- F5 is too hard to keep up and is not rewarding besides in lightning; energy mechanic seems pointless.
- Elite seems counter intuitive; Favors staying in one attunement to reduce cooldowns but hammer 3 encourages switching through quickly and the minor grandmaster trait also encourages switching through attunements to do combos and get auras.
- Augment uptime is too low for having cast times, cant stack two and get a full combo off without them running out
- Orbs could potentially be up for longer as well
Besides the issues of the spec just not feeling smooth right now I think its got some great potential and is a super cool concept.