Jump to content
  • Sign Up

aquafire.2718

Members
  • Posts

    6
  • Joined

  • Last visited

aquafire.2718's Achievements

  1. Yes that would make it easy but not fun, You got to think about it from a realistic perspective, a way players can get more involved with there trade and one another, this way of thinking shouldnt just be for just this trade its just the topic I have today but it should be for every trade so they can do something more that feels like they are valued instead of just sitting at a crafting station and hear a sound effect go off you know? anyways not saying that isnt a bad idea by no means just a didnt flavor i guess lol. So you want to make it so that, in order to repair damaged equipment, i would need to trade them to my character that has armorsmithing and/or weaponsmithing instead of simply using the anvil, or pay someone else for that? I'm sure you would find it fun to swindle money out of unsespecting beginners. At that point it would be like real life, so immersion would be guaranteed. Would be terrible for gameplay though.That had absolutely nothing to do with me, do not put words in my mouth im not trying to swindle anyone, please read better, and no you would not trade it to your character, you would ask a crafter to repair it for you and tip them.
  2. Yes precisely, i dont see the issue here, wow you guys are so negative? like dam
  3. exactly all trades would have a role, its a role playing game. and yes that is exactly the point to create player interaction, im really astonished nobody likes this idea, creating just an anvil for people to just repair items makes a game bland and not creative, Apparently creativity is dead smh
  4. to answer your question, the smith will offer the service for a fee like real life, simple as that.
  5. Yes that would make it easy but not fun, You got to think about it from a realistic perspective, a way players can get more involved with there trade and one another, this way of thinking shouldnt just be for just this trade its just the topic I have today but it should be for every trade so they can do something more that feels like they are valued instead of just sitting at a crafting station and hear a sound effect go off you know? anyways not saying that isnt a bad idea by no means just a didnt flavor i guess lol.
  6. I searched for a while trying to find some topics on repair, The only things I found was most players are unhappy with the repair mechanic as it sits, I agree from an immersion standpoint. There is an entire gameplay loop that could made out of the repair mechanic, on top of that it used to cost money to repair gear atleast Arenanet had something there now its free and basically nonexistent. Armorsmiths and weaponsmiths should be able to repair equipment (weapons and armor separately if players like that idea) via a trading window (kinda like how wow has it with enchanting with a little box at the bottom to allow repairs without the smith taking the item). Also there isnt even a trading window where you can trade which isnt a huge issue given the mailing system is instant but still something to look at. Just some thoughts I had and wondering how people feel with fleshing out some mechanics that could use some love.
×
×
  • Create New...