Jump to content
  • Sign Up

marielleberto.3865

Members
  • Posts

    38
  • Joined

  • Last visited

Posts posted by marielleberto.3865

  1. Basically just do stuff over and over again and try different utility skills according to each boss. But I would say that having a knowledgeable and experienced group plays a huge role in fractals. There is a way to cheese siren's reef by approaching the ship from the other side and making sure the whole party stands in the sand patch right before the ramp attacking the boss from a distance. For sunqua, honestly, just know the mechanics very well and get an experienced group.

  2. 1 hour ago, Nephalem.8921 said:

     

    Meta build from 6 years ago. In fact meta back then was far more limiting than today. It was basically everyone berserker or gtfo.

    You can technically solo most fractals but why should you? Having the stuff i mentioned makes them more than twice as fast as your everything goes approach.

    Back then nothing even had mechanics. The boss with the most mechanics was mai trin. Everything else had just incredible op base stats and oneshotted with basic attacks.

    Meta builds existed even during the old dungeon days. Very few people even played high level fractals back then. Healers were a big contributor towards a bigger audience together with generally nerfed dmg in fractals.

    Waiting 30+min longer for a good comp would still result in a faster clear than your approach. Also you cant have properly balanced content with this mindset. Its about time that they balance the highest tier for good build and compositions and not for 5 necros in soldier gear.

    For a game without any gear treadmill it feels like im permanently overgeared and doing content from 2-3 raid tiers ago. Sometimes even from last expansion.

    I think you misread the part I said "there were no meta builds comparable to what we have today". With the elite specs and "new" gear/weapon stats meta builds became way more complex. I disagree that nothing had mechanics back then. We had mechanics that matched the the level of complexity the builds had.

    I don't think fractals content needs balancing. If you can get a good group that covers all the roles and clears everything fast, good for you! If the 5 necros in soldier gear take forever to clear everything, but still do it, good for them! Everybody cleared fractals, everybody is happy. They can't balance the content to make players only play classes and roles you want. Some people just like to take the hard path, let them. I'm with you, I prefer to have all roles covered while doing fractals, but I won't trash players for playing a class that makes the gameplay more enjoyable for them. In my opinion, they should balance the classes, in order to have more of them covering more roles, instead of having super required classes and those hated by everybody. The content is fine, they need to balance classes.

  3. 14 hours ago, Nephalem.8921 said:

    No. You need quickness, alac might, fury and vulnerability covered. Those together increase dps of a single player by more than 100%. You dont have to care about mechanics if you phase everything in 3sec or kill all normal t4 bosses in sub 20sec.

    No. You don't NEED all those roles. Yes, they make everything ridiculously easier and faster, but it is doable with or without them as long as you and your team are skilled. When Fractals were launched, the game was super new, there were no meta builds comparable to what we have today and we still managed to clear everything. I like to think that the fact that we had to learn mechanics instead of just burning everything in 3sec made us better players 🙂 Also, when you're pugging, you HAVE to know the mechanics, since you'll probably not have every single role covered properly and will not kill the boss in 20sec. 

  4. I don't necessarily miss the old LA, but I think GW2 lacks a place where all people gather just to hang out. I would love to see like a bar, brewery, night club or something where we can just sit and talk to other people like in RL. I don't know, I think COVID is affecting my senses...

  5. 1 hour ago, Brother Dulfite.5793 said:

    I mean, at some point they can't do GW2 anymore, right? End of Dragons sounds a lot like the last expansion, personally. Not only does it have the word "End" in it, but it is ending the cycle that the entire second game is based upon. It would be weird to start a new narrative direction with a new enemy (not Elder Dragons) and not start also with a brand new game. Path of Fire, while focused on Balth, was about his goal of dealing with the dragons.

     

    Aside from narrative reasons, financially it would make them more stable over the next decade to have a brand new game they can update than one 9+ years older. Many of the millions of GW2 players will be attracted to GW3, whereas GW2 has lust its luster to a lot of people despite new content because of how aged it looks and feels at this point.

     

    They have clearly stated that the "End" in the "End of Dragons" does NOT mean the end of GW2 and they have the best content still being developed. I think many aspects you are claiming that require an entirely new game can be incorporated somehow into GW2 and I'm sure Anet is working on some points you cited. 

    • Like 4
  6. On 7/28/2021 at 10:52 PM, DanAlcedo.3281 said:

    Strikes have the same problem as raids have.

     

    Why exactly should I do them? 

    There are better ways to get gear and gold. 

    If I want a challenge I fight other players. 

     

     

     

     

    Different types of content are available for different types of players. Challenging content exists in either PvP or PvE. I do strikes and raids mainly because I enjoy doing them, not because they are or not the best way to get gear and gold. 

×
×
  • Create New...