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MatyrGustav.6210

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Posts posted by MatyrGustav.6210

  1. GW3 would be a seperate game, so any investments in GW2 will be in GW2. The game will live on even if GW3 is out. 

    I dont understand this feeling that we wasted our time just because 3 comes out. 

    GW2 will get to a point when its considered finished, not abandoned, but finished. 

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  2. On 2/21/2024 at 8:59 AM, Cuks.8241 said:

    A 10v10 maybe 15v15 mode. Just copy wow battlegrounds. Plenty variety there. Popular mode (well it was when I still played, more than arena for sure).

    I think it would attract more players than 5v5 because there is less personal responsibility and some players are afraid of it. It would be a nice entry mode that might feed 5v5 later (or kill it completely :)).

    This would amazing.  Structured pvp could get a taste of a small scale version of WvWvW battles without the Zerg and trampling by the team with the highest numbers. 

    Anet should definitely expand Structured PVP.

     

  3. 3 hours ago, Paradoxoglanis.1904 said:

    Only problem with some gamemodes is they would just turn into 5 support/bunker comps and nothing would ever die. There would have to be systems that discourage that.

    I agree. I was thinking about that. In other games like Overwatch or Paladins your enemies that are within your mission area halts any progress for your team. Defeating them would continue mission progress, you would also gain additional points for kills.

    So you would definitely need some damage in there. 

  4. Guild Wars 2 has great team oriented combat, but most of the Structured PvP game types promote splitting up to capture points. I think it would be awesome if we got a few game modes that promote Team Play.  That being Said, I also think we need a 1 vs 1 game mode to please Duelists as well.

    I added some popular game modes that are staples of multiple games. 

    Please comment.

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  5. 13 hours ago, arazoth.7290 said:

    They just have to balance the energy better out on dwarf/ shiro elite to 35 energy and 5 sec cd too. These are outliners most see, but in certain content others have too high too. For example mallyx in WvW, just give these 25 energy and stunbreak still 30 like in pvp which works well. 

    And reduce 12 sec cd on phase traversal in pvp to 8 sec and 15 sec cd on centaur elite in WvW to 5 sec.

    Things will be more managable to press often but not too spammy in your time in stance. The same time energy wise you still have to manage everything well but there are more options now.

     

    And then all those voters would like to stay the same system. Why do you think they can change something without causing bigger problems if they can't get this fully right after many years. They are having many years to see which is the right balance between energy/cd, if they should listen little more then it was already done

    The energy costs definitely need to be reworked if the system is to remain the same. One other way to solve this is if you have energy, your weapon function as normal, if you don't you may still use the weapon with a lower effect. 

    As an example lets look at Revenant Greatsword skill.

    Mist Unleashed - Hurl forces from the Mists in front of you, rendering foes vulnerable.

    With energy it functions as normal, Without energy it doesn't apply Vulnerable. 

     

    The thing is the Revenant class is already in a state with big problems in my opinion. Its like they tried soo hard to make it different. I don't think it will be that hard to make it function like the other classes since its a system already established with most other professions.  

    The way I see it is, currently you have unlimited energy if you keep swapping legends as you run out. So as balancing goes, what would be the difference? You will be allowed to choose or stay in your legend based on tactical reasons and not just energy retrieval. If there are any skills that feels strong since all the energy can be used on utility skills , Anet could just increase the energy costs to compensate now that the weapons skills aren't using energy. 

    To me it just feels silly that i cant use my weapon if I don't have energy.  The revenant weapon skills don't feel better than the other professions, so I don't really see the reason for an energy cost as well. 

    Firebrand tomes were slowed down to be used in a more tactical sense. Before you could spam and now all tomes charges are shared. you have to think on which to use, It was a refreshing change. Im looking for a similar change for Revenant. 

     

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  6. I agree, i also play a support build. Its been nerfed so much that players that  use support builds are punished. I've been really feeling this in Structured PVP. I cant heal anything, nor kill anything. I have to run an offensive build to do anything. 

