Jump to content
  • Sign Up

Vallun.2071

Members
  • Posts

    179
  • Joined

  • Last visited

Posts posted by Vallun.2071

  1. @AldKai.9712 said:

    @"Vallun.2071" said:Remember when people said thief was unplayable a few weeks ago after the patch, and I had to come in and tell people thief was fine. Now when people are yelling that condi thief is too overpowered and brain dead, here I am to tell you that there are ways to counter play the build. Yes it is a bit strong right now, and I suggest that the duration of some of the condis be lowered, and the animation on shadow strike be increased.

    More bad opinions from Vallun.

    I guess CMC's opinions are bad as well, because when I asked him about it on the dev livestream he showed almost the same opinion as me.

    https://clips.twitch.tv/EnticingBombasticBunnyPeoplesChamp

    You can watch the clip yourself and see

  2. Remember when people said thief was unplayable a few weeks ago after the patch, and I had to come in and tell people thief was fine. Now when people are yelling that condi thief is too overpowered and brain dead, here I am to tell you that there are ways to counter play the build. Yes it is a bit strong right now, and I suggest that the duration of some of the condis be lowered, and the animation on shadow strike be increased.

  3. @Psycoprophet.8107 said:I love how brain dead biased these players are and how they twist what they see to fit their bias. They argue with thief players that state thier bursts are to low saying thief has to be low damage class cuz its mobility. Then a thief streamer states thief dps is fine and it's the overperforming sustain some classes have that make thief's bursts and dps feel weak which is the same as saying that thief's burst/dps is weak right now but instead of buffing thief nerfing the other classes is what's needed and these deluded fools see thief fine full stop lmao. Not surprising. In case u guys aren't able to figure this out nerfing other classes sustain is a net buff to thieves burst and dps lol.Thank u burnfall and arthurandrall for basically admitting necro, rangers,holes and the like need sustain nerfs :)Hmmmm warriors thought of weak yet arthurandrall weren't u in that warrior thread in pvp section telling warrior mains to get good that warrior is fine? Lmao seems no class is weak in ur head but ur own, no surprise there tho right.

    You're not wrong that there are a bunch of people biased against thief agreeing with me, but there are plenty of thief players who are telling me they think thief is still very good because they get results on it. Warrior is only seen as weak because there are more broken builds. Thats all. No one here is really wrong when they say thief is weaker than other classes. They are wrong when they prescribe a change like buffing it.

  4. @Bazsi.2734 said:

    @"Vallun.2071" said:A lot of posts recently on this forum have been livid on the idea that the thief class is now unplayable. While it is true that the role of a plus 1 became much harder, many thieves are still sticking to their high sustain builds and wondering why they can't get kills when they rotate poorly. Maybe consider playing a less rotationally demanding build or watching one of my rotation videos.

    Also the real issues aren't thief's balance at all. It's the more busted classes like the ranger pet, lightning rod on ele, revenants, and necros. Remember we just came out of a balance apocalypse. There will be imbalances in the game. We don't want to power creep again.

    While I agree that nerfing literally anything but thief would make thief not so weak compared to the "anything else", that still means it's bad. Also do we really need to tone everything down because one spec was overnerfed? The game will become really slow and boring over a few patches if we keep adjusting everything to be in line with whatever is the weakest.Of course endless buffs will result in powercreep, I don't want that. Sometimes you buff, sometimes you nerf. I'm just saying this situation would be easier to solve with bringing thief up, instead of bringing everything down.

    Also build diversity is at its highest in several years in GW2, because if you keep power creeping you eventually come to one or two builds per class that are viable. Also thief isn't the weakest class, mesmer mains would like a talk with you. Warrior is also seen as very weak right now. It would not be easier to buff, it may be easier from the perspective of someone who only plays thief.

  5. @Psycoprophet.8107 said:Sry man respect as I watch all ur vids as the come out but just the fact u said thiefs roll as a +1 got harder speaks volumes to a classes poor state as were not talking about it being harder to 1v1 were talking it's harder while outnumbering the opponent lol.. If it's hard or hard-ish for a class to do its job of 2v1 with its teammate that should ring some bells. If thief allowed for quick +1's by dropping bunkers somewhat quickly while helping a teammate but was at a disadvantage vs same bunker in 1v1 I'd say that's more balanced. Right now +1 with thief takes to long imo vs the sustain of half the roster.

