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Sidestep.2069

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Posts posted by Sidestep.2069

  1. I think the whole ammo system for Gunsaber needs to be removed, instead let the Gunsaber's weapon attacks consume a charge much like thief's initiative. Add a new minor trait that replace [Dragonscale Defense] with "[Advanced Reload] Critical hits have a 50% chance to gain a charge while in combat." This way you can accumulate charges for Dragon trigger attacks or use it for weapon attacks outside of trigger, and maybe lower flow rate to 50 instead of 100 to balance the charges gained outside of Dragon trigger. Probably adjust the charges and rework Flow according to Dragon trigger's attack frequency. Canceling Dragon Trigger's stance retain the charges outside of Trigger stance.

    [Blooming Fire] consume 3 charges, now blinds 3 targets?

    [Artillery Slash] consume 2 charges, maybe increase damage to 1200 and applies 2stacks of vulnerability per hit (Main damage outside of Dragon Trigger)

    [Cyclone Trigger] Consume 5 charges, should be a like binding blade's animation that shoots 5 projectiles crippling 5 targets for 2sec within 600 range

    [Break Step] Consume 4 charges

    [Tactical Reload] Grants you full 5 charges and refreshes Dragon trigger.

  2. 10 minutes ago, Arolandis.8360 said:

    I also want the devs to keep in mind that while a player is charging their skill while rooted, the other player is likely just going to run away (that teleport is very low range), and they're also gaining endurance in the downtime to dodge it. 

     

    I really hope they don't make it pretty low and unsatisfying damage just because it has the potential to punt players that don't pay attention. 

    I think triggerguard needs to be a 3 second block that absorbs attacks into charges with a maximum of 3 bullets with a 12second cd, if no attacks are absorbed during the action it turns into aegis instead. This way you can launch dragon reach instantly for a gap closer cleave. The teleport needs to be ammo skill with 3 charges and 600 range that reload 1 bullet when teleporting. 

    • Confused 1
  3. On 9/7/2021 at 7:24 AM, Lan Deathrider.5910 said:

    Here are some thoughts from me today:

     

    Some people are confused as to whether it is MH or OH. The scabbard of the sword being on the left hip makes people think it is a OH pistol. But that pistol grip is being wielded in the MH. OH swords have been known to be carried on the left hip along with the MH sword if the OH weapon is a smaller weapon (think about a katana and wakizashi pair). So I think it is a MH pistol being 'combined' with another weapon.

    I think the mechanic is indeed one that combines a pistol with another weapon for a damage mode. For simplicity I think it will be strait pistol/sword for a gunblade. I do not think that Anet would let us combine a pistol with all MH/2H weapon combinations for that many new skills. So I think this gunblade is a MH pistol being combined with a SFX sword to be turned into a gunblade with 5 new skills as a new damage mode.

    I think you'll be able to enter the mode at any point, and that Adrenaline will decay once in the mode at 1-2 adrenaline per second and that adrenaline is no longer gained on hit while in the mode or from utilities (locked utility bar for example), but can be gained from traits. This mode will make this spec a better Berserker than Berserker.

    I think they have taken all our ideas and pleas on how to make Berserker better and put them into the new spec.

    It's not a pistol, it's a scepter! I assume a scepter because of the way he hold the grip, they can also use assets from mesmer's scepter animation for shooting a gun and turn the scepter into a melee that materialize an energy blade much like reaper's scythe with the staff.

  4. @steki.1478 said:Because making 10 new specs is much easier and better to balance than a single spec.

    There's actually balance in this game? This game lacks a trinity or some kind of actual mechanic. It's a skilled based game with an attempt to create artificial balance using cooldowns. But the only actual class that seems to be balanced enough is a Warrior. If they wanted balance they need to bring some kind of actual mechanic into play, otherwise, we all can roll a warrior in PvP/WvW if we truly wanted balance.

  5. I thought instead of adding new specialization that's completely independent of the core traits. What if they designed a whole new system like for example; Warrior, combining arms with defense unlocks a new core specialization that further increases the effectiveness of sword and shield offhand playstyle called knight? And combining discipline with defense increases your effectiveness with axe and offhand shield called Warmonger. Combining certain core specialization unlocks a new core specialization to make certain weapon combination much more effective and more enjoyable, possibly even changing the attack animation.

  6. I would move 100blades to a Elite stance that works like One Wolf Pack with an IAS. Maybe remove the running animation from Rush completely with a shorter cast that starts from the blade swing with a decrease range of 600 that launches the target, renamed Uprising. Add a new cleave GS attack named blade smash that deals double damage to target being launched/knockdown/dazed/stunned

  7. 100blades need to be reworked, it's horrible in general. Look at GS Ranger Maul for example; it's only 200 damage less than 100blades and synergizes with Hilt Bash, you also don't get rooted like 100blades! I think they need a new attack for GS warrior to make them more competitive with other GS professions and move 100blades to elite utility stance skill or something?

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