    Like if i run a full support healing build it means I don't have good damage. After nerfing the healing  my build isn't up to par. Like i understand if Anet was nerfing healing if all builds are hybrid in the same way, but they aren't so this means all players aren't using characters with the same effectiveness as another player.  *Example below

    (Percents are representative of effectiveness just as an example.).

    Hybrid Build

    40% Damage, 40% Defense, and 20% healing ----> After Healing Nerf (50%) ----> 40% Damage, 40% Defense, and 10% healing (90% effectiveness)

    Healing Build

    20% Damage, 20% Defense, and 60% healing ----> After Healing Nerf  (50%) ----> 20% Damage, 20% Defense, and 30% healing (70% effectiveness)

    or

    10% Damage, 10% Defense, and 80% healing ----> After Healing Nerf  (50%) ----> 10% Damage, 10% Defense, and 40% healing (60% effectiveness)

    Just for conversation sake, this example is represented as a Hypothetical 50% healing nerf. What I am saying is that you're not running a character at 100% effectiveness if you are utilizing a percentage of healing specialized in your build which places you at a disadvantage the more of a healing spec you're using. 

     

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  7. On 2/16/2024 at 4:17 PM, Shao.7236 said:

    Any competent players are unkillable in 1v1 because the spec is bloated with 2 evades as it was designed to only have 1 at once.

    Consider reverting back the idea to 1 evade that simply costs less (50), act just as quick (current speeds) and if the past nerfs to vigor are too rough to this revert them to accomodate.

    People can use GS outside of Vindicator. There's no excuse anymore, there's no appeal to use any other legend than alliances when using the elite either, others do.

    I'm sick of being forced to play it because it's literally just better than "all" options due to power creep.

    I kind of agree, I was feeling the same way. The Spec has basically 2 legends  in 1. It has more utility, than the other legends especially since using 1 utility skill doesn't effect the cooldown on the other Vindicator stance. 

    As far as evades go, i think 2 is ideal since choosing the spec doesn't necessarily mean you'll have the Alliance Stance equipped. 

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  8. On 2/16/2024 at 2:14 PM, arazoth.7290 said:

    56,56% people on forum want "change", but have no clue which direction is best or uncertain this will make rev.

    So best they system stays how it is, not too high cd and not too high energy.

    There are some abilties and some depending on which content pve, WvW and pvp how much energy is required. Some of these have too high energy, I am pretty sure most can think of which are some big outliners.

     

    So instead of going with the people who want ''change", balance the energy on these abilities better for more frequent/reliable useability

    (outliners; jade winds, rite of the great dwarf, phase traversal and some mallyx in pve/WvW)

    People should be allowed to say they want change even if they don't necessarily know what change will be. Its the devs that will choose something.  We the gamers can say hey "This isn't working", and just because we wont know how to make it better doesn't take away the validity of the feedback. 

    I for one, firmly believe Revenant will function better as a reverse Thief, with Weapon skills having  cooldown only, and utilities utilizing energy. The balance can come from adjusting the energy costs.  

    I truly believe the class will function a lot better with the below implemented for all build types. 

    - 100% Energy to start

    - Swapping Legends do not give energy / reset energy. Same mist energy is used for both legends. 

    - Weapon Skills do not use energy

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  9. 18 minutes ago, Sobx.1758 said:

    Yup: most people want it like it isand are aware of subsequent nerfs/change of rev gamepaly pacing if any of the changes you're talking about get implemented. Another fact is that your bad-faith pseudo-arguments by literally attempting to isolate singular thing from the whole class -like "sword cooldowns!"- are meaningless.

    Worth noting that you appear to be the only person who just keeps bumping this pointless thread every other month by repeating what was already answered. Want to "play like thief", take everything that thief has/doesn't have and play it. Or play rev and stop trying to baseless change it into something it's not. Facts are facts 🤷‍♂️ 

    Who said those numbers aren't factual? What are you responding to with this?

    I assumed nothing, I explained why your meaningless "comparison" is invalid and you failed to address anything about it, but instead you're just writing that "these numbers are true!". 🤦‍♂️ And make no mistake -I kind of like what I'm reading here because your posts just prove you have no clue about balancing. The squirming around the poll results is just a cherry on top and what you're trying to do here is blatantly obvious.