    Remember, the idea is that thief is only weak if there are classes that are too overpowered. Look at any other class besides thief and they also look weak. We want to balance by bringing the top down not the bottom up, or as I said already, we return to power creep.

  6. A lot of posts recently on this forum have been livid on the idea that the thief class is now unplayable. While it is true that the role of a plus 1 became much harder, many thieves are still sticking to their high sustain builds and wondering why they can't get kills when they rotate poorly. Maybe consider playing a less rotationally demanding build or watching one of my rotation videos.

    Also the real issues aren't thief's balance at all. It's the more busted classes like the ranger pet, lightning rod on ele, revenants, and necros. Remember we just came out of a balance apocalypse. There will be imbalances in the game. We don't want to power creep again.

  7. A very long winded guide on what I think is potentially the most powerful build in the meta right now, yes even more powerful than ranger. With its ability to rotate and sweep the map in its favor it can carry matches brutally. I attempt to explain as much as I can of my build choices, and how to make optimal use of the aggressive play style.

  8. A lot of people have been saying thief is weak lately. While it isn't on the levels of some broken classes like ranger and rev, I think its very effective but requires a different approach than what we are normally used to. Here is my build guide for D/P thief with some topics on my build decisions, play style, matchups, and rotations.

  9. With the Guild Wars 2 ranked season returning to the conquest PvP mode for the first time since the biggest balance purge, many players will be wondering what builds will be popular. Here is a meta snapshot of the very first iteration of the new meta.

  10. As it is right now the length of smokescreen allows it to be such little counterplay. There are many things that can counterplay smokescreen, however the thief can just wait a bit or reposition inside the screen to prevent those counters from yielding any results. But, no thief will survive in a smokescreen without 1 sec pulsing blind, theyll just remove the utility. Instead of making skills unusable you could just lower the duration by 2 and keep the 45 sec cd and make the pulse not unevadeable. That still gives the thief windows of pseudo invulnerability but theyre much shorter and further apart.

  11. @Swagger.1459 said:

    You compare necromancer doom to thief's entire class mechanic, have you forgotten that necros have an entire life bar and 4 other skills while in shroud? Don't manipulate your comparison to ignore the original point. Thieves get a good combo enabler as their singular class mechanic. Core shroud's doom is an instant cast fear that if it isnt counterplayed can result in a player being 100-0 killed which is only a small part of their classes mechanic.

    @Curennos.9307I agree with a lot of your suggestions except for the deadeye one. Deadeye needs to do big damage to be even usable (or even fun). Deadeye isnt unfun because it does damage, its unfun because it comes from stealth and has no animation. Deaths judgment is fine because it has an animation that reveals them, but when the animation of it is preceeded by a no animation (from stealth) knockdown its a bit much.

    You don’t come off as impartial, like at all, and that’s not helping any of your arguments.

    I suggest putting more thought into the game, as opposed to niggling over petty and meaningless changes to professions. And actually type out ideas for the forum readers and devs, not use an hour long video.

    you havent suggested one change or made one counter argument to my post. Instead of saying TLDW and saw how i spent more time on the thief part... maybe consider putting forth literally anything. Most of my changes to thief were nerfs. How is that not impartial? I only spent more time because I know more about the class and can give a more informed opinion, and rather than try to overheal a class I barely play I address core issues that I know are a problem.

  12. @"Curennos.9307" said:On another note. OP, I'm curious as to how you would fix thief's other....well, issues.

    This video seems to be geared towards trimming the meta in particular - which is fine, as addressing everything else would make the video several hours longer.

    However, you bring up 'unfun' and interactability multiple times. I'd like to know your take on some of the deeper issues, for thief in particular. in this case, the heavy, heavy reliance on Trickery, which turns Steal from a 'meh' skill into something class defining, to the point where running without Trickery in spvp just isn't viable...or if you do see a build without it, it's one of those 1-shot setups. Steal varies between meh and kitten amazing with no in between, which is...very alarming class design.

    Steal itself is also rather un-interactable - missing Steal or Swipe (I feel the pain of DE's Mark having a cast time...) is either because your opponent got lucky/is an absolute god and evaded/blinded/etc when the thief used Steal, or the thief screwed up and that's on them.

    On one hand, it's part of what keeps thief in the meta. On the other, it's basically the poster child for uninteractable, instant cast overloaded skills.

    steal doesnt do damage, its the massive stats given by assassin signet that makes the backstab you steal into them do damage. Steal requires no nerfs as ive said many times before because it is a class built around being squishy but faster than those more durable classes. Theres no identity to the class if you change steal and give thief more survivability in return. Also landing steal can be lucky or unlucky at some times, but because the class is so depending on this "burst enabler" it turns the playstyle into a hit and run class, which is fine. It is a high skill class because it cant just trade one for one with any others. Steal is not uninteractive. One shots from stealth are.

