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Karmapolice.4193

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Posts posted by Karmapolice.4193

  1. Happened again during 'The Departed' Nothing better than a disconnect during the last unskippable cutscene and then having to start the entire story mission over again that is filled with loads of unskippable dialogue and unskippable cutscenes. No other game or app has given me network problems like Guild Wars 2 does. It's ridiculous.

  2. I just got this bug. Have tried the fixes listed. Didnt work. The story mission disconnect bug has been going on for years, it would be nice for a fix to be found. This is still the only online game that gives me this much trouble. Disconnects only happen when in story missions, almost exclusively during cutscenes. All the fixes people always mention sometimes work but sometimes don't.

  3. Happened again during "Frozen Out." This time after the cutscene at the very end. Because I'm forced to listen to Braham and the commander yap after the boss is dead, I never receive credit for the mission. Now I get to do it again and listen to Braham's fantastic dialogue. When do we get to kill Braham? Soon I hope.

  4. Hooray, disconnected at the very end while talking to Joko. Immediately get back in game and I'm expected to start the entire mission over from before the Balthazar fight? What a flipping joke! Why is there no grace period to relog, I was back in game in less than 5 seconds? Why are there no checkpoints? Why can't any of this dialogue be skipped? Why is it ONLY during story missions when an npc is talking that I disconnect? Why can't you reward the mission as complete as soon as I finish the last thing I need to do, instead of after 5 minutes of npc yapping after the last boss is dead? Why am I still playing this game?

  5. This has been a problem for a long time and I don't think Anet has any plans on trying to fix it. Just happened to me during Prisoners of the Dragon in HoT. I never get disconnects while playing any other aspect of the game. I almost never get disconnects playing other online games. I don't know what it is about story instances but they are very unstable. Unfortunately it always seems to happen during long instances where the npcs love to talk and walk at a snail's pace.

  6. This just happened to me. What a flippin' embarrassing mess of story instance. Why are there no checkpoints in story instances still? For a game that puts so much emphasis on its story things like this are unacceptable. Maybe if the game gave me more than half a second to react to this bug, I could've done something about this. Now I get to do the other 2 boss fights again. Hooray, those are so enjoyable.

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