I feel like I should be disappointed that I only get credit for it once and hope that similar minigames show up again. Instead, I'm glad it's a one-time thing and that I'm done with it. This one reminded me of a Zul Drak daily in WoW in which the player had to fetch ingredients for the apothecary before his potion spoiled, which was much better implemented. I think running around the kitchen fetching ingredients at random is good fun, but the ground targeting mechanism was not well conceived here. Auto-targeting the chef directly within a more limited range would have been better IMO, or perhaps having the player throw the ingredients to a cooking pot or stationary preparation table.