  13. @Sigmoid.7082 said:

    You compare necromancer doom to thief's entire class mechanic, have you forgotten that necros have an entire life bar and 4 other skills while in shroud? Don't manipulate your comparison to ignore the original point. Thieves get a good combo enabler as their singular class mechanic. Core shroud's doom is an instant cast fear that if it isnt counterplayed can result in a player being 100-0 killed which is only a small part of their classes mechanic.

    @Curennos.9307I agree with a lot of your suggestions except for the deadeye one. Deadeye needs to do big damage to be even usable (or even fun). Deadeye isnt unfun because it does damage, its unfun because it comes from stealth and has no animation. Deaths judgment is fine because it has an animation that reveals them, but when the animation of it is preceeded by a no animation (from stealth) knockdown its a bit much.

  14. @Cheeseball C.8395 said:

    @Cheeseball C.8395 said:56:25 "so basically another issue here, just like lightning strike, is core necros have a instant cast fear!"

    ... kept watching and the only reason for nerf suggestion was just because it's instant? Then by that logic nerf thief steal to have a visual cast time rather than being instant lol.

    The reaper build i use for 5v5s are very unfavorable for 1v1s and reaper is one of the easiest classes to 2v1 which is why it's generally bad to take 1v1s on reaper. It's ability to gank hard high risk high reward is part of it's identity as a team main damage role which takes part in stopping bunker metas from emerging. People generally don't cry for reaper nerfs because it is the class with the obvious weakness of no access to complete damage nullification other than their base 2 dodges hence making them being targets the more consistent to not lose value from.

    The class balance suggestions from the video seems to be taken for more of a 1v1 type balance which the game isn't meant for. I couldn't find any explanations on how any of these suggestions would effect other classes as a whole. I think the concept of conquest, the impact to the meta, and the weakness of all classes should be considered and explained to make these suggestions a little more convincing. A true balance to 1v1 is literally making every class the same and I think people would rather have the classes all have their own identity.

    The title should be Changes "i want" rather than putting "WE" because there was not any mention of anyone else's opinions on their classes and others.

    except the difference is that steal does nothing until 6 traits are devoted to it and it is the main class mechanic of thief, meanwhile necros have an instant cast 3 sec cc that ticks damage, thieves dont even take deadly arts anymore, thats how irrelevant steal is and it does no damage now and only a boon steal and 1 sec daze. Your arguments seem to be changes only you want to prevent because youre a biased necro main. Meanwhile I play your class better than you and still want my main to be nerfed more. Good attempt at a discussion, but just skipping to the necro part and assuming i dont nerf anything else (btw i nerf thief harder in my suggestions than i do necro since you didnt watch) isn't really proving much.

    1:13:05 "If you think otherwise though, let me know in the comments if you think my suggestions are bad or if they are extremely biased... let me know lets discuss the game because that is how it becomes better." Literally at the end of the video you blocked the dislike bar and comments for. "meanwhile i play your class better than you..." getting personal over arguments you welcomed discussions for at the end of your video is what I would call unwelcoming, condescending and dishonest.

    "except the difference is that steal does nothing until 6 traits are devoted to it ..."has nothing to do with the point of your argument that core necro needs to remove the instant cast of it's shroud 3 because "it's instant." Reaper needs to commit a trait-line for spite and or soul reaping to have self might and high burst damage could be seen as the same argument however like your quote, it steers the attention away from the point I stated.

    "thieves dont even take deadly arts anymore" ..

    steal traits are in trickery which almost all thieves use all the time but it isn't even the point of what I said.

    I'm pointing out the lack of elaboration and reasoning of your suggestions for nerfs. Saying someone wants their own main nerfed more does not justify anyone throwing nerfs at other classes or even on their own main that other people play with no clear productive reasoning of it's impact on spvp as a whole.

    "Your arguments seem to be changes only you want to prevent because youre a biased necro main." Yeah I have a favorite class I like to play so i'm very prone to being biased towards it just like everyone else who plays this game.

