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Nyghtslave.6152

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Posts posted by Nyghtslave.6152

  1. I just started the Sorrow's Lost collection, and noticed there's a bug with the collection markers for this one.

    The first time I noticed it was after I had spoken to Dagda at the Wizard's Tower; the marker never changed from square (collection available) to diamond (collection active). When I hover over the square on the mini map, it will also read "Collection available". I spoke with Dagda again, but it didn't seem to change anything. The marker remains as a square, even the one floating above her head. 

    But now I'm realizing it's not the only one. Some do work fine, but when I went to pick up I: The Forager, the marker remains active both on the spot and in my mini map. Picture of the card in my collection and marker active at retrieval site here.

  2. On 8/24/2022 at 2:05 AM, StarPT.7431 said:

    Please a sale for Material Storage Expander..need it.

    I held off buying more a month or two ago, seeing as for the past 5 years they were on sale in either August (around aniversary) or early September. I know that doesn't mean they *will* come back around the same time this year, but I really wouldn't mind them bringing them back sooner rather than later

  3. 7 minutes ago, Chaba.5410 said:

    I don't think it is possible to make such a claim that this exacerbates the issue because this is just a single match.  I'd say instead that you're too used to playing matches where a team's position becomes settled after enough 1u1d movement and trying to make a comparison.  What we have this match is brand spanking new teams that have never played before and haven't moved into their "proper tier" through at least 4 weeks worth of matches.

    While that is a valid point, but it doesn't take away from whole maps are under control of just one faction with hardly any shifts, whole groups of opposing factions just waiting around bc there's nothing to cap, "Outnumbered" all over the place, (almost) all towers at tier 3 by the hand of just one world...

    If this is the WvW we can expect in the future, it's a bleak one imo

     

  4. 8 minutes ago, Rose Solane.1027 said:

    I don't understand what the core issue would be after the restructure. Now it is possible I completely misunderstand you, in that case please correct me.

     

    There is still a lot unclear about the restructure and the current beta is only testing a small part of the changes. But after the restructure server isn't used any more, it will be a team or something. So after the restructure the server you joined when you made your account (or the server you switched to) doesn't matter. You need something (other than a server) to tell the game who you want to play WvW with and guild seems like the logical choice for ArenaNet for that something. It looks like if you and your partner or colleague join the same guild (which you can create yourself) and choose that guild for WvW you will be on the same "team" (WvW server).

     

    For the duration of the current beta you can't play WvW with your partner but the beta ends in a few days, on Friday (19th of August).  The next beta (if nothing changes) you can play with your partner/colleague if you choice the same guild for WvW. You can find this option on a tab in the WvW screen. I think you can lock your choice now and it should work in the next beta, it did for the current beta. Now it is a beta so everything can happen and bugs will happen. So far WvW beta's were only a week long so even if something happens it will only be an annoyances for one week.

    What you're saying here is what I mean when I say I get how I can fix it now. As a fairly recent and casual roamer, I completely missed the memo and got assigned a different server than my husband. I get this is only for the beta, and while annoying, it's fine. I'll also make sure it doen't happen again.

    My point is that I feel there could/should be a ways for people to fix it AFTER restructure (if this is indeed how restructure is going to happen). It's feedback for the future. For people like me and my husband, who aren't in a guild because they're (casual) roamers, and have maybe not played for a while so didn't get to lock in with people they want to play with.

    So it's not about me, but rather that me being in this situation made me realize this issue is something that they might want to think of before restructure for players, even future ones.

    • Like 1
  5. 34 minutes ago, Dawdler.8521 said:

    I still really dont understand how this issue is any different from normal WvW. Every post I see describing their problems this week apply just as well to last week and will be the same problems next week. WvW will ALWAYS benefit those organized while the randoms "suffer".

    Is the WvW community suddenly struck by collective amnesia over boonballs, stacked servers and the flaws of the link system?

    By no means do I mean to imply the problem doesn't already exist, merely that the current way of restructuring exacerbates the issue

  6. On 8/14/2022 at 1:32 PM, wowMuchGuildWars.6125 said:

    There's 2 things that I see a lot on he forums that bother me a little and that's:

    • Alliances is going to kill communities and
    • Alliances are bad for solo players

    When infact those things just aren't true,

    • Its rare that an individual knows 500 players on their server, 500 is alot and to my knowledge there are very very few capped alliances
    • Just because you are a solo player doesn't mean you can't be in a guild with other solo players

    The system as currently presented gives us alot of tools to group and manage players ourselves and then takes those choices and creates "good" match ups, coming up with creative ways of solving some problems using these tools is something that we as players will have to deal with, because whether people like it or not the system is good for the long term health of the game.

    Just my 2 cents here as a casual player, who likes to roam WvW sometimes, so take that as you wish. But what I see right now during this beta looks a lot like "The road to hell is paved with good intentions".

    I understand Anet's wish to listen to players who's grievance was that they weren't (always) able to play with their guild mates, because they were assigned to different servers, which makes being in a guild together kind of moot, from their point of view. After all, why would you be in a guild together if you can't play together? And that's fair enough I suppose. So there's your good intentions.

    The Road to hell in this case, lies in the problem that, from what I've seen, a significant portion of the WvW player base is homed in relatively few guilds, and the luck of the draw is all that remains for the casuals. Sometimes one or two worlds are barely populated, with the the other(s) having an overwhelming alliance.

