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Coeruleum.9164

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Everything posted by Coeruleum.9164

  1. I think the Sylvari engineer should use the Sylvari plants that already exist instead of using steampunk turrets etc. I haven't played an engineer yet but if there's ever a Sylvari engineer who grows plants and traps people with growing roots I would like playing that more than other races. If someone likes steampunk on their Sylvari engineer maybe they could equip a steampunk weapon and that would change all the plant-themed skills to the default steampunk skills for engineers, but all other weapons should grow plants even if they're not the verdant or sylvari racial weapons. Verdant or other plant-themed weapons on other races of engineer should also turn all the steampunk machines on other races into the Sylvari ones if they're equipped. So on Sylvari, the default turrets should be the plant turrets with seed pods and you should have to equip a steampunk weapon to get steampunk turrets, and on other races the default turrets should be steampunk but you can get the plant turrets if you equip Verdant, Nightmare, Mordem, Dreamthistle, or any other growing plant-themed weapons. All the animations for plant-themed turrets, growing roots, etc. already exist, so replacing the steampunk skills with plant-themed ones but having them be mechanically identical seems easy. Thanks for your consideration!
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