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Ashlin.3708

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  1. And thats fair, I wish they'd give us the option to pick what dailies we wanted though, they let you pick between WvW PvE and PvP, they could add an option for old dailies possibly.
  2. You missed the point, as I said above. its not them being doable Im talking about, its that the old ones were just so much more fun. daily JP's getting to do vets. simple, fast, fun things. The whole community got to get together and do.
  3. So I've given it a while, but I still must say. I miss the old dailies. they were just 10 times better. I miss waiting for the vet, doing 2 camps. getting the daily JP. You still get some of that but the new dailies are just terrible. Get 10 looted enemies, in a game where lot dropped from enemies isnt really much a thing. Sure its doable, is it fun? Nah, would much more rather get WvW Vet. And sure you can do WvW and PvE. But the dailies are hardly dailies, escort 3 dolyaks, thats a guild mission, not a daily. Again, Im not saying the dailies or weeklies arent doable, Im just saying, the old dailies were just so much more fun. These new dailies and weeklies are more chores then anything, sure the new rewards are amazing, but I'd rather have the old system back.
  4. Exactly. I dont get how people are so mind blown by this concept. It honestly makes me feel like half the people on these forums dont actually play the game xD At least all the ones making confused faces on these posts like they've never tried to play EoD or PoF solo or with what few people are on the maps. All anyone has to do is try the High Judge Ejele fight without making a group ahead of time. Basic fight. Basic event. its near impossible due to CC. Most the high judge fights are. At one point, they were fine. because 500 people were running around the map. Now, they are nightmares. There are many spots in the game like that.
  5. No you nailed it, Im just achieve grinding at this point waiting for new storyline but a lot fo the CC issue i've seen is in PoF. and Herald tank. Not "ideally" but its what im good at and love. and can still out tank most group fights.
  6. Its about all, but your answer works for all of them, it is mostly concerning PvE though, its not laughable if you've played PoF or HoTs recently now that you have to do the fights in small teams now.
  7. I feel my answer to Obtena might help answer these too.
  8. You are correct, theres not a lot of ways "we" can fix it. however, toning down the CC being used by PvE enemies would limit how much anet would need to go back and adjust them. there is already a scaling mechanic in the game to scale to the number of people, but no such scale exists for CC, at least not to my knowledge or one that I've seen, the amount of CC added for a large group is still the amount of CC used against a small group. As for it being a way that would work for Anet, Anet doesnt go back and change anything. very rarely ever. they release a spot, pay attention to it for a bit, then move on and go forward with new stuff. By lessening how much CC they sue to start with, it ensures there arent issues when the maps start to die. It is a solution I want, I dont think it trivializes the encounters I actually think CC itself trivializes the encounters. You want encounters with more skill, you dont want CC. you want more attacks like in sun qua fractal. fast, takes accuracy to dodge, and good timing. Sun qua, has zero CC in it, and is still one of the hardest fractals for people who dont pay attention.
  9. And I can completely agree. When I played POF on release, yeah it wasnt that bad, could be a bit of an annoyance, but doable. now, there are fights that are pure impossible, But anet isnt going to go back and fix those fights, we all know they wont, they never have, and never will. So how do you fix the problem so that once a map dies, which usually doesnt take long, go look at most EoD maps, they are already pretty much dead. I see more failed new Kaineng meta's then completed ones. So if we know anet wont go back and fix them, and we know maps arent going to stay populated as intended, how do we fix it? Most surefire way is, tone down the CC usage. Sure there are other ways to do it, but not ways that will likely work for anet.
  10. Im not saying get rid of it totally, Im saying get it under control, you are right about the balance, however, I personally would say the balance is far from perfect. I have just as much complaint about standing there face rolling the keyboard as much as everyone else, but CC should be controlled, it should be a mechanic, just as I like balance in everything not being just a DPS race, I also think CC shouldnt be face rolled out either. In this game I feel its very heavily face rolled. I'm a big lover of the Nioh and Darksoul series, and used to be a GM tank main on Overwatch. Im far from a stranger to CC use and counter play. Nioh and Darksouls you mess up once or miss your dodge, its gg, start all over. but even in those games, they balanced it so it wasnt just chaos. Overwatch realized that getting rid of CC all together, made their game substantially better by a land slide, because as I said, CC kills games, it doesnt make for good gameplay. Now the way anet has done their system, yeah removing CC totally from the game would be a bad idea, they would have to do a total overhaul of the game mechanics. however, that doesnt mean CC has to be out of control either. THATS my problem, its not that its in the game, its that it's gotten totally out of control.
  11. Suu won. The game isnt just a DPS race already? the stun bar isnt bad, but I do think the scaling on it needs work, as i said, going back onto more inactive maps, some of the fights the bar is just so hard to break even with EMP you cant break it. I play herald and have like 6 moves that break the bar, add EMP for 7, and even with all that there are fights that there are 2-3 of us and we cant break that bar, even with EMPS. But the complaint is more towards PvE enemies using CC against you. Its fine if they want it as a mechanic so you cant just face roll, I get it. Thats not bad. But as I said before there are some fights Specially in POF now that its more dead, that you spend the whole fight unable to fight back because you are getting cc'd so much.
  12. Yeah ive bene achieve grinding in POF and thats where I've been noticing it so out of control. when there were 50 people per fight it wasnt as bad either, but now that the maps arent very active, the fights get insane.
  13. The high judge Sidan is a good example, he's just who I know off the top of my head, as posted below, the entire fight is almost pure CC. half of which has cue's but the other half are normal attacks. and like the mummies in halloween, sometimes, sure you can learn the cues, but when theres 12 of them all doing it... your dodges and stun breaks have cooldowns. There is another high judge in vabbi, he has a massive CC attack, the aoe circle expands the entire battle field, its not meant to be dodged and cant be.its designed for you to cc him first and break his bar, or it sends you to the cells below. This is fine, other then the map is so inactive now, its near impossible to CC his bar and he ends up ending the fight with that one move. It caps on how many people it ends to the cells, but again, issue with CCing him is theres never enough people anymore. Theres many more fights with heavy CC, but off the top of my head I cant accurately name them.
  14. Yeah WvW is a good place to experience it 😄 sometimes even PvP. Honestly though, the pvp world, I could care less if its in, Its super cheap and would be nice if it was toned down a bit there, but Usually people going heavy CC have very little going for them so you can counter. It's PvE where I mainly care. Some events, some bosses, It just gets totally out of control. Think Halloween, why does EVERY SINGLE MUMMY have CC. what kind of logic is that? Add high toughness to your character, just have fun.
  15. ^^^ Thats all false, one just play pvp with any skilled player that makes cc his thing. he'll keep you CC'd until your dead, I promise. 🙂 But pvp aside, there are many bosses who do that. For instance, fight a high judge from Vabbi, specially Sidan who summons mobs. Several of his mobs have instant stuns, one of his moves is a hammer upswing, with no que, its instant, its one of his stand attacks, it throws you into the air, and then across the room. He also stuns you and ... locks your powers. 🙂 yes if you have a stun break you can cancel it, but I just listed how many stuns? good luck finding a build with that many stun breaks. That's just one fight, the game is littered with fights like that. First, that "tank build = aggro" is nonsense. ^^^ this is the first CUE I have that you have zero clue how the game mechanics work, go look into how to properly use toughness and you might figure out how that works. 🙂
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