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Wojciech.8024

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Posts posted by Wojciech.8024

  1. 18 hours ago, Linken.6345 said:

    Just send some mails to your alt account before picking stuff up it can hold 60 mails while first 10 of those are visible.

    Edit

    This is if it  works like looting with an overflow bag since I never done it myself.

    It proves how little your game experience is. If you aim to pick up more than your inventory can hold the rest of the items remain in the pickup box.

    It is also another fake accusation that I did not manage to clear my inventory.

    The biggest issue is when you buy non-stackable items. it is easy to exceed any inventory space when you buy a lot (300? 500?) of items to salvage for research notes and then need something else like mats.

    Also, if you are forced to use tricks such as sending emails to an alt account to achieve something it is clear that there is a space for functional QoL updates. Any action requiring more than one account is not something that is originally meant to be done as the game can never expect you to have more than one account.

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  2. 22 minutes ago, Linken.6345 said:

    Yes it already is since you have to pick them up to use them 

    Nothing changes in that matter.

    22 minutes ago, Linken.6345 said:

    you have to pick up everything that is said punishment.

    As I said, keeping the requirement to fill up the inventory to 100% is fine. Just let players pick in the order they need the items, not the order they came into the pickup box.

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  3.   

    2 hours ago, DeanBB.4268 said:

    No, he's right. Why do you think there is a fee to place something for sale? If no fee, people could just throw stuff on the TP at prices nobody would pay, then cancel the sale when they want that item back in inventory. Not picking up everything you buy is similar, you are essentially buying stuff and storing it on the TP.

    Maybe it is time to invest in more storage?

    You are funny bro. Tell me more how I should invest more in storage space when I have it maxed on both accounts xDDD. You really have to believe I have bad intentions and aim for some shady shenanigans. It is quite sad that you just suspect people you do not know without any obvious reason.

    But anyway, to be fair it was never my intention to do stuff you described. All I ask for is that if I have 10 slots in inventory and 15 stacks to pick up, make me choose which 10 I want to pick (I still can be forced to pick 10 just let me choose the order). Quite often items I need are left in the pickup box while my inventory gets full of stuff I do not need yet. It is quite often that I buy a lot of things I need to refine (wood logs/metal ore) before combining it with e.g. venom sacks. All I ask for is to be able to skip venom sacks whilst I do not need them and pick ores/logs.

    Also two huge differences between bank functionality and selective pickup:

    1. Bank/material storage offers you on-demand withdrawal and storing and acts both ways. Selective pickup is just a one-way process. 

    2. Stuff stored in the bank can be used directly for crafting, mystic forge refinement, listing on the TP, etc. If you want to do anything with stuff in the pickup box of the TP you have to pick them up before doing anything.

     

    Also quick question: Do you believe it should be considered a punishable abuse to intentionally not pick up items from TP? Because it expands your inventory space... As you described it "you are essentially buying stuff and storing it on the TP."

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  4. Just now, Linken.6345 said:

    Well the trading post is not your extended bankspace/material storage mate so that why this is not going  to happen.

    Not sure what you mean. I am not asking to be able to put stuff back into the trading post pick-up box (that would indeed make it an extended bank space). All I ask for is to be able to pick up selected items so that I do not end up with inventory clogged with stuff I do not need at the moment. Especially important when I have limited space in my inventory and need (using the example above) all of the mithril before ecto.

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  5. 12 hours ago, DeanBB.4268 said:

    There are some good suggestions in there. Some, sure, maybe useful to others. #17 I don't understand, please expand. How are you not picking selected items? Or do you mean "pick" like "accept - drop into inventory?"

    Let's say you bought 10 stacks of charged cores and 5 stacks of mithril.  You want to pick up only mithril - currently, there is no way of picking up only the items you want. Either all or none at all.

