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Anmas.2046

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  1. So bring everyone to pvp, limit Q time to 10 secs, then play with bots and afkers... Can't argue with that. I'm roughly plat 1+ lately because I cba to actually try for titles anymore, meme builds and meme plays only. Haven't seen a bot in ranked conquest for years. YEARS. My point here is, bots are stuck in the lower ratings, and afkers naturally don't survive up here for long either. You can only throw so many matches before you're in the goldswamp again. (basicly you could just get good and climb up so you don't have to deal with the BS in the silver/goldswamp) If you take away the main incentive for PvP, you lose the type of player that likes to constantly work towards something. So a bunch of players would stop playing ranked, however with 90% of the rewards still intact, no reason to turn off the scripted bots, less reason not to afk. Also, less players means worse matchmaking, plat vs silver matches would happen more often(fewer players=>smaller differences on the ladder=>MMA puts you vs top/bottom players way easier).So again, how would taking away legendary rewards fix anything? Also why would you limit Q time to 10 seconds? Where did that even come from? Bazsi you are focusing on plat+ tiers and the "play better to ascend" doesn't really works below plat. Since you admit that bot's and afkers stuck in low ratings, how is anyone supposed to do so? The pool of possible teamates ain't helpful at all. And if you read my original post, i 'm all in for ppl trying to improve or work towards a goal. That's why i proposed losing pips after defeat. That would give extra initiative to this kind of pvpers and discourage all those "bots" or afkers, dont you think so? As much as less ppl small lader differences, i don't see anything wrong with that. Matchmaking between tiers shows that's possible. Not plat vs silver as you mentioned but matcmaking is not my issue. Again my point is that ppl that only care for legendary rewards are flooding the "silver/goldswamp", as you call it, indifferent to play a match, not letting me and other "low pvp ability" players to enjoy a competitive type of game. Q time goes to population you mentioned, more ppl less time on Q for matchmaking.
  2. So bring everyone to pvp, limit Q time to 10 secs, then play with bots and afkers... Can't argue with that.
  3. You really think all those players i described, come back to pvp in regular basis? Or, as i think, they are only inerested in legendary rewards and they never come back till next season for a new set of them? If that's "more players to pvp" then i pass. And population size? Really? Who sais that if you drop x new players, matchmaking will be balanced?Same thing happened when free-to-play was introduced, pvp doesn't seem balanced.
  4. It's a simple question to Anet ppl: why do you have to give away legendary stuff through pvp season games since they are useless to this game mode? Helping harscore pvp playres is not the answer. You are just making it harder for them. They have to team up with all those afking, botting or at the best not knowing how pvp works guys. People who are there just for the pips. And to make things "better", no penalty for losing a game. "Just participate enough games and you'll get your precious legendary". If it was it for the skins, you could easily give them through reward trucks. Again legendary are useless in pvp. If your aim is to make it easy to new players, there are dungeons and fractals where anyone can chose his teamates and run them. "Choose" not randomly team up with ppl who don't care about playing a competitive type of game. Just wondering Anet ppl, why do you have to give legendary stuff through pvp?
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