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Jarn.1726

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Posts posted by Jarn.1726

  1. The main gripe for myself is the disruption of the "completeness".
    I was done with farming random kitten for builds allover all the 9 classes.
    The same level of "having it completed" and "not having to farm random kitten" can only be attained by a legendary relic.
    I'm not really perturbed by the prospect of coughing up another 320 gold or similar (tho it feels bad to get your stuff devalued, but eh), but more by no legendary relic being announced at all.

  2. 2 hours ago, nthmetal.9652 said:

    and I am one of them. That doesn't mean I don't spend time in the game, yet still by some arbitrary measurement (sinking gold and time into legendary runes vs not doing so) I am determined to be a "lesser" player for some reason and recieve less compensation. It's just not fair toward the majority of players.

    I know, neither of us provided proof for the wealth, I am pretty sure Anet could easily figure it out,  and I am pretty sure, if you look at the accoutn value of the people with legendary runes, they are all wealthy. 

    I have 7 legendary runes.
    let's talk some costs:
    Costliest exotic rune used in a meta pve build: Torment at 4g a piece (Typically runes cost a lot less, some just a few silver)
    So you can gear a character with those for 18g
    So you could gear 13 builds for this absurdly high cost assumption and would then equal  a SINGLE legendary rune at 320g (80 builds at 4g per exo rune for 6 legendary runes)
    A low extreme would be Eagle runes at ~11s. You can fully gear 480+ builds with those until you reach a single legendary rune. (2900 builds if compared to 6 legendary runes)

    If we reduce the change in value to the 6th slot functionality, we would need to compare a SINGLE normal rune to a SINGLE legendary rune, so a gold factor of 80/2900 for torment/eagle.
    The whole idea of "compensation" is to counteract the loss in value.
    It is only natural that you would be compensated less if you have not lost a similar amount of value.

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  3. 11 hours ago, Atticus.7194 said:

    Not really mantras nerf hurts in pve but you're still playable in pvp and wvw you still have some very very good specs. Honestly I think the spec that needs love the most imo right now is DH which isnt to say the mantra changes aren't annoying and bad

    all mantras have been buffed a lot in pve? what nerf are you talking about?

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  4. On 3/3/2023 at 1:40 PM, Gaiawolf.8261 said:

    Most players can't pull that off, even on a celestial build. Those numbers also look inflated. In full cele gear I have closer to 22K health, not 28K, and I don't know anyone getting 37k DPS in OW. Even Lord Hizen only gets around 14-18k on most of his builds. I've seen vids of an SB getting around 24k, but only for short bursts. 

    Off the top of my head there's also Avatar of Balthazar, Chak Lobber, Legendary Facet and Awakened abomination, Migraine AP, Trembled Earth, Executioner Bandit, etc. A lot of players struggle with these.

    Just yesterday I helped another player take down the Facet, because he said a team of six wiped on it. 

    you got Nepha's argument wrong

    the current raid qfb build has ~27k hp
    comparing the bench number to an ow scenario is useless, this thread is about group content -> raids/strikes/fractals
    and yes, most players will not be able to pull that off, which is irrelevant, because some can and for the rest the avg is higher

  5. 22 minutes ago, zealex.9410 said:

    I did make this post with group content in mind yes, esp considering that you need a group to reach any of these numbers in the first place.

    yes
    this is the point
    it can do this in group content
    which makes it unbalanced there
    it doing less on its own does not matter in this context
    bring group dps down to the solo number and its fine

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