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TricksteR.1392

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Posts posted by TricksteR.1392

  1. @AliamRationem.5172 said:

    @TricksteR.1392 said:Which build have you been using? Fire/arcane or fire/earth?

    I prefer the latter one, by far, but is it the best overall? Plus it's quite more expensive to get, due to the fact of being full trailblazer

    My opinion hasn't changed much on this one. I don't find the difference between the two substantial enough to worry over which is "better" for solo play. As I see it, earth has a bit better damage and passive mitigation, but arcane performs nearly as well and has better recovery and more of a focus on evasion. You can't go wrong with either build, but my preference is still for arcane because I love having evasive arcana!

    Even so, would u suggest making the switch over to traiblazers with undead runes?It won't be that expensive for me, i'll just stat swap, so no big deal

    Yeah definitely. You lose some health, but gain a good bit of armor, condition damage, and bleed duration.

    How about the weapon sigils + food? Do they change aswell (with the arcane variant) or do they remain the same as before?

  2. @AliamRationem.5172 said:

    @"TricksteR.1392" said:Which build have you been using? Fire/arcane or fire/earth?

    I prefer the latter one, by far, but is it the best overall? Plus it's quite more expensive to get, due to the fact of being full trailblazer

    My opinion hasn't changed much on this one. I don't find the difference between the two substantial enough to worry over which is "better" for solo play. As I see it, earth has a bit better damage and passive mitigation, but arcane performs nearly as well and has better recovery and more of a focus on evasion. You can't go wrong with either build, but my preference is still for arcane because I love having evasive arcana!

    Even so, would u suggest making the switch over to traiblazers with undead runes?It won't be that expensive for me, i'll just stat swap, so no big deal

  3. @AliamRationem.5172 said:

    @TricksteR.1392 said:@AliamRationem.5172 not sure if you've replied to this before, but I'll give it a go anyway:

    Do you think the build would do a lot better with full traiblazers or even full trail + those 3 dire trinkets (inverted build)?

    The only wrong answer here is to waste expertise above the +100% condition duration cap.

    The way I play my build focuses entirely on burn damage (typically 80-90%). For this reason, I've chosen Balthazar runes for the +50% burn duration. The additional expertise from Trailblazer is wasted as a result. This is why I use Dire rather than Trailblazer. If you prefer to use a different rune, you should adjust your stats to compensate for any lost condition duration.

    Yeah, it makes sense...Are u using any base stat infusions? I know u dont need them, but you could have a lot of laurels standing by doing nothingI'm talking about th +4 ones, not the +7,+8,+9 that u get from fractals.Since this is only an open world build u won't need agony anyway

    And if so, which would be the best, stacking condi damage or expertise? (+4 condi damage per slot or +4 expertise per slot) (in order tor each 100% without traiblazers + food)

    The answer is still the same. Don't overcap your burning duration. The max you need is 90% since you get 10% from the weaver trait. If you're using food then you'll need even less than that.

    You can play around in build editor to minmax duration to ~88-90% and fill the rest with expertise infusions, but for an open world build, it's a waste of time and gold. If you don't need expertise you'll obviously benefit more from condi damage.

    I just wanted to point out that the Weaver's Prowess trait is actually +20% condition duration (it also grants +10% condition damage), making your cap target 80%. With my build this only requires 10% condition duration from expertise (or other sources).

    As for the infusions? Seriously, don't overthink it! You won't get kicked from open world for not having infusions! :)

    ahaha, I know that, it's just that I have so many laurels laying around, and since I have ascender gear for this build anyway, I'd rather use the empty infusion slots

  4. @AliamRationem.5172 said:

    @TricksteR.1392 said:@AliamRationem.5172 not sure if you've replied to this before, but I'll give it a go anyway:

    Do you think the build would do a lot better with full traiblazers or even full trail + those 3 dire trinkets (inverted build)?

    The only wrong answer here is to waste expertise above the +100% condition duration cap.

