https://clips.twitch.tv/ObeseHilariousUdonMrDestructoid Edit: After reading all the comments, here a quick statement: the reason I posted this clip here is not the amount of damage, there are other classes that do similar damage. It is the way the damage is being delivered ignoring LOS while having some evades + heal that allow rev to sustain damage better than other glass cannons. Also: some people said I had dodge rolls, this is a clear hindsight bias and I will tell you why I think that: "I came from respawn and the plan was to push in with the team. I am fully aware revs can jump through walls. The question is: should I just predict spam both my dodge rolls everytime I have them ready even behind walls etc all the time I am in their range even if I am behind walls? The answer could probably be yes, and that's the problem I have with this class. The threat of being jumped through walls and bursted like that shouldn't exist in a game that was built around abusing LOS and having good positioning because this completely defies good positioning!" And for the people that said playing reaper or necro was the problem. No, it is not, it is currently one of the meta builds played in high tier PVP. And for the people that said I didn't react fast enough: when you slow down the clip you see this burst took less than two seconds and I got almost immediately stomped in downstate as well which means popping shroud would have made no difference and even if my reaction time for a dodge roll would be 0,5s I would have been finished with the rest of the damage after. Can't even believe I am justifying this as it is clear when you watch the clip. It is not like I could have double dodged and survived. And for those people saying I didn't have cooldowns: if I had worm up and blinked away, they would have gotten ported with me with their sword #3 they used on me so I don't see why people bring shortsighted arguments like that in the discussion. And for people saying I made a huge mistake walking up to them: we just lost the teamfight middle which is why I was on cd and we regrouped close. Then we wanted to push middle to take the teamfight together. You even saw me waiting a little bit to make sure the revs are distracted by my team pushing in so I am more safe. I mean, what's the alternative? - Staying afk close until the revs are actually fully engaged in a fight with my team to then sneak up to the point? - Obviously not. The play to move closely to my team but a little bit behind was correct. No cooldowns, dodges or shroud would have saved me and going alone to a different node or afk on close would have been wrong.