  6. Twenty ideas from my side:

     

    1. Make it possible to store semi-finished products in the material storage (e.g. mithril sword blades).
    2. Disable the option to sell more items than the number included in the smaller stack if the player has more than one stack in the inventory of the given item (e.g. if the player has in the inventory two stacks - 10 ecto and 240 lock the number of ecto that can be sold possibility at 10). Optionally if the player entered the trading post by right-clicking a stack in the inventory -> Sell at Trading Post cap the amount that can be sold at a number of items in the stack that has been selected. This is intended to avoid selling more than intended when willing to sell less than the amount currently stored in the inventory. 
    3. Add an option to disable #2 for those who are not willing to change anything in that matter.
    4. Add a trading post filter to display only items that are not unlocked in the wardrobe.
    5. Make it possible to store in the inventory soulbound (non-transferable) copies of legendary gear so it is not mandatory to select stats and sigils/runes every time a player needs to swap weapons (in a given slot, not via weapon swap "~").
    6. Add an option to salvage all exotic items.
    7. Add an option to salvage all crafted items with the Research Kit (currently available only when items are stacked).
    8. Remove the "and lower" functionality from "Salvage All Masterwork and Lower".
    9. Add an option to disable #8 for those who are not willing to change anything in that matter.
    10. Make it possible to manually remove achievements not in the scope of one's interest from the "Nearly Completed" section.
    11. Make it possible to display "Current  Buyers" pricing while viewing a list of items on the trading post (currently only the "Current Sellers" price can be viewed without entering each item individually).
    12. Allow an option to switch off special properties of bags with special features (e.g. masterwork items priority of 20 Slot Fractal Uncommon Equipment Box) turning them into regular bags until switched back on.
    13. Make guild hall decorations from open-world bosses a guaranteed drop (1 per run; includes Chak Gerent, Shatterer, Tequatl, Dragon Stand, and Triple  Trouble) so they can be treated as kill counters.
    14. Make the shatterer crystals (guild hall decoration item) obtainable from Death Branded Shatterer of Jahai Bluffs. If so please add it to the list of #13.
    15. Make it possible to store Shing Jea Orchid Petals, Ascalonian Royal Irises, Koda's Blossom Petals, and Krytan Spiderwort Blooms in the material storage.
    16. Make it possible to salvage skins (those without an item underlying them e.g. Red Crane Warhorn Skin) to get one transmutation charge per each skin salvaged.
    17. Make it possible to pick only selected items from the trading post.
    18. Make it possible to withdraw/deposit items into guild bank with a double click (similarly to how it currently functions with the personal bank).
    19. Make it possible to combine two stacks of the same item in the guild bank without withdrawing them first.
    20. Make it possible to salvage medallions (upgrades such as Medallion of the Soldier) with outputs similar to what runes/sigils of the respective rarity offer.

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  7. @"maddoctor.2738" said:

    You are making some serious assumptions here.1) That accounts do all newly added APs, this is easy to disprove, even the top player doesn't have all achievement points2) That accounts without access to the missing AP, would have those AP if they existed. Similarly just checking the leaderboards is easy to see why this isn't the caseAs you will see below, these assumptions ruin your idea of "competition".

    Well of course I do. And yes not all accounts do all newly added APs, but when we concern the top of the leaderboard - yes these assumptions are realistic. You may believe it or not, but yes players form the top of the ranking keep making ALL newly added achievements and keep progressing in the meantime on the long-term ones that they still miss. Of course, no one has all of them, but it does not change the fact that one of the main things that constitute the placement of players in top 100 of the leaderboards are those missing APs.

    @Etria.3642 said:The original way swtor handled it was to simply remove all no longer available achievements. They are just gone. There was an outcry, so now they set any earned but no longer available ap's to zero.

    I don't like either option, even though it does level the playing field. In fact, this is one of my points in favor of guild wars 2 when debating the two with friends. There was a very convoluted secret achievement on Makeb that came in sections. I personally only earned about 3/4 of it, but friends got the whole thing. Now it's simply gone. Yuck.

    I think the solution to the competition is to just keep competing. Folks do eventually miss events, dislike certain achievements, etc.

