If you just want to stop and look around, look in your inventory, or search the TP, and you're on the Dragocopter in mid-air, just stop. Unless you're just inches above landable-onable ground, it will stay stopped and flap. This is true, but skyscale nature is to get to a higher place to rest. Climb, climb, or get to seclusion and rest. Flapping in midair, while functional and a great addition to the game, feels like a chore on the skyscale. It's a large part psychological, but so is game experience really. To just go perch somewhere for the task and have an instantly unobstructed view is peaceful and fulfilling. You can screencapture with many more varied backdrops that way. It also allows for more jumping off places to fly high above those older maps as a more substantial reward for having acquired the skyscale. Many extra benefits to it. But most of all, it adds to the older maps, making the game seem more cohesive, like it had forethought to the skyscale mount. Mounts by nature expand the possibilities of exploration, to reach new limits. I love journeying into the older maps with the mounts and benefiting from that effort, but it really comes crashing when you're hit with an invisible wall blocking the detail that is right in front of you, letting you know that you are on a map that just wasn't designed for mounts. When you are investigating and exploring, you expect to go somewhere. Providing a ledge gives a place. It may not seem like much, but it would greatly help. If your expectation is to explore and you are rejected by a wall of nothing preventing your access, well.... it kills the fun so to speak.