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Adonai.5071

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  1. so the pattern doesnt really match. Sure why would i object to that? but better than substitution so we dont get double recipes for the same item, they can make these same gifts purchasable with mode currency and keep 1 unique recipe for a each item, less confusing
  2. Generalization much without understanding. assuming there is a community solely for each mode finding this easy and that hard is wrong. Can't a mode be just plain boring without being hard? Here are examples: Before i took a break i done all contents (not related to wvw), i have probably played pvp as much as pve, more than 10k matches. But i never felt someone pushing me into it, there was no component for something in another mode that i coudnt get unless i play this mode for this much. its just i find wvw as a whole so effing boring and dull. also i know others in the game who are on the contrary, like and play pve and wvw a lot but wholeheartedly hate pvp. Its an issue of joyment and preference, if i dont like a certain mode i stay away from it and dont pursuit its special items as well, but i also dont like to be trapped and dragged to it. I find that as a cheap strategy to attract some population into it
  3. i didnt mind it much, in fact i did it on 3 chars. its not my cup of tea as it was kinda time gated waiting for your server to switch colors but you check if what you need is controlled by your server, explore it and get out. it took 1 or 2 hours total per char to explore all wvw maps. while yesterday all afternoon not a single com on all 3 maps and you spend your time taking a camps waiting for invul period and hoping enemy take it back to trade participation for tiny progress per tick, oh the joy.
  4. I saw two main arguments here: "you dont have to. you dont need to" , if we extend this same logic then we all dont have to or need to play this game in the 1st place. This is a very bad idea for a game. If anet thinks like that game would be empty by now.we had to go out from pvp or wvw to do pve for so and so, just a reminder, pve IS the game, the others are modes of the game.I dont mind at all that each mode having its own unique independent gear, but since anet did mix them up like this, its better not to have an item that you cant get except by playing a certain mode whether you enjoy it or bore you to death. If they want to attract players to wvw, then adjust it to be more pleasant. You dont 'fix' a mode by dragging people into it, thats bad. You fix it by addressing its issues and why its not getting the desired attention. Or for the easier option, simply make wvw more profitable so the ones who actually like it or not disgusted by it will be playing it more. and the ones who dont like it can buy what is needed from those who enjoy it. personally i like the old system more, you can buy item needed after wvw lvl 15 which gives players a good trial or taste of this mode, if a player enjoyed it they will continue playing it, if not then they can get what they needed and go do what they enjoy more
  5. Not at all easier, we used to get badges from some kind of achievement boxes too, i have 10,000 badges and my wvw lvl is 15 because this level was needed to be able to buy the gift of battle from the npc
  6. Its more of a Note to devs: (returning player.) why gift of battle needed for legendaries now only obtainable through reward track? if i hate wvw mode don't force me to play it. this will NOT help make me like wvw at all. it will just suck few days of disgusted playing time and contempt towards the game. Also, if anything it will make me forget about ever creating a new legendary again.
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