    There was already an interesting point mentioned that this can be solved by keeping these AP on the account-level but excluding them from the ranking. This is a somehow most neutral solution propossed so far. I still would prefer adding an equivalent, but this one would work too.

  8. @Funky.4861 said:1) you're missing 1500 AP which are now unobtainable (...) If anet addresses 1) that will not change

    Not really. Let's say there is a guy who has 42 200 AP and he has all 1500 AP done and another one who has 41 500 and 500/1000 done. Well if they make the missing ones available again the second one will most likely climb above the first one. Of course, at some point, they can have an equal amount, but it is not the point.

  9. Then it should be way more complex. There is a huge difference between the same specialization in different game modes. Additionally reducing the complexity of each specialization to a statement OK or NOT OK (either way) defies the idea of the discussion entirely. If it is supposed to be a serious analysis it should come down to in-depth insight to the trait/stats-specific level. Otherwise, it can be summarized as "according to player X some classes require changes while other can stay as they are, while according to player Y different specs need a balance". Pretty much obvious conclusion that can be drawn for each player without making any list. Just like saying an obvious truth such as "it either rains or does not rain" - it is always a true statement, but does it clarify in any way what clothes to wear today?

  10. @Inculpatus cedo.9234 said:Sure. I'm sure everyone feels the same way.Be aware, if the game doesn't last more than 20 years, those 50 AP Achievements from past years won't be able to be acquired. Let's hope for longevity, and that those AP Achievements are never extended.

    Good luck on your suggestion.

    I agree that this design does not make much sense, especially when we concern the fact that this 20-year cap can't be reached in the twentieth year of the game existence as it was introduced long after the intro. For me, it was just a lazy way of making it, on one hand, limited and on the other long enough to never come back to it in order to extend it. But in pure theory these are obtainable xD

  11. If the conclusion one should draw from your statement is that AN wanted to have a powerful WvW combo to use for their advantage this is a weird logic considering the fact that AN devs can easily switch their accounts between NA and EU regions. I doubt it will be a big issue for them to move to any given server even an entire guild not to mention individual accounts. Thus they could join any powerful combo that would normally occur.

  12. @"Inculpatus cedo.9234" said:Are we only talking about what can be acquired in 2019 and 2020? I thought it was about APs from the past. There are some from 2019, at this time, though. Not including Living World Season One APs, there's more than 4400 APs from Historical/Retired Achievements. Not sure how 'small' that is.

    Regardless, it's not just Living World Season One.

    Well, the term "all" includes every single festival. Not sure if 4400 is the exact number, but let's assume it is. Still, it is ~10% of the available volume. I believe it can be described as a minority especially when opposed to 90%.

  13. @maddoctor.2738 said:all players will be capable of reaching the current top regardless if missing achievements becoming available again or not.

    Can you explain to me how a newly created account can get to the position on the top of the leaderboards list when there are players who have 1500 APs no longer obtainable? Cuz simple math can show that the top player will always be 1500 AP above providing both accounts do all newly added APs. Of course, I assume all players from the list will keep playing on and on, but it will not surprise me much if the majority of them will stop playing only when something serious happens in their life or the end of the game comes.

    You didn't answer the question on why it's a problem who climbs above who. Is it simply for bragging rights?

    More or less yes. Just like in any competitive environment like, let's say, FIFA World Cup.

    @Inculpatus cedo.9234 said:It's not true that only Living World Season One APs are the exception and the only ones no longer possible to acquire. Also, WvW Fall Tournament, which was held after Living World Season 2 began. And, all the other retired or historical content that awarded APs.

    Yes, you are right. Still, these still sum up to a small minority of content making them an exception to the overall approach.

    Every Festival has APs that can only be acquired that year.

    Not sure which ones you mean. I do not recall any achievements like this in 2019 or 2020. Prove me wrong.

