Jump to content
  • Sign Up

Reincarnated.1754

Members
  • Posts

    58
  • Joined

  • Last visited

Posts posted by Reincarnated.1754

  1. I hate cats I don't join Cat commanders. There I said it, and I am sure there are people that don't understand why this could be possible. But I don't care.

    BUT:

    Why haven't we had other types of commander Like:

    • Dog Commander.
    • Fish Commander.
    • Mouse Commander.
    • Bat Commander.
    • Rat Commander.

    Or even:

    • Skritt Commander.
    • Quaggan Commander.
    • Dredge Commander.

    It's would be nice to have a better choice. Is it because some kitten wanted to be a cat commander that we got cat commander? Or are we just catering for the love struck kitty lovers? I don't get what it is about cats people go nuts for?

     

    • Like 3
    • Thanks 4
    • Haha 5
    • Confused 17
    • Sad 1
  2. Thank you all for the comments.

    As my sig, says I only come here to vent. I don't believe anything here said will change what they do to the game. I have noticed since day one they only seem to look at the single handed weapon setups with the elementals, staff has always been on the back shelf, and gets the worst deal.

    Just hope they don't frog-up "Cleansing Fire" once I have got used it. It's what I have swoped out "Arcane Wave" for. I just wish this was target placeable. "Arcane Wave" used to be my backup blast. It used to be that I didn't have to change my setup no matter what I was doing. If I wanted a change I would change character, that's what I thought having different character's was for. Any ways I am too old for this sh** sort of thing, I'm sure it works for the setup it was changed for, best to leave it to the young. I am sure when they changed it they looked at every combination you can play an elemental. **he say sarcastically** If they got it right there would be no need for change.

    I only play now for the community. Time to move on to another rant.

    • Like 1
  3. On 3/22/2024 at 8:48 AM, soulknight.9620 said:

    Why would anyone want to play an ele as a range spec? Are you out of your mind? Do you expect a "wizard" archetype to attack from a range and not jump into the fray like a mad berserker? Now thats just silly! 

    Once upon a time in a far far away GW2 an Ele. Staff was a player every one wanted with them. I have played it from day one, found no reason to change.

    Every one these days want every thing to be one hit and run.

    • Like 1
    • Haha 1
  4. WTF. The idea of using a Staff is that you are ranged and you stay out of the mele.

    This "Arcane Blast and Arcane Wave have a bit too much overlap with each other, and we wanted to give Arcane Wave a more unique identity by adding a movement component."

    This put me in the mele and I die.

    When you make these changes don't forget about the Elemental-Staff players.

    It's probable fantastic for those that use single handed weapons.

    • Like 3
    • Thanks 6
    • Haha 3
    • Confused 1
    • Sad 1
  5. I ask because of being able to use something given by the game developers that I have been able to use for years.

    To have it taken away because they don't care. It is going to be missed. (well I say they don't care. What I mean is no one in this forum seams to care)

    I refire to: API:2/wvw/matches. (well there is a lot of other stuff)

    Or is there going to be something new added to the API?

    Since there was no reply to the last time I asked, I am assuming I am talking to the wall again anyways. Read my sig. I doubt any devs. actually read posts here. It's a shame really because being able to use the API is the only thing that makes me go to WvW. In fact using the API with guild wars has been great fun, I have learnt a lot, it is now about 75% the reason for playing Guild wars 2. the other is just to keep up guild member numbers. Frankly if the API goes, I may as well give up, it will be no fun anymore.

  6. One thing I have learned in this game is: The Dev.'s do not tell you how things work. I think it's because they try to make it work a certain way, but not always get it right.

    Any ways I think something needs to be done for the minority, the few, people that don't want to bow to big guild leaders. Do what AHs say (I must remember not to use words that the Moderators have made into bad words, lets say AHs=AmpHenrys 🙂

    What I am trying to say is "Big Guilds" set rules to join, there run by people that have a Power complex. Even if it is a big guild, there not on a map 24-7.

    At the end of the day for a small group using Guild Seage, if they have the +20. (which they have to earn) it only takes two players to build a Seage Weapon.

    You can play as a blob, so all you have to do is run around pressing 1.

    Some may like to do it Role-Play (yes I said it), what I mean is sneakily (eleat group). Actually have fun playing, not just in it for the points and gold.

    Hope they can fit it in when there change to WvW Team/Guid selection.

    It's been nice to read all your comments, but I only have my Leggy gloves to get, then I may take another 4 years away form WvW.

  7. 20 hours ago, TheGrimm.5624 said:

     

    I was slack, did the same test as Xen and missed replying. Cancel just removes the UI. As far as the logic, random is hard to program for. Its seems like the pattern is something in line with how many are there for a guild that can claim. My guild is small but we allow most members to claim since we have a lot of roamers but when we group we seem to get a lot of options to claim. That or it's some factor on how often people claim. I jump our claim around a lot if people haven't claimed so that we can get tactics and improvements in place and once there move it to the next objective that needs upgrades.