    "...assuming i dont nerf anything else isn't really proving much (proving what)/ since you didnt watch" Making instant assumptions that people did not watch the video you spent a lot of time making just because they talked about class they are known for can be taken as insulting for those who actually bothered spending some of their time to watch. And from MY watching, still most of the suggestions "nerf bulls rush because it's high impact" "remove the weakness from mantra of truth because it's cover condi and weakness isn't something gaurdian should be giving" "nerf ranger longbow range to 1200 because it's too long and makes it unfun for wvw" While you gave some good points that many may agree with, you focused only the skills themselves for the class they belong to (based on how your "feel" on their effectiveness) WITHOUT mentioning anything how it positively or negatively affects any of the other classes builds and roles in spvp since you are going out of your way to discuss changes for ALL classes. Once scourge got one change to the mechanic of their shades no longer working on themselves, there is a noticeable decline in scourge play in competitive spvp anymore which in my opinion impacted spvp as an indirect buff to builds with many boons like holos, revs and firebrands to be more prominent in the meta. The rise of meta power rev builds after the initial HoT bunker meta in 2015 nerf made power reapers less viable in higher tier play. Inputting so many changes, although with good intent, without considering how it affects everything else may lead to unwanted problems that weren't intended.

    This content creator feedback felt a little defensive, toxic and condescending rather than a productive discussion about how the game can be improved with the help of diverse point of views.

    The Mighty Lu Bu disapproves 0 points. I expected better.

    Youtube removed comments for videos based on some stuff but its back now. Also you mentioned this in your first post "The title should be Changes "i want" rather than putting "WE" because there was not any mention of anyone else's opinions on their classes and others." which is the epitome of defensive since i was way more harsh on thief than on necro, but because you want only necro to be overpowered you ignore any other changes i suggest and want necro to be untouched DESPITE wanting other classes to get nerfed harder. Admit that you are biased and allow the game to be balanced, and don't attack someone who has way more perspective on you because they know whats best for you :)

  15. @mortrialus.3062 said:

    @"Vallun.2071" said:Buff Swipe to 900 Range

    Yeah, no. If anything should be happening to Swipe it should be it loses Unblockable so taking daredevil is an actual trade off, rather than this wishy washy "We know thieves will get TOO mad if it loses range so let's give them Unblockable on a skill that is already one of the most impactful and least counterplayable things in the game."

    You realize that core thieves have 1200 range steal right? Is the issue that swipe has unblockable or that it can have range? Also the trade off to daredevil is already exhaustion, if you want to make that argument. The only thing you have an issue with is that steal gives plasma, lets be honest youre a biased mesmer main. I'd be fine with a plasma nerf too but tbh its sort of irrelevant now that thieves dont even take deadly arts anymore.

  16. @"Cheeseball C.8395" said:56:25 "so basically another issue here, just like lightning strike, is core necros have a instant cast fear!"

    ... kept watching and the only reason for nerf suggestion was just because it's instant? Then by that logic nerf thief steal to have a visual cast time rather than being instant lol.

    The reaper build i use for 5v5s are very unfavorable for 1v1s and reaper is one of the easiest classes to 2v1 which is why it's generally bad to take 1v1s on reaper. It's ability to gank hard high risk high reward is part of it's identity as a team main damage role which takes part in stopping bunker metas from emerging. People generally don't cry for reaper nerfs because it is the class with the obvious weakness of no access to complete damage nullification other than their base 2 dodges hence making them being targets the more consistent to not lose value from.

    The class balance suggestions from the video seems to be taken for more of a 1v1 type balance which the game isn't meant for. I couldn't find any explanations on how any of these suggestions would effect other classes as a whole. I think the concept of conquest, the impact to the meta, and the weakness of all classes should be considered and explained to make these suggestions a little more convincing. A true balance to 1v1 is literally making every class the same and I think people would rather have the classes all have their own identity.

    The title should be Changes "i want" rather than putting "WE" because there was not any mention of anyone else's opinions on their classes and others.

    except the difference is that steal does nothing until 6 traits are devoted to it and it is the main class mechanic of thief, meanwhile necros have an instant cast 3 sec cc that ticks damage, thieves dont even take deadly arts anymore, thats how irrelevant steal is and it does no damage now and only a boon steal and 1 sec daze. Your arguments seem to be changes only you want to prevent because youre a biased necro main. Meanwhile I play your class better than you and still want my main to be nerfed more. Good attempt at a discussion, but just skipping to the necro part and assuming i dont nerf anything else (btw i nerf thief harder in my suggestions than i do necro since you didnt watch) isn't really proving much.

×
×
  • Create New...