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Neftex.7594

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Posts posted by Neftex.7594

  1. 49 minutes ago, Inculpatus cedo.9234 said:

    Without a language there's nothing to appear on signs, books, labels, etc.

     

    42 minutes ago, Dawdler.8521 said:

    It cant possibly be because its the devs work to create an imaginary world for us to play in?

     

    you dont need to create actual language for that

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  2. @kharmin.7683 said:

    @kharmin.7683 said:Completely different architecture. Completely different infrastructure. This invalidates claims made from 7 years ago with an entirely different set up.

    ????? moving stuff elsewhere doesnt mean you fixed the issue. if i make a program with non hardware related bug, moving it to different machine wont fix the problem..

    So now we're blaming the software? I thought that the complaint was that ANet needed to fix the servers.

    server is both hardware and software...

  3. @kharmin.7683 said:

    @Neftex.7594 said:@"Ayrilana.1396"cba going back through posts and vods from twitch where developers talked about itEDIT: for future reference, heres one post from archive of the ORIGINAL forum:

    That archived post is from 2013. GW2 has moved to AWS since then.

    and? doesnt change anything about the fact that its server side problem... we still have skill lag and now even pve lags on top of it, whats your point?

  4. @"Ayrilana.1396"cba going back through posts and vods from twitch where developers talked about itEDIT: for future reference, heres one post from archive of the ORIGINAL forum: https://forum-en.gw2archive.eu/forum/game/gw2/Official-state-of-skill-lag-and-server-optimizations/page/2#post3141560

    its really simple: im on spawn top of the map, 50v50 is happening in the bottom of the map - im nowhere in range to see them so they have 0 impact on my game client, no data about the battle should be getting to me. i try casting skills, theyre not going off or have big delays...BECAUSE THE SERVER CANT HANDLE ALL THE STUFF THATS HAPPENING IN THE MAP INSTANCE, as soon as battle is done, skills work perfectly...

    they reduced the map cap to make the battles easier to handle, didnt fix the problemhttps://en-forum.guildwars2.com/discussion/109755/wvw-performance-and-map-cap-testing/p1

    the only reasons you dont personally experience lags: youre not on full map with people that press more than autoattack, or youre the one not pressing anything else but autoattack so you dont notice skills not working...

  5. Standard character models dont work correctly in WvW.

    Infusions are still visibleBackpieces are still visibleWeapon skins arent standard when mounted (seen chaos hammer on a mounted player, but when he dismounted and mounted again it became standard model)Weapon projectiles arent standard (legendaries)Mount skins arent standardMount colors arent team based (when the option is selected)Glider skins arent standard

    Fixing these might help with FPS and remove unnecessary visual clutter. Players with standard models enabled already made the choice to sacrifice visuals so i dont think theyd have a problem with this.

  6. mount is still broken af, i hated it when it was releasing and im still hating it even after nerfs. as long as its in the game im gonna abuse the shit out if like other people already said: lance, cc immunity, dodges, sometimes stomps, speed and extra hp... and one other thing not many people know about

  7. @"Ubi.4136" said:During one of the "devs play wvw" this was brought up (November I think). Their reply was basically "there's nothing we can do, this is as good as it's gonna get". They said if they find a skill in particular that can be tweeked some to improve it they can try, but that basically the game is what it is. Lag is now just a feature.

    even then, the lag is getting worse. used to be just skill lag now even players rubberbanding around. theyre cheaping out on servers or something

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