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stone cold.8609

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Posts posted by stone cold.8609

  1. @Axl.8924 said:

    @BadMed.3846 said:Chrono got fixed. Can we fix Mirage the same way now please?
    • "Fixed!", BadMed

    Until such time as someone comes along and manages to break the game with some crazy new build that ends up beating you constantly... Then it will just be the same old crying about Mesmer again. Core issues of Mesmer will always end up making players like you call for nerfs endlessly, we want the profession actually fixed as much as the next player, probably more so... tired of getting nerfed for things that are not even the real issue at all.

    Players like me will keep calling for nerfs as long as unskilled players keep hiding behind a broken spec and pretend that it's been nerfed to the ground. Mirage is ridiculously broken even after the CI temp change. Redesign or nerf, I don't care. I just want Mirage to loose some of its capabilities. It does way too much in terms of ability to spike damage, spam conditions, endless CCs, endless escape mechanics to engage at will along with excellent mobility.

    A purely subjective post that ignores that every profession currently has a build with way too much of everything you are singling out Mesmer for. Also, Mirage has limited CC capabilities, actually gaining nothing over Core Mesmer in terms of CC at all. You are always crying for nerfs on Mesmer... without at least providing clear numerical example of how they are overperforming. You seem to just have the same issues of many players, dealing with clones through use of environment and AoE.

    They are doing the same to Mesmer what they were doing to necro come join us sit by us.

    And Engineer. Have you noticed what was done to Scrapper and Holosmith in the latest efforts at "balance."
  2. Yes, thank you for the Scrapper updates ANet!

    I'm really liking the Scrapper changes for PvE. It's not overpowered and likely won't be meta, unless your fractal team needs a huge amount of healing, but it at least it feels viable and worth taking in PvE now.

    I don't frequent the PvP forum, but took a look after one of the above posters called the build cancer and found a couple of complaint threads there. I hope that it doesn't get nerfed into uselessness in PvE because of PvP complaints.

  3. I'm still optimizing, but have had really good luck so far by taking the meta power rifle holo build, swapping in scrapper line, hammer, plus 3 or so gyros:

    http://gw2skills.net/editor/?vdAQFACncoCtpitoC0ehlRk67UWlWh+LzyuEsWylAA-jhRBAB4pDAgLAAlq/Y8DAwMlgXt/o8DA-e

    The third utility can be bulwark gyro, rifle turret, battering ram, or whatever you need at the moment. Feels and plays very sturdy for a full glass DPS build. It does have a better burst than I would have expected (no where as good as holo, however), but does rely on keeping targets in your fields for this. The new gyros actually work now and don't die instantly or get lost due to awful AI pathing. And best of all, I can use my Juggernaut in the build!

  4. Sorry for your experience. Toxic people exist in game unfortunately. Dungeons used to be one of the places where you saw this kind of behavior. I still routinely run dungeons and I haven't seen this in a while (4W + 1M, 5K AP zerk or kick, anyone remember this from 2012-13?). It is so hard to get a party to run any of the paths now a days, people generally are much more accepting of any warm body to get the run going. Where I see more toxicity is in T4 fractals, esp CMs, and raids. DPS meters aren't going to change this behavior since some other more arbitrary metric will then be used.

    A raid geared character kicked from AC path 2 for low DPS doesn't make sense to me. I'm fairly certain that any DPS you were doing would be much more than the combined output of 2 (or even 3) fresh low level characters that I carry through the paths on a regular basis. Two fully geared level 80s DPS builds that know the fight are more than enough to carry a full team.

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