    To Xen's point, I don't mind the three level process but that's due to trying to also block some trolling of tactics/improvements that have I have seen in some pairings, but the middle ground might be to reduce the timer to 5 seconds for each iteration. That might meet both issues. 

    This is how I think it works:

    Who ever has tagged (Killed a mob) at the Objective gets put on a list of qualifiers. (some one can tag an objective and go elsewhere on the map they don't have to stay once they have tagged it.)

    When the Objective is taken whoever is on the qualifier list will get credit. Also the list of qualifiers gets arrange into a priority list. Those who are members of a larger guild gets put at the top of the list.

    I understand that that the guild priority may have been a good way to stop a lot of individuals from calming important Objectives, and I believe this it why it was implemented. But things have changed in the way things work in WvW, It is only the tactics that matter to a large guild. the rest is automatic, if I got this right.

    So I think it is time for an update. perhaps the supply depots and towers could be put on a lower tier to the Keeps and castle. (well they are, I have put a lot of effort getting my guild upgrades)

    A simple improvement could be that only the people in the circle of a supply camp are added to the list of qualifiers. It would not be a hard thing to code, the trigger for being in a circle is already there.

    And of course make the Dialogue Box work for those in the circle.

     

    It is just so irrorating having to wait to be able to carry 20 supplies. If there was a commander, that commander is on the other side of the map by the time the timer has gone.

    Not all play WvW the same way:

    • Some big guilds just want a lot of cannon fodder to follow there commanders.
    • Some big guilds train the members to do the right thing.
    • Then there are the smaller guilds that want to do there own thing.

    I'll leave it at that. (I don't want this thread kicked).

  8. I have come to the conclusion that the logic behind the calming system makes no sense what so ever.

    If you want to clam a supply depot so you can carry 20 supplies. If there large guild is on the map who have clamed keeps or towers, you have to wate for the counter to count down through all the guilds before you can upgrade it.

  9. On 8/19/2023 at 10:27 AM, antocs.6907 said:

    No mainteance, API disabled to avoid SOTO leaks.

    Ok I am sure you know what I meant.

    It would be nice to be was there any warning?

    So I will re-fraise the question: Where are For any reason when Arena Net stop the AIP system, can a notification be found?

    That was a sarcastic reply meant in jest, fun, laughter Jokingly. (I have to say it was in jest and no malice was intended because my English (I have been speaking it for over 60 years) is not recognised by Administrators)

    No doubt I a certain Administrator is going to remove this out of spite.

  10. 16 hours ago, TheGrimm.5624 said:

    Will try and test that tonight, I want to say yes, but that would also show cancelling does nothing to the actual count down timer.

    As I have said, I have come back to WvW, after not doing it for a long time. I don't know anyone on the same server as me in different guilds. Otherwise I would do the test.

    I hope you are able to do definitive test, to confirm or not my assumptions. One of my other assumptions was that Arenanet put the queue box there with some intelligence for this reason.

    I know if I was to leave the queue box open and no one claims the camp, I could be half way across the map before it times out.

    I know I don't always explain things enough, I remember suggesting coloured commander tags once, and no one had a clue what I was on about. 

    • Like 1
  11. 19 hours ago, TheGrimm.5624 said:

    Yes. have had times with multiple claimers from the same guild and all were told to decline but someone mis-heard and we had people claim by accident after the player driving say we are not claiming this one, close it out.

    How did that test it?

    This is not a true test if you are in blob, a true test is 3 people 3 different guild rep. 2 at the front of the queue close the box.

    • Like 1
  12. Thanks for all your replies guys.

    I took some assumptions:

    One being: When a camp was taken, the queue related to just those in the camp.

    Another: Closing the box, removed that person in the camp from the queue.

    Has someone done a "For science" test? To see to confirm they stay in the queue after closing the box?

    • Like 1
  13. I have been out of WvW for a while.

    I come back and found that the queue for claiming camps and towers is a farce. No one closes the queue box to let those waiting to claim, claim. They have to sit around while the timer closes the box for each kitten-hole.

    If anyone knows how to make the dev.s do something.

    My suggestion is: If those in the queue leave the area, they get removed from the queue.

    I am sure other people get sick of waiting to get 20 supplies.

    • Like 2
  14. Please ArenaNet, if the new matching system goes forward. Please update the API.

    Anyone else who uses WvW API tools/Apps.

    Give this request a thumbs up.

     

    I suggest the API:2/worlds haves new worlds added in relation to the assigned Teams. 

    Or a new API similar to API:2/worlds but giving ID's for Teams.

     

     

    • Like 3
  15. Are there any know issues with the "API:2/wvw/matches"?

    Just started playing WvW again, my application to show the timers and owners of objectives taken is only getting data from the server intermittently. There are long periods when it is not able to update the state of objectives.

    Has any polling limiting or similar been added? Last time I did WvW was a few years ago.

×
×
  • Create New...