    Ive explained many times. its wild that an observation bothers you soo much. What i said about the poll is not necessarily an opinion its an observation. 

    The numbers of the poll, and the cooldown numbers are factual. Its there for you to see. 

    I do understand balancing, but thats ultimately up to the devs. Stop trying to act like they are incapable of balancing, that if you cant see a way, they cant either. 

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  10.  

    On 2/15/2024 at 11:03 AM, Sobx.1758 said:

    It's not "technically" a clear winner, it's just a clear winner. You're trying to intentionally misrepresent the results because you don't like what they actually are. Not only that but you failed here even though you're literally trying to prove an idea to be "good" by asking "x mains" if they want a free class-wide buff 🤦‍♂️  

    Ironic, considering all that squirming around the results in your last few posts.

     

    Your mistake -as by now is tradition in this thread- is an attempt to isolate single specific part of the class for "comparison" (in this case... "sword skills cds") while avoiding everything else the classes -or even those specifically compared skills- do. Your attempt at argument is invalid.

    Facts are facts. 

    I understand that option 3 is the winner based on popularity to a multiple choice poll, theres no argument there. I was just saying that more people want change than not. 

    This poll was designed for data and not necessarily the winning response is the only factor. Just look how many people voted on the survey, and how many didnt vote for option 3. I was just making a factual observation. If you dont like it i dont know what to tell you. Facts are Facts.

     

    Also my recent post, also facts. They are cooldown data i got from the game. Many people are saying that the energy costs allow for lower cooldowns. My post proves its not true. 

    So how about you stop trying to make me out to be something with your assumption on why im doing what im doing just because you dont like what youre reading, and talk about the facts in front of you.

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  11. I just wanted to add that I was reviewing the cooldowns on professions that are also Melee oriented, and I really do not see the need for both Cooldown & Energy.

    The cooldowns are very similar, but the other professions do not have an energy cost.  My conclusion is that the energy costs on weapons are just a gimmick that forces you to swap legends to get energy back. Truth is, if the Revenant had "Lower Cooldowns" because of energy costs, they would be OP compared to other classes since the energy costs do not prevent you from attacking if you are switching legends.

    I don't really see the narrative that energy costs on weapon skills are for balance, when cooldowns aren't lower because of energy costs.

    Below is a sword comparison with the cooldowns on the right. 

    GUARDIAN - Sword
    - Main Hand
    Symbol of Blades              8
    Zealot's Defense               12
    - Offhand
    Executioner's Calling        12 (PVP 15)
    Advancing Strike               20

    WARRIOR- Sword
    - Main Hand
    Savage Leap                         8
    Final Thrust                        12
    - Offhand
    Impale                                 15    
    Riposte                                15

    RANGER- Sword
    - Main Hand
    Pounce                                 6 (PVP 8 )
    Serpent's Strike                  8 (PVP 16)

    REVENANT- Sword
    - Main Hand
    Chilling Isolation                5
    Unrelenting Assault         12 (PVP 15)
    - Offhand
    Shackling Wave                 15
    Deathstrike                        15 (PVP 18)

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  12. On 1/28/2024 at 11:15 PM, LucianTheAngelic.7054 said:

    Sure, 55% of people want change, but they don't agree and in fact have polar opposite views of what should be done to "change" the class.

    If you go to a Cooldown Only Rev, you only satisfy 30% of players polled, leaving 70% unsatisfied
    If you go to an Energy Only Rev, you only satisfy 25% of the players polled, leaving 75% unsatisfied
    If it's kept as is, you satisfy 44% of players, leaving 56% of players unsatisfied

    Sure, the "change vs. no change" argument is in favor of change, but because the "change" group is not unified in their decision and have contradictory opinions (which is exactly what Arazoth said) the group that wants the status quo IS the majority. The clear answer here is to leave as many players satisfied as possible, meaning that the status quo option here is best.

    Misrepresenting the statistics to support your PoV does no one any favors and leads to bad changes that will end up leaving 70+% of players polled unsatisfied (this is CLEARLY shown by the statistics listed above). It's in Anet's best interest to leave as many players satisfied as possible

    You cant really assume that if cooldown only was implemented, that those that voted for energy only will be unsatisfied. There are many people including myself that would like either or, as long as its not kept the way it is.

