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DeanLars.6781

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Everything posted by DeanLars.6781

  1. (English is not my native language, so I apologize if I have grammatical errors) I'm sure everyone agrees with the fact that there are a lot of underperforming weapons, I want to focus on daggers, of course if you are going to use dagger in necro you will only do it to generate life force, so it goes without saying that daggers need a damage bonus, the interactions with bleeding of dagger main hand are interesting, so to begin: We need a base damage buff of all dagger skills.Following the theme of skill 2 "Life siphon", an increase in damage when the enemy is bleeding should be applied to all dagger abilities, to support this interaction, autoattack chain should apply bleeding.Dagger main hand skill 3 "Dark pact" is really underwhelming, single target long cast time for a very low reward, the boons corrupted are good, inmobilize is fine I guess, plus self bleeding, I know this is supposed to be used before using "Life siphon", to use the interaction "Healing effectiveness increases in 20% if you are bleeding", but for me it's not enough, so to fix this my suggestion is: Skill 2 "Life Siphon" I like it, but when a teammate condi cleanse the bleeding you lost your extra healing, and come on someone else can heal you to full no problem, but still, to fix this the interaction "Healing effectiveness increases in 20% if you are bleeding", should be gone and just buff the healing a little bit. Skill 3 "Dark Pact" this should be AoE 5 targets keep the 600 range, boon corruption and inmobilize, add bleeding, if the enemy is bleeding double the boon corruption and increase a little bit the inmobilize duration. Dagger off-hand, oh boy... I like to use two incinerators on my characters, but with necro it's hard, if you compare it with the other options (warhorn,focus,torch) you start wondering why should I even bother, dagger can't compete, , Off-hand skill 4 "Deathly swarm", a weird skill, a 900 range projectile that bounces 3 times, blind, transfer 3 conditions, I like this skill, a little bit tricky to use but ok imo, maybe more damage would justify the 18 second cooldown.Off-hand skill 5 "Enfeebling Blood", this skill... long cd, low damage, this one could use some big buffs, something that Off-hand lacks vs the other off-hand weapons is life force generation, so my suggestion is: skill 5 "Enfeebling Blood", big buff to damage, gain life force for every enemy struck, if the enemy is bleeding, convert another boon to condition and stun, maybe it will be too load of a skill but 25 seg cd?, it should be strong.Possibly you guys have better ideas than me, maybe some of these suggestions have already been made, and these suggestions may not even be very useful in pvp but I speak from a pve perspective, so looking at the rest of the necro weapons I think it would be fun to make daggers a hybrid weapon, interacting with damage and condition damange, i would love to use D/D necro, and I would love for anet to give a little love to daggers, that's it, take care guys!.
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