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Tom.1852

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  1. Very happy that all this content is fun to you, so youre saying the solution for the people i play with is to just stop playing whats fun for them with no rewards beyond the first clear each week and play gamemodes they dont enjoy, how could i have not considered that. such an easy fix thanks. Also you should try skydiving, professional racing, collecting antique furniture and hunting elks, it is a big world with alot to do, you know it? probably because they only raid? Sometimes you join pugs for one boss kill, you leave and you look for the next pug to join? Theres also alot of downtime in raids when people leave quickly and its takes a while to find the rest
  2. just because something is fun means we shouldnt get rewards for it? It is fun yes, but it also requires endgame gear and getting enough gear to raid with different characters/builds is expensive, sure, you can wait for all the correct raid drops to gear the next character you want and only ever buy the gear with magnetite/gaeting. But thats a very slow process and trying out new builds/classes for many people is an integral part of the game not becoming dull for them.I really wouldnt want to play a game were i only ever get rewarded for unfun content.
  3. I am speaking for about all the people i raid with. So i went with "WE NEED". Good that you think the rewards are okay, but it does seem like you didnt read fully until the end. It might be that for people that log on 2 days per week, clear all the raids and dont play anymore until next Monday the rewards appear good. But i am talking about people that log on every evening and just raid, even though they have gotten their weekly. Those rewards are abysmal, and the main issue is, you CANNOT get trans charges, you CANNOT get living world currency playing raids only.
  4. I think Reward Tracks were one of the best additions to rewarding Players in this game they've ever had, this way, people that enjoy specific content, can play that without missing out. I just see a small problem with how Anet sees PvE right now, for them PvE is just everything in one pot, open world, fractals, dungeons and raids. All of those offer repeatable rewards, except for raids. Maybe they assume the average raid player gets their clear and then farms daily fracs and open world events for the rest of the week? At least for me and many people i play with that is not true at all, for them, they do not know what to do with the game anymore after having gotten their clears, the average raiding squad, expects you to use good buffood which is pretty expensive and after having gotten the weekly clear and we still wanna raid abit what do we get? some green and blue gear ? What I am suggesting is, Raid Reward tracks, each boss kill gives a little bit of Progress, maybe some bosses more than others, maybe killing the same boss over and over again gives less reward track progress each time until you have killed some others to prevent farming the same boss all the time? Maybe this would be a nice opportunity to add an NPC which will reset your raid clear progress so you can clear a wing again. The Reward Tracks could have Living Story Rewards with abit of Consumables used in Raids and Transmutation Charges, yes correct, as someone who plays 90% raids, you just don't get those. When i've read about the Weekly CM Rewards i was so hyped, i thought maybe, we finally get meaningful good rewards somewhat like when you first beat a CM and get Ascended Equipment and a bunch of cool stuff, but the 10 Gold and Provisioner Tokens, they are better than nothing and i like how they seem to care, but i want more! And i think we deserve more, some people probably do 3-4 Full Clears a week, and by experience, those people will slowly get burned out, maybe they even make less gold from raids than they spend because they are sitting around with expensive food on 24/7, and that just feels unfair. Then we have the news, that currently there is noone working on new Raids, so it should be in everyone's interest to keep these People that just enjoy raiding around with what we already got, and in MMOs one way to keep people playing is actually reward them for what they are doing.
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