Jump to content
  • Sign Up

Dark Dvid.2906

Members
  • Posts

    24
  • Joined

  • Last visited

Posts posted by Dark Dvid.2906

  1. In reference to fights between groups it seems to me that there are no roles for ranged and mid anymore, everyone is frontline in a tight ball. When I join in on this play style I get little sense of self achievement, I can't bring myself to brag about all the bags I collect knowing it isn't my skill collecting them it is the group's size or the enemies lack of correct builds and guidance. But after all the majority of Hyumens are hive minded in RL due to it being the path of least effort, and the same seems to work well in WvW. Swarm, swarm, swarm. Also has any thought been given to trying without swiftness or quickness, or superspeed. Lack of those might serve to break up the boonball style and spread the classes out so each can function as they are supposed to.

    • Like 2
    • Thanks 2
    • Confused 1
    • Sad 1
  2. Why are the big groups always the ones that Anet caters to? From what I've seen the majority of players that log the most hours in WvW are those that roam, defend, and build up the maps. To me the most fun is being able to stop an objective from being taken by a larger group or hold it till our own zerg comes for fights. Holding NNC with golems, sieging NET to the tits, going to another BL and flipping it just to frustrate the hell out of the enemy when they come to recap. Those are activities packed full of shits and giggles and are actually very important overall for our server, but it seems Anet keeps pissin on them, ( like they do Necros but that's another kitten). Ruining the game for those that liv in WvW in favor of players that visit for 1-3 hours is hella bigoted. Balanced play in GW2seems to mean "Lets make sure our favs win." I would not be surprised if soon objects will start without walls and the repair function will become build, turning us into laborers like we had at the start. On that note, a new role for the Quartermaster should be developed, bet they feel useless as hell.

    • Like 4
    • Haha 1
    • Confused 2
  3. 16 hours ago, Chaba.5410 said:

    Exactly what I and a few others have been pointing out since last week in the beefier threads.  These changes were not made by Anet devs to cater to a particular "GvG" playstyle (per Bunny) and we're not going to find your named metabooners going to an instanced battleground to fight other guilds.  Casuals and grandmas (nod to Dawdler and Widebody) do, in fact, attack objectives too.

    Like you wrote: "DESPITE the recent nerfs."  One doesn't get to have it both ways - the constant hamstringing didn't matter in your story and still don't matter if the pugball is more skilled at killing.  Fifty% wall repair doesn't care about boons.  You had enough fun fighting against a certain guild group regardless of the changes that you posted here about it.  Anet's goal of more fights in objectives seems to have been accomplished.

     

    When evaluating the changes:
    - Acknowledge and separate combat (meta) mechanics from siege mechanics.  Combat meta says very little about defender's advantage.
    - Equalizing for player numbers between attackers and defenders allows for comparison of skill level at utilizing the siege mechanics and removes server population from the equation.
    - This leads ultimately to understanding what the "defender's advantage" is balanced at.  In the past it has felt like it takes around twice the number of attackers about 3 hours to long siege; including supply runs and denial.

    The real questions to ask are: "How do these changes feel after playing them?  What adjustments have you had to make in your strategic and tactical choices?  Are you getting more/less fights?"

    The fights only lasted a couple objectives. Once we lost numbers to put up a good resistance the fights quickly fell off. You could say "well all servers once they lose numbers do not defend as much", but this happened a hella lot sooner and recap mode/log off/ might as well roam kicked in. I roamed a bit and not finding any fights since enemy was all karma training I logged. You can justify the changes all you want, fact is I enjoyed WvW much more in the past.

  4. The Golem change is one I especially hate. Since my start in WvW a main enjoyable pastime, which was taught to me by my prime tutor Holier whom I pray is at peace with his loved ones whom passed before, has been to siege NNC to the tits and defend it jumping from golem to golem holding off attackers till help comes. There have been many extended fights there thru this practice, with zergs repeatedly running from their southern spawns straight back for more fun. Sadly such scenarios are now passed, replaced with  a fast wham bam thank ya mam combat moment. I met many awesome players from other servers who expressed their thanks for providing them with so much fun thru my dedication to defense, and I will always remember the times.

  5. 1 hour ago, Chaba.5410 said:

    Maybe sarcasm or unintentionally spoke the quiet part outloud: the changes are fine and defenders still have advantage over attacking boonballs?

    Maybe it was the skill level difference between seasoned Defenders and the Guild group relying on metas to make up for their lack of. That has nothing to do with the fact that there has been a constant hamstringing both outright and by shadow nerfs on defense.

    • Like 3
    • Confused 1
  6. Despite the recent nerfs I noticed one Very Important Player group having great difficulty taking objectives, and got depressed thinking maybe other groups are also. So here are some suggestions for changes. First apologies for poor structuring of this post, I'm not an accomplished Author. 1) Only AC, Bali, and SG affect players and damage is halved. 2) Objective spawned siege only affects siege and can only damage siege to one quarter health. 3) Add new skill call "Ramming Penetration" were a group of 20 or more can all man a ram and when activated a cry of "Aloha Snack Bar" is heard and the gate is instantly penetrated. 4) To keep a circle from flipping defenders need twice the number of attackers and boons will instantly be removed once they step in the circle. I believe these changes would greatly improve the WvW experience for large Aggressor groups while amplifying the feeling of hopelessness which defenders thrive upon and so greatly deserve. Thank you for your understanding.