    All im saying is that, more people want change, than not.

    If youre not voting for option 3, it means you dont want to keep things the same. Its obvious and clear cut.

    Youre over here dissecting. Relax.

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  13. On 1/26/2024 at 8:35 AM, arazoth.7290 said:

    Yea many want something but have no clear view to know what it is. They are pretty indecisive.

    So if you give 1 of the ideas of group 1 or 2.

    Then 1 other group from group 1 or 2 will still want change, because theirs didn't come through. It wasn't for that particular group the change they wanted, so they are still unsatisfied.

    Group 3 however, will also be unsatisfied by that change. So now you have either 70% or 75% voters against the idea that has won because undecisiveness

    Youre reaching here lol. Its pretty clear cut already  

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  14. On 1/24/2024 at 9:22 AM, arazoth.7290 said:

    except you interpret the statistics wrong.

    Most people want change in total numbers only for 2 categories combined.

    If you look for the category chosen in option, which of the 3 should stay then the original stays.

     

    It is a poll which of the 3 options and the last is the clear winner. The other 2 in total are more but are too much split up. The group that wants "change", doesn't has an idea where they want the change clearly. 

    Yet the group that wants it to stay the same has a clear idea what they want. Statistics show it, numbers aren't deargumenting me here.

    Not really. 

    Poll option 1 & 2 are for people that want change. You may select the change you prefer.

    Poll option 3 is for people that want to keep it the same. 

    Yes, poll option 3 is the clear winner technically, as of right now, but many want change.

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  15. On 1/13/2024 at 3:29 PM, Fritz.4285 said:

    I have played a decent amount of revenant lately and it just feels like a reverse thief so far. With thief I find utility skills good to change the flow of battle when needed (due to cooldowns) and weapon skills the main way to engage with enemies. With revenant the utility skills are the way I fight and the weapons are just sort of there. Besides the energy cost the long cooldown (5 sec for some weapon skills and above 10 sec for most) makes anything besides the free auto attack a drain upon the much better  utility that are both faster and stronger. 

    In PvE at least I really think revenant would benefit from some rebalancing. Others have stated some solutions, but personally I am on the side of either everything cost energy, or the weapons are free but with cooldown.

    Agreed.

    Based on the poll results so far, it seems as though more people want change vs. no change.

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  16. 1 hour ago, Shao.7236 said:

    Most don't realize the grand scale of implications and limitations it would bring if it meant that I could use certain skills without the consequence of energy or utility having so much energy to the point where Revenant would have to be balanced in such a whacky way we couldn't avoid cooldowns at all, it would break the game to not give cooldowns, increase costs or lower energy regen.

     

    The thing is that energy isnt a consequence if you are consistently swapping legends. It brings you back to 50% everytime. The issue this causes is switching to a legend just for energy and not for tactical reasons. 

    If your argument was true, then Revenants would already be doing more damage weapon wise than other classes, but they dont. So, whats the energy cost for? Energy costs on weapons are just a gimmick in my opinion. 

    I really dont see Anet having to rebalance a lot if option A in the poll was implemented.  Remove weapon energy costs, and increase energy costs for utility skills by 5% or so and call it a day.

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  17. 3 hours ago, Sobx.1758 said:

    Bad assumptions are bad. And as already mentioned, if you want to play like a thief, play thief. Inherent differences between the classes are the reason those classes exist.

    option 2 of the poll is the only choice similar to a Thief in being energy only for weapon skills. 

    That being said, just because a class is energy focused doesnt mean it plays like a Thief. Thief has a completely different moveset than Revenant, and if the Energy Only option was inplemented, it is still very different from Thief since Revenants Utility skills will be energy only as well, unlike Thief. So stop saying go play Thief, it sounds very silly. 

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  18. I really dislike the game modes. I wish we had new game modes like....

     

    Seige

    - Both teams take turns trying to take over the enemy strong hold. Plays like a quick 5v5 version of the World Vs World mode.

