Jump to content
  • Sign Up

Cladis.1582

Members
  • Posts

    1
  • Joined

  • Last visited

Cladis.1582's Achievements

  1. I played signet reaper for years in the open world and it was great and I think the nerf to Signet of Suffering was too severe. Here are some following reasons as to why the old version was so great: -Being able to spam signets before going into shroud felt great due to the flexibility of a low signet cds. You had a heal you could precast on a mob, a stun break, and condis you could apply before going shroud and they would almost always be recharged by the time you left shroud. - Signet of Undeath provided a lot flexibility and tankyness to shroud by extending its duration. You could stay in shroud for much longer than right now; Soul Barbs 15 secs would end long before you ran out of life force. Now, you are going to run out of life force long before Soul Barbs ends when doing something like Heart of Thorn HPs. -Going reaper shroud felt like you were going super saiyan with the increased states, life force gain, some healing, and triggered traits. I just feel weaker now due to no healing and less shroud time. And no one is gonna take Blighter's Boon over Reaper's Onslaught, reaper feels terrible without quickness. Signet of Suffering wasn't' meta due to Awaken the Pain so I don't understand the need for this change. I stated in the title that is was a nerf but it feels like a complete removal of the ability. I can't play my signet build because it just doesn't exist anymore. Thank you for the work you put into my favorite mmo but please consider changing the nerf.
×
×
  • Create New...