    The way I play my build focuses entirely on burn damage (typically 80-90%). For this reason, I've chosen Balthazar runes for the +50% burn duration. The additional expertise from Trailblazer is wasted as a result. This is why I use Dire rather than Trailblazer. If you prefer to use a different rune, you should adjust your stats to compensate for any lost condition duration.

    Yeah, it makes sense...Are u using any base stat infusions? I know u dont need them, but you could have a lot of laurels standing by doing nothingI'm talking about th +4 ones, not the +7,+8,+9 that u get from fractals.Since this is only an open world build u won't need agony anyway

    And if so, which would be the best, stacking condi damage or expertise? (+4 condi damage per slot or +4 expertise per slot) (in order tor each 100% without traiblazers + food)

  5. @DeanBB.4268 said:

    @"Armen.1483" said:I picked guardian, as it is eaier to play and has many builds to adapt, however soulbeast is my 2nd recommendation for dps. Soulbeast is very strong in CM fractals but it is also maybe the most difficult class to master there if you are not in organizded groups imo. Soulbeast can do an insane damage if everything is perfect (fast cc, stab where needed, setup for reflects, etc..), but in any pug where people forget cc is a thing, any rookie condi firebrand will outdps easily a soulbeast with no effort. Another thing is if you are not playng a power signet share firebrand, soulbeast with stance share and spirit is more valuable as a team member. In healless runs tho, firebrand is a must have in a group.Apart from fractals both have very strong builds, but I'd argue that guardian and especially firebrand has very solid solo builds with quickness group support capabilities. Soloing champions is easy with any class, I'd suggest something like mesmer or necro for that, but those two are very bad in fractals (mesmer op in raids and strikes tho). And for open world firebrand is a love too, especially when you can buff urself with quickness while farming mats without interrupting it. For strikes both are good, for raids, guardian is more versitile again (have meta builds for more wings), but both will do.

    For some reason I can't into the whole guardian gimmickI don't find the gameplay fun nor interesting, and despite being versatile I don't see myself enjoying the classI'm torn between ranger (soulbeast) and engineer (holosmith), both of them look and probably feel extremely fun to play, flashy and effective

    So why did you list Guardian in your poll? Why not just list the two you are interested in? And what exactly is the "Guardian gimmick?" Their class mechanic? Never heard of that.

    If it is between Soulbeast and Holosmith, I'd say Soulbeast, simply because you've already been playing a sword-specialization. I'd recommend Scrapper though.

    Because at that point I hadn't tried guardian.I'll keep farming the Halloween event and I'll make a new character by then. Either way, I think I'll enjoy both of them far more than I've enjoyed guardian

  6. @Armen.1483 said:I picked guardian, as it is eaier to play and has many builds to adapt, however soulbeast is my 2nd recommendation for dps. Soulbeast is very strong in CM fractals but it is also maybe the most difficult class to master there if you are not in organizded groups imo. Soulbeast can do an insane damage if everything is perfect (fast cc, stab where needed, setup for reflects, etc..), but in any pug where people forget cc is a thing, any rookie condi firebrand will outdps easily a soulbeast with no effort. Another thing is if you are not playng a power signet share firebrand, soulbeast with stance share and spirit is more valuable as a team member. In healless runs tho, firebrand is a must have in a group.Apart from fractals both have very strong builds, but I'd argue that guardian and especially firebrand has very solid solo builds with quickness group support capabilities. Soloing champions is easy with any class, I'd suggest something like mesmer or necro for that, but those two are very bad in fractals (mesmer op in raids and strikes tho). And for open world firebrand is a love too, especially when you can buff urself with quickness while farming mats without interrupting it. For strikes both are good, for raids, guardian is more versitile again (have meta builds for more wings), but both will do.

    For some reason I can't into the whole guardian gimmickI don't find the gameplay fun nor interesting, and despite being versatile I don't see myself enjoying the classI'm torn between ranger (soulbeast) and engineer (holosmith), both of them look and probably feel extremely fun to play, flashy and effective

  7. I've been having a ton of fun with my elementalist weaver, but I've reached endgame, full ascended and not much to do, so I'm thinking of making a new class, and I can probably use the lvl 80 boost from my PoF purchase, so, the question is, which one?