  14. @Funky.4861 said:

    Actually Wojciech, you are not looking for fair competition at all. You want to win, to be first or at least higher than you are, by artificial means. If you were around for LS1 and didn't get those achievements because that wasn't your focus at the time, it's frankly disgusting that you want them to somehow be retroactively added to your account, unless you'd be happy for them to be added to everyone elses' account (but that doesn't fix your problem).

    Man what the hell are you talking about?! I am not asking to have them added. I am asking to get the chance aka to get the POSSIBILITY to get them by doing EXACTLY THE SAME STUFF that was required long ago, or in case it is not possible (because the content can't be restored), to be able to get them via the EQUIVALENT of work, or EVEN MORE work (if that will make it fairer). And yes I am happy if everyone gets a chance to get them as well.

    It's like being in a store which has a line on exclusive items. If you were there during the promotion, you had the chance to get them. The promotion ends and someone else comes along, finds out about it and is now demanding to buy the limited-edition items even though they can't be bought anymore. If you didn't get what you wanted while it was on offer, why should you be entitled to get it afterwards?

    That would be ok if the general policy of AN was to make ALL of the achievements available for some time and then making them gone forever. However, the general approach AN takes is to make them available all the time. The LS1 is the one and only exception that is not in line with the overall policy. Thus I do not concern Guild Wars 2 achievements as a rare and exclusive goods. Almost everything is exactly the opposite and thus I suggest to have LS1 changed so it can have the status as all of the other content has regarding achievements.

    @"Ayrilana.1396" said:How about we drop the facade of not being able to compete with the top AP players and just focus on what you’re really trying to achieve: you just want more easier AP in order to get the armor skins. That’s pretty much how every one of these threads goes. Unless you’re close to the max amount of AP available to you, the missing AP in the game isn’t really an issue.

    Another person not able to read what I already wrote. I have 41 775 AP atm so YES I am pretty close to the max of AP available to me and no I do not need the armor skins I already have. And accusing other people of hiding behind "facade of not being able to compete with the top AP players" without even checking their status is not the right way. The fact that the majority of people do so does not justify such an approach. As you can see not only them ask to have them available once again. To cut off further speculations here comes the print screen from the leaderboards https://ibb.co/6mR365J. Or if you think it s a fake here comes the direct link https://leaderboards.guildwars2.com/en/eu/achievements?page=2.

    you just want more easier AP

    NO, NO, and again NO! I just want them OBTAINABLE. They can be as hard as the hardest (whatever it means) AP in the game.

    @"TPMN.1483" said:I don’t think it’s healthy trying to chase all the AP where it’s either gold, time gated or a massive grind and will ensure you spend a large number of hours doing things that you may not find fun. Take it easy, play what bits of content you want and you’ll get AP eventually

    Not really. I literally maxed out all of them from PvE, missing just some form PVP and WvW. Saying "you’ll get AP eventually" is far away from being a true statement in my case. Saying it is not healthy is your opinion, about which I personally do not really care. I do what I like and that's enough for me to keep going on.

    There are lots more AP - I could get however it’s locked behind game modes which are not fun or hardly played by anyone (Keg brawl anyone ?!?) or just credit card gold obtained (BLTP skins). I just accept each living story brings a bunch more AP, if I keep playing it will go up eventually.

    Does the fact you can still do them changes anything? All of them (including Kegbrawl you've mentioned) are done already in my case. Of course, you will go up in terms of the amount you have. But you will not get higher in the ranking unless players above you resign intentionally from making progress (otherwise all people will go up by exactly the same amount so effectively no change will happen). Anything to add?

  15. @Astralporing.1957 said:

    Achievements are personal, you should ask ArenaNet for more of them (in term of both quantity and points) and more titles, not to receive a compensation to be able to reach some guys.You might have missed the point where he wants the "compensation" to apply to others, because he himself doesn't need it.

    Both sides are partially correct and partially wrong. I have some exclusive ones and miss some of them as well (not a particular event/set as a whole, but here and there one can find achievements I did not manage to finish in time). But generally speaking - yes @Astralporing.1957 you are right. Fair competition is what I am definitely in for.

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