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chris.9142

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Posts posted by chris.9142

  1. 53 minutes ago, Mewtu.9720 said:

    @Rubi Bayer.8493 I just tried to play through it 3 times resetting the progress each try and I am still stuck at this step every time... It worked on my initial playthrough though I'm just trying to get archivements now which seems to be impossible

    cancel the step and start another story then cancel that and restart worked for me allthough i hadnt finised it yet so it started fresh

     

  2. 15 hours ago, Sublimatio.6981 said:

    Necromancer/Reaper feedback:

    I think that the changes for necromancer are insubstantial. There are classes that reach over 40k DPS on power builds, and the changes to dagger and shouts will not contribute to the necromancer's DPS ceiling that this class desperately needs. It's nice that dagger gets a little buff, so the bottom level of necromancer DPS will increase slightly, however we still struggle with life force depleting quickly in PvE content due to passive damage taken - this was not a big problem in dungeons and early fractals as much, but over time the PvE combat design shifted into unavoidable, shared damage that you need to bring healers for. This hurts necromancers a lot by pulling them out of shroud, where they need to be to deal damage. But even in a perfect scenario where the reaper can be in shroud for full duration, it still barely reaches 35.6k DPS. If anything, balancing reaper should be similar to how you're treating elementalist this patch, where you're over-buffing it so that the heavy price of being a reaper is evening out the average performance. 

    Barely ?

     

    barely?

    36k and your saying barely that more then 95% of players will ever get anywhere near

    • Confused 2
  3. On 12/12/2022 at 8:05 PM, Sobx.1758 said:

    So when you said "If overperforming was the issue, it could/should have been solved (easier I would think) by tweaking numbers.", what exactly were you talking about? Pve? Wvw? Both? Neither?

    Because if it was about pve, now you're saying you unedrstand it's a relatively small dps nerf, so it did what it was supposed to do. And when you're talking about wvw then the straight numerical nerf would probably achieve the same thing? From what I see, part of the usual misunderstanding when talking about builds comes from lack of specifying which mode the feedback is about.

    Not much to say here, fully understand people got used to the old feeling of aa, duh, I got used to it despite thinking it was ridiculous from the start. I'm glad they changed it and yet still needed some -admittedly, rather short though 😄- time to adjust. I think it's perfectly natural though, so I don't see it as an issue.

    It's definitely more then a small dps nerd like20-30% used to hit around 20k in some raids the same situations now it's around 14-15k

    • Thanks 1
    • Confused 1
  4. On 12/2/2022 at 7:16 AM, Alcatraznc.3869 said:

    Firebrand is still strong despite the nerf. But Anet made it super unfun to play it. And that's the same for Mechanist

     

    People in PvE are complaining that rifle now is bland and unfun and Mechanist has to fight against an issue that exist since GW2 launch that is pet AI.

     

    People in PvP/WvW are complaining rifle is complete trash.

     

     

    its really isnt very strong now with the huge dps nerf

    • Like 5
  5. On 11/13/2022 at 7:27 PM, Serynna.3786 said:

    It was obvious that some players would camp the story location to kill people just trying to do the story. I knew that from the start, so why did Anet do it? They must have known it too. Don't they understand that some people hate PvP in all its forms? It should have been a normal instance, not part of WvW. There are always player in every game who just want to spoil thing s for everyone else. Anet should not have facilitated them.

    theey have reused the origanl event thats why when this story first came it was when EOTM was first realesed so the evnt was desigened to get people to visit it

     

  6. On 11/11/2022 at 6:57 AM, DebraKadabra.5278 said:

    Back in the days of just Heart of Thorns, that XP went nowhere. Until the devs decided that wasting all of that XP was, well... a waste. I wish they would've added the spirit shard "mastery track" to the game sooner, but they did and here we are.

    it went towards ectra skill point didnt it not?

    what we had befor hero point where introduced

    • Thanks 1
  7. 13 hours ago, nthmetal.9652 said:

    Indeed. We've had way bigger queues with the link - I know people claim "medium == empty" but that very obviously wasn't true with Fort Ranik. In the two months we've had very, very few open tags, but yet you could always find some big groups toying around EB. Fort Ranik was very active I think. Not a bad thing at all.

    But we'll see. Maybe I am wrong and with the steam release things have shifted. If we go back to T5, I was probably right - if not, well ... nothing bad with being wrong. 🙂

    Try playing on AG last I checked as apperntly high population and usually having out numbered  half the time and really queueing a map other then EB at peak times

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