    I'm a pve focused player, with little to no interest in spvp. I'm constantly doing high tier fractals, open world exploration and killing champions, strikes and raids whenever I canI would prefer to maintain the DPS role, but I wouldn't mind going for a more tanky focused class, although everyone can tank.Healing is out of the question for now, so even If I picked a ranger, I'd be going for the soulbeast route and neglect the druid. But this is just a quick overview

  8. @AliamRationem.5172 said:

    @TricksteR.1392 said:@AliamRationem.5172 I saw you've updated the build on gw2skills but I cant see any difference tbh. At first I though the GM fire talent had changed, but it as it turns out, it didn't, so what did u chage?Also, is the sigil of corruption worth taking over the sigil of bursting (5% condi damage)? I know it gives u a flat 250+ condi damage at 25 stacks and it also gives u a bit of endurance recovery, but we already have so many ways of getting the endurance back and get a few extra dodges, wouldn't it be better for a bit more dmg?

    I didn't change the build, but the pyromancers puissance trait changed a bit and there were a couple of minor nerfs to a couple of relevant skills. The trait change may not be reflected in the skill editor, but you can see the details in release notes here on the forum.

    As for bursting? I haven't done the math on that. 250 condi damage sounded good to me and you can actually keep the stacks while switching to a second weapon and use a third sigil. So maybe I will play with bursting and see how it goes.

    Sure thing, let me know your feedbackI'll be doing the same thing

  9. @AliamRationem.5172 I saw you've updated the build on gw2skills but I cant see any difference tbh. At first I though the GM fire talent had changed, but it as it turns out, it didn't, so what did u chage?Also, is the sigil of corruption worth taking over the sigil of bursting (5% condi damage)? I know it gives u a flat 250+ condi damage at 25 stacks and it also gives u a bit of endurance recovery, but we already have so many ways of getting the endurance back and get a few extra dodges, wouldn't it be better for a bit more dmg?

  10. @"AliamRationem.5172" said:A lot of new players coming over from other MMOs are used to the idea that you continually upgrade your gear so that you become stronger relative to the enemies you're fighting (at least, until newer, more powerful enemies are released!). That isn't the case here. In fact, that cheap, ubiquitous Exotic gear you received a free set of along with your level 80 boost is very nearly as good as the very best legendary gear you can get!

    For my build, the difference in primary stats is as follows:Condition Damage: Legendary 1723/1633 ExoticToughness: 2019/1860Health: 22512/21742

    It's all in the skills here! Just check out this video where I've gone ahead and equipped a full set of level 55 blue Carrion gear along with level 39 sigils and runes and yet still manage to take down a heavy-hitting champion on one of the squishiest classes around! That's what's great about GW2 combat! You don't need a tank or a healer. You don't even need great gear, strictly speaking! You just need to use the skills available to your class!

    I started playing a few weeks ago, and I chose elementalist as my 1st profession, mostly because I loved the weaver gameplay, the fact that u could mess with the elements, use them as u want, it's just amazing... After I got to lvl 80 I found myself dying a lot and I almost gave up on my elementalist, but then I saw your build and tips and I feel like a damn monster in open world... Managed to solo a few HoT champions and one of them was the one on your video :)

    As much as I love the build, I have a few questions/concerns about it... I'm currently running full Dire gear, but I was trying to get my hand on trialblazer's trinkets, but then I hit a wall and found out I had to own the LS3 story to get to bitterfrost frontier (I own HoT + PoF), so what's my alternative? I feel I can have some ascended trinkets to upgrade the gear a little bit but without traiblazers, the other options dont feel as decent. I want to improve my DPS a little bit, and the extra cond damage paired with expertise would help a lot with thatAlso, what's your "rotation"? What are your tips and tricks about skill usage and priority? Sometimes I feel like i'm just spamming random skills everytime they're off CD and I feel that's not what it should be happening. I apologise in advance for so many questions

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