    This essentially then ends up in a gridlock/stalemate; one faction greatly outnumbers the others, and with control over almost every cappable point on the map, large groups lie in wait for anything to do. Roamers are easily faced with 10-15 people from an opposing faction with nothing left to do but essentially gank them, unless they've been fortunate enough to be sorted in with the organized faction and can tag along.

    So while it's great Anet wants to meet the issues raised by those in guilds and alliances who can't play with their own, the way it currently is in this beta, it only benefits those organized, and the rest is to suffer, eventually leaving less people to play WvW as it is thoroughly unenjoyable.

    • Like 2
  7. 7 hours ago, captrowdy.9561 said:

    Lol join the same guilds? Make your own guild?? 

     

    1 hour ago, Rose Solane.1027 said:

    There is a way to get in the same team together and it is the only way: Pick the same guild for WvW. It is the way it works in the beta and it will be the way after the restructure. Instead of being on the same world you have to be in the same guild. Not a big difference.

    I do get that *now*, as I said, only recently picked up on playing WvW with my husband, and even then on occasion. But even if I can fix the issue for myself, the issue that lies at the core isn't fixed with it.

    If I had decided to start playing with my own partner after restructure, I wouldn't be able to do that because we've been placed on different servers. Or my colleague, if they don't happen to be on the same server. You name it.

    I think it would be great if there was a (limited) option to select the server you want to play on, so you can join someone you want to play with. To make sure the balance isn't upset, maybe have a system similar to what we have in PvE now where it says the map is full, and if players leave, others can join. Locking in is great, but it's taking options away for players in the future who want to get into it, but don't want to do it alone (like myself), and then won't have the option of playing with someone they know/trust. The current beta literally means I won't be playing WvW for the entire duration of the beta. And I'm glad I can lock in before restructure happens, but there needs to be a way to make it happen in the future for people who don't have that option because they're not playing yet.

  8. 18 hours ago, kamikharzeeh.8016 said:

    ranks mean simply nothing in most cases, as the karmatrain people have focused on rank-farming...

    i nearly didn't play at all the last month and got the info easily in time about alliance beta. so IF u really were able to miss the beta call, u barely played AND are zero connected to the environment of Wvw, like all players are in discords, where you could have read it also 2000 times

    Good for you?

    I have recently picked up playing WvW with my husband, and enjoy playing it with him but not into it alone. I don't play daily, and I'm not super invested in the format otherwise, which also means I'm not in a WvW guild. In other words, no, I did not pick up on the beta. That does not make me "less than".

    Anyway, now I can't even play with him, even though we're on the same network and literally sitting next to each other. There's no way to get in a team together, and that is still something that could've been though about?

    • Like 4
    • Confused 1
  9. 19 hours ago, obastable.5231 said:


    Yeah, I noticed this too. I hope it's a bug because it seriously limits the color options for that style otherwise. 
    https://i.imgur.com/S6wwhKF.jpg

    I noticed the same issue. It does seem like it takes the complimentary color on the color wheel though; my char has red hair and this option shows green. If that's true you still have the same color options technically, but there's no way of telling what it ends up as. The color picked or the color shown? Anyway, needs to be fixed.

    https://imgur.com/a/KvqlWeo

  10. 1 minute ago, Dawanarth.4601 said:

    If the Skill still switches on their own, then it would not be a great fix for me, I'd prefer for the switch to make it so you switch only the Blue or Red skills to their counterpart (As in BRRBB->Move to Red-> RRRRR or move to Blue-> BBBBB), with Energy Meld belonging to Archemorus (As he is the more Physical focused) while Saint Viktor would get another skill

    While on another Legend those skill would work as before but without the Skill switch

    As far as I've understood it, you can now toggle between the defensive (blue/Kurzick) skills, and the offensive (yellow/Luxon) skills with the click of a button, at 0 energy cost, with a 10 second cooldown to switch again. Basically like switching attunement on an ele

    • Like 3
  11. 18 hours ago, Zash.1564 said:

    I might be reading the description wrong, but does it say that the first 4 slots are automatically common? And that it's only the 5th "bonus" item that has a chance at being uncommon or better? That can't be right, right? All slots outside of the guarantees (which are already half of them....) should have a chance to be uncommon or better?

    You don't need to get a fifth slot to get an uncommon, but when you do get a fifth one, it always is an uncommon or higher

  12. 22 hours ago, Zash.1564 said:

    I think this is the only time I've ever requested something for the game: The Ebonhawk crossbow skin. To make something like this exclusive to chests only seems like a poor move. So many people that I've talked to don't even want it, and it doesn't seem like something people have deemed worth chasing.

     

    Except me. I want it so very much.

     

    Can this please just come to the gem store? Have exclusives ever come to the gem store? 

    Tell me about it! I really want it as well, but I've seriously encountered what could literally be thee worst roll streak ever. I have opened, and please hold on to your seats, 57 chests!, and I still don't have it. I even used 2 golden keys, and still nothing. The worst thing is, is that from the 55 regular keys I used I legitimately had only 1, yes 1, give me an uncommon or higher.

    57 chests. 3 uncommon+, out of which 2 were guaranteed.

    I'm starting to think I haven't met my gemstore quotum yet and am being punished by lack of Ebonhawke Crossbow pistol skin T_T So if they could be so kind as to put it in the actual gemstore, because I'd buy in a heartbeat

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