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Gwaymor.9607

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Posts posted by Gwaymor.9607

  1. Dear developers, please don't forget to fix greatsword's hit sounds - during beta2 event vinicator's greatsword hits sounded like wood hitting wood, very different from the usual greatsword hit sounds, and not in a good way. Double checked it on different characters during the beta, and submitted a bug report, but just to be sure I'm posting it now too.

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  2. ... for the idle animations of our mounts. I know, it's a small thing, and many other aspects of the game, well, don't quite deserve loud applause, but - thank you, ANET, for making the mounts SO lifelike. I can stare at my mount, any mount, for good minutes from the first person view and just... enjoy it so much.

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  3. The PvP mode here is... well, let's put it like that: not for me. All the rest can be read on the forums:). However, so is running with the crowds doing dungeons.

     

    BUT:  the armors ARE nicely looking. Well, some of them. So I take it, doing the PvP reward tracks takes less time than dungeons (or raids, or whatever: coming from single player games it matters little what they're called).

     

    So what spec do I need to use to see as less of the mode as possible, while picking up some armors (not all of them, no)? And to allocate as less muscle memory as possible?

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  4. I do hope this gets noticed, it seriously gets on my nerves: vindicator greatsword hits sound like hits with a wooden board. I double checked it, comparing to other greatsword-wielding professions.

    Fix this, please!

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  5. 8 hours ago, AliamRationem.5172 said:

    You can solo most champions and even many legendary bosses, but you have to know what you're doing.

    Well, the example IS astonishing, but I didn't even see you evade a single time. Does that mean your armor and/or sustain is such that you needn't evade? How did you get your hands on such equipment, or what am I missing here?:)

  6. 1 hour ago, Mungo Zen.9364 said:

    For myself this has been an area of interest, making OW builds that include profession mechanics I enjoy, with enough power and sustain to endure pretty much anything.  Perhaps exploring build-crafting will open up the game for you  

     

    Misjudging was always my undoing, so - thank you for pointing my probable mistake.

  7. Sorry to undermine your attempt to help, but the phrase

    6 minutes ago, Wolfb.7025 said:

    You can also get help from help

    is not so reassuring:). Anyway, my thanks for replying. The story is NOT that much interesting, compared to the best of single player game (sorry for the comparison, but that;s what I have "in store"), but it's good. it's got the good idea. However, I thank you for explaining the basics... my knowledge of using the Internet comes down to reading what's avail-ably written:).

  8. Sorry for the somewhat misguiding subj, but for me the game sums up to the following:

    PvE - run with the crowds, otherwise - you stomp regular mobs, but can't do squat against almost all champions and whatnot interesting.

    PvP - efficiency fest, for any profession. You either run the most optimal build or get wrecked. Boring. I get that all the time in RL, thank you very much:).

    WvW - haven't tried that yet, to be honest, but from reading the forums I imagine it's "run and prevent running", the rest doesn't matter that much.

     

    I actually seek help here, not trolling. I love the game's visuals, I love my character's fighting animations (most of them anyway), but ULTIMATELY my question is: will I get any fun out of this game if I'm NOT the competitive type?

  9. Oh, I see. I did play the game then, but didn't get to the PvP point:). I understand your grief with the current "state of affairs", but wouldn't it be better if the class evolved with time, adding complexity and the need to REALLY overcome the evident disdain from developers?

    Not trolling here, seriously, just... dunno, trying to keep up with the spirit of a warrior, as they say:). I'm a newb, yeah, so I haven't had it yet with the nerfs, but I do read the forums...

  10. 1 hour ago, Fueki.4753 said:

    To me, Reaper, Holosmith and even five-signet Mechanist feel closer to the original Warrior concept of heavy hitter with passive defences than Warrior itself.

    The concept of heavy hitter with passive defenses seems boring at best. With such concept, any combat has to go approximately like this: you wail on your opponent with you weapon and let them what... die? 'Cause they can't do anything against your passives? Correct me if I'm wrong in understanding your point.

  11. Yeah, I played the game back in 2012, and tried a warrior even then. I remember what it was like... well, vaguely, but still:). There's hope, right? Especially when there's nothing else but hope:).
    Thank you for your welcoming!

  12. After months of consideration and playing, I hereby officially join the underdogs as a Warrior-Spellbreaker main:). I don't care about balance shifts, metas and all that. I don't even care if I'll have much success in PvP or WvW. I join for the thrill of being a tornado of (virtual) steel, which is Warrior's Greatsword, and unpredictable burst of unstoppable blades, which is Full Counter. If any elder warriors care to throw some practical advices my way I'll appreciate that very much (especially since I've chosen Rifle as my swap weapon, for the sake of roleplaying), if not - I'll carve my own way, as a true warrior should.

     

    We get knocked down - we get back up.

     

    Also, I wrote this without as much as a drop of alcohol:). Sorry if it comes out corny - it's just there's so much negativity here on the forums, and with a good reason, that I wanted to at least try and show my appreciation for the Greasword Warrior in this game, a work so beautiful that nothing can mar its brilliance IMHO.

     

    Just wanted to cheer the people up a bit.

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