    • Like 1
    • Haha 22
    • Confused 8
  7. Anet never supported defenders in WvW. The devs playing the game always run with the blobs, never seen any roaming or repairing/sieging forts. Since the game started whenever defenders figured how to stop flips anet put a stop to it. As far as blobs getting bored that won't happen. I went thru too many matches where commanders and guilds steamrolled maps constantly because of no resistance, and they acted like they were Godly Legends. Honestly, the mental gymnastics they go thru to justify the changes are akin to meth heads denying being addicts

    • Like 14
    • Thanks 2
    • Haha 2
    • Confused 1
  8. I started  having this issue and called Comcast who checked it. Was told it was due to a recently built housing development for low income and mostly migrant people. The rural lines in my area cannot handle the load at peak times. I said this in chat and was instantly harassed being accused of hate speech, but this is what I was told by Comcast techs. Would love to hear a solution as none of the bullies in chat provided any info on the true cause and solution.

    • Sad 1
  9. I WOULD LIKE THAT OPTION, stupid cap lock. I really don't enjoy story mode, many of the npc mains just irritate me. At least in WvW I could just kill them. Still haven't beaten the Balthazar herald because I start going thru FOMO, holler HODORRRR and hit the BLs

  10. Horrible idea. Defense already gets nerfed regularly with the latest being the invul fortifications change. Seems like when a karma train 60 man blob gets stopped by a handful of defenders Anet must get deluged with complaints, so defense gets nerfed. Even the supply camp changes which were touted as being helpful hurt defnse, makes it impossible to drain camps before the enemy can take them. So in order to deprive enemy of supply you need to slot sabotage, thus locking yaks to one delivery at walking speed.

  11. 1 hour ago, ArchonWing.9480 said:

     

    Bold of you to assume they would want an evenly matched field.

     

    It's always the same story.

     

    Guild group of 25 attacks keep vs 20 defenders. Fails because burning oil is so hard to deal with

     

    Guild group reveals tag and gets 40 green dots, and breaks in vs the now 30 defenders. They farm the respawns for like 30 minutes. Then they claim they farmed a map queue with only 25 because green dots are legally exempt from number calculations.

     

    Then one of two possibilities happens:

     

    They succeed in taking everything, and the enemy get broken. The guild finds that their reputation precedes them and nobody wants to fight that crap. Ded game

     

    A map queue forms because they've had enough of their crap and are driven out. Ded game because defenders have it too easy.

     

    Regardless of either possibility, it leads to the same conclusion:

     

    Guild finds their reputation precedes them, and nobody wants to give them content. All that happens is now they just get blobbed down, ignored, or everyone just siege bunkers like mad.

     

    Guild switches servers. This resets the situation because people don't know them yet.

     

    But the same thing happens, .so they have to keep switching servers.

     

    Eventually, they find themselves with nobody anywhere willing to give them content. Everyone begins to hate each other and decides they are carrying too hard. The guild breaks.

     

    But, in a few months everyone gets bored again, and the reform begins. The same cycle repeats, but it can only get worse each time when people realize they hate each other.

    sounds like a lot of personal relationships I've seen. Man hates the woman, woman hates the man...but they spend a life time involved

     

  12. There have already been nerfs to siege due to complaints that it holds up the karma trains, AC just tickles most players and scratches  siege. If what you are calling for happens a good percentage will only play when their side has the top population and can blob the others .People seem to focus on their play mode and have a poor understanding of how properly diverse servers can be the most fun to play on. Roamers, defenders, scout,. zerglings all have functions that should work in tune.  Sorry sometimes I ramble. Also isn't it more satisfying to take an objective after a long fought siege?

    • Like 7
  13. Well spoken , but it's hard to have self worth inside when your outside appearance is not accepted nor tolerated. I do have a great sense of self worth and even though I am roundish shape I exceled at wrestling and football my mobility is excellent and I also practice Moo Duk Kwan. I just wanted to see myself as the Hero. I apologize for bringing this up, maybe I am just being selfish.

  14. Society has progressed in leaps and bounds but Anet , even after announcing how committed the company is to diversity, fail to progress the game.

    I wanted to create a short and roundish toon, that some might say would be on the obese side, to reflect real life but no templates represented my body type. All are muscular or skinny, which I am willing to bet is not indictive of the player base majority. I kinda find this insulting, like Anet wants me to be like what they picture as an appropriate body type. I also wonder why armor and clothing is male/female specific, there are numerous female armor templates I would love for my male toon. My brother whom plays laughs at me for wanting this but has never supported me in my life's choices and feel I am receiving the same treatment from GW2. Anet get with the times, don't just give mouth service to progress.

    • Like 1
    • Haha 2
    • Confused 2
×
×
  • Create New...