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Siegwald.2170

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  1. fire fire 2 - lava font now inflicts 4s of burn per pulse fire 3 - doesnt inflict burn anymore, now it spreads up to 10 stacks of burn to nearby foes (working like epidemic) air air 1 - increase the speed of the projectile air 3 - rework - creates a little tornado that pulses damage, 4 pulses, radius 180, the skill can be reactivated to pull foes in, pull radius 400 air 4 - istead of swiftness it gives superspeed 3s, now gives quickness to allies 3s earth swap earth 2 with earth 5 earth 2 now shock wave - now inflicts 4 stacks of bleeding 8s, instead of immobilize now inflicts cripple 5s, cooldown 6s earth 5 now eruption - increased radius from 300 to 400, instead of cripple now it pulses immobilize 2s 3 times before the eruption completes, cooldown 25s
  2. well you convinced me about the vulnerability application, it has great sinergy with other traits maybe the way is tuning down the healing part of battle scars 298 per hit, even becoming 596 at low health, its a lot of healing, i think its a bit overtuned
  3. even some condi builds are using dance of death dealing a slightly less damage than the invocation version, but with far more sustain
  4. it would still be used for the sustain, while swift termination used for the damage
  5. the trait dance of death is totaly overperforming in pve open world, due to the insane sustain it provides you can facetank every hp in hot, you dont even need any other trait line than devastation (I easily soloed hot champions with only devastation) even in fractals and raids it has comparable dps to swift termination, that is supposed to be the pure dps trait option my sugestion is to change the aplication of battle scars from when you apply vulnerability to when you disable, keep the 100% heal increase when low health
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