    Team Deathmatch

    - Just a map in which you score points by killing eachother.

     

    Bring back 1000 Healing , 1000 Toughness Amulets and Bunker builds.

    Reduce STUN Duration by 50%. its a death sentence. 

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  19. On 9/28/2023 at 1:16 PM, Sobx.1758 said:

    Fixed for factual accuracy. If you welcome all thoughts, first of all you should welcome the factual state of the class, as well as the reasoning for why it works like it does. If they wanted to make revenant into another thief, there would be next to no point in introducing revenant in the first place. You want to keep spamming skills easier and more freely while ignoring the core design of the class. The changes (or rather: buffs to the class) you propose go against what revenant is and subsequently against the point of its introduction into the game.

    "but you don't like its design!" -well, that's tough. But then again, you can pick one of the other 8 classes, including the one that you brought up in OP as your main example (or maybe inspiration) of "energy based class".

    I actually Voted for Weapons having cooldowns Only, and Utility skills using energy only. Its the opposite of the Thief.

    I added the option for energy only on the OP because i didnt want to be biased.

    That being said, if Revenant was energy only, it wouldnt be another Thief, and saying "go play Thief" is ridiculous since Thief and Revenant have completely different move sets and playstyles.

    You also should understand that a lot of people that play Revenant are Support folks, something that Thief doesnt have a lot of. So saying to switch is very silly. 

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  20. 14 hours ago, Sobx.1758 said:

    I'm well aware we're talking about revenant, I'm not sure how that addresses what I said though? Any improvement is a "possible improvement", it doesn't make it in any way a good idea which is being pointed out to you, repeatedly. 🙂 

    Meanwhile your OP states:

    The class isn't "just that one thing I nitpicked in my thread in order to propose a random buff", but a full package. I'd start telling you why rev isn't based only on energy, but surely you'll just tell me that you know how revenant legends work, similarly like you just did with "knowing there are other classes". Except that if you know how it works then you should probably know why cooldowns are also present for rev.

    Thats subjective. I think its a good idea.  I welcome all thoughts. I understand you dont, and thats ok. 

    Revenants are based In energy.

    I really dont understand what youre trying to do or say. You cant force people to see things your way.  How you feel, is not the end all be all on the way things are. 

     

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  21. 2 hours ago, Sobx.1758 said:

    "The system is made to promote the exact mechanic whole class is made around and I don't like it" -well, in that case simply pick another class. It's not like rev legend swapping design only "takes" and doesn't "give" anything in return. If you want "only energy costs", play thief.

    We are talking about Revenant, and possible systematic improvements to the weapon system. We all know there are other classes . 🙂 

     

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  22. On 9/22/2023 at 7:19 PM, Mike.7983 said:

    Energy cost was to balance the lower skill cooldowns right? Feels like skills are costing to much and spend more time on auto attacking than all other classes. Def feel like the weapon skills 1-5 should be free to use, and leave energy to the remaining.  Or lower the skill costs per so its not a mindless auto until able to swap stances again.  Shiro needs to be looked at, who will seriously ever use jade at 50 cost.

    I agree.

    The legend Skills should be the only thing tied to Energy. Each legend brings unique abilities, and should be tied to their own Legends energy. Using legend energy for weapon skills seems odd since the legends are not providing your weapon attacks per se.

    I find myself using all my energy just using weapon attacks. I find myself swapping legends just so i can be able to use more weapon attacks. It doesn't seem right. 

    As far as balance goes, maybe the costs of the utility skills could be increased. 

    Another option could be having Mist Energy for weapons, and Legend Energy for utilities.

     

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  23. 14 hours ago, LucianTheAngelic.7054 said:

    The system is fine as is. If they remove energy costs on weapons then CDs on utility skills will be increased due to having higher energy availability. They just need to balance energy costs/CDs appropriately. In many cases CDs on Rev ARE still lower (by a couple or few seconds) than other similar abilities from "Cooldown Classes"

    They can just increase the Energy Costs on Utility skills for balance instead,  but i think it would be fine. A lot of other classes just pump out abilities more so than Revenant in my opinion.

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