SO3FA-zRZYVBZaG1cBFBhdIJIEqZCEiKwpHERoL5J7BZDV2K-e Major contributions: Stance sharing (leader of the pack with Vulture stance, One wolf pack) lots of self sustain with life on poison. Spotter. decent CC, flexibility offered through different pets. Holosmith burn specialisthttp://gw2skills.net/editor/?PegAoqlZw6YasFWJOULlvbA-zRZYVhIy8LaQBmh2DLMSSgwCw+gEIbgvyWB-e Major contributions: high condi and DD output. lots of flexibility in CC. Pinpoint distribution. smoke fields for skips Spellbreaker burn Mightshare http://gw2skills.net/editor/?PKwAMlflFw4YdMMGJm6XVvdA-zRxYBBBWFkxWEDfRBwGWRQZnSCKgAlARIEqZEYjDiYMG0PT2AHwUZrA-e Major contributions: High CC output. Mightshare passively. Banners strength and discipline, Empower allies. Condi output with bow, High DD output with axe off hand quickbrand heal/burnhttp://gw2skills.net/editor/?PWwAYd7lRweYTMKmJWST2PTA-zRpYVBZiGioA3oEeDpGGcERROkqlAprCqZII2DiAMGCOkpsB6pbuyWB-e Major contributions: Perma Party haste. Great AoE healing through Tome of resolve/force of will (20% outgoing)/sigil of transferance(10%outgoing). Quickfire (burning proc on group). Group DD burst through Bane of Signet and Perfect inscriptions. condi/heal Alacrigade http://gw2skills.net/editor/?PmwAUlfllQLMKajNRasKKjFSjsBygn915TD-zRRYvhUHOqpKHS6ShaGBhoA01BRAS4PZPcHQltC-e Major contributions: Good up time on alacrity. lots of healing. Soulcleave's Summit. Assassin's presence. I don't for a second this could surpass other DD theorycrafted team comps in the hands of highly skilled teams, but I wonder how far behind the meta curve this could achieve, and where this type of comp would live on the fun to play/ forgiving curve related more to simple game enjoyment. thoughts?