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nerva.7940

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Posts posted by nerva.7940

  1. For anyone wanting to check out an MMO with good pvp design and mechanics, I can't recommend Lost Ark enough. Just finished a week of beta, and instantly uninstalled GW2. Playing GW2 feels so dirty in comparison. Never coming back. LA devs just made a commitment in Korea to balancing and expanding their pvp modes. Arenas are already a lot of fun, and they're working on an open world pvp map. 

    • Like 3
  2. 14 hours ago, bigo.9037 said:

    The best way to play cele soulbeast is with BM-NM. You don't need condi cleanse from WS. it is not worth it. Get one cleansing sigil for each weapon. The boon rework  recently made it so that you already get 33% condi dmg reduction from just playing the game on 50% uptime, then you have protection which also gives 33%. 66% condi DR, with weapon sigil cleansing is more than enough. If you still die to condi 1v1, you need  to practice and don't know how to use your build, doesn't mean you need to play more condi cleanse. 

    So, use NM + BM. You get same amount of protection, wayyyyy more boons. easily stack 25 might as long as you run warhorn which means more dmg. madking runes are a good choice on that build. 

    I have 100% prot uptime with just Unstoppable Union and Companion's Defense. With Pack Runes, WH5 and axe, also have 25 might. It's nice to have on-demand condi cleansing from WS on top of the sigils. 

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  3. 3 hours ago, Morwath.9817 said:

    Not exacly what I meant. My whole point was that swinging nerf hammer at meta specs has no meaning, because there always will be meta specs in that process. Thus, aiming to buff "underpowered" (read: do research and find where they are lacking to fix that part) has more potential value than random nerf hammer swing cycle.

     

    By no means I suggested all specs would be suddenly equal. Just that we could achieve more variety this way than the other way.

    The hammer has to keep swinging. When it stops, pvp dies. We know this from pvp games that are actually balanced, like Dota 2 and a few others. When devs go afk or give up, game dies. This is the problem with ANet - they don't have the capability to see a single thing through. If you don't understand this youre kinda dumb. 

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  4. Just now, Gyousa.5609 said:

    Why are all the pets identical when unleashed 😞 

    I don't mind that at all. They just need a 1200 range blink, some damage resistance and 50% more HP across the board. The Unleashed pet skills are pretty ok. 

    • Like 2
  5. 3 hours ago, Arheundel.6451 said:

    You are supposed to use unleashed pet+hammer to refill CD with the GM 1 using 3-4, unleash pet= disable ranger , unleashed ranger= dmg/support

    So for WvW, no one will take you into a squad if you offer just a bit of CC and boon rip. If the Untamed brought some serious spike damage to the table, then I can see it. Even then it's reaching because you have to compete with the Herald which is an absolute god in WvW zerging. But unfortunately the hammer is totally anemic. 

    • Like 3
  6. Absolutely nothing. Hammer's damage is entirely broken, as in 3-4 abilities do almost no damage. For some reason they decided to not have Hammer 3 do almost any damage because of its boon ripping utility. Hammer 5 nuke is anemic. Autoattack is anemic. Untamed is totally unusable in pvp. Hammer probably needs a 50% damage buff across the board. 

    The pet problems are an entirely different discussion. 

    • Like 6
  7. 22 minutes ago, Miellyn.6847 said:

    On the bright side: The Mechanist Golem deals damage ranger pets would like to have....

    yeah i got 2-shot by one. gonna test it out. and u can also summon it when u want.

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  8. Mostly from WvW. The damage coefficients are horrible, I couldnt even solo a t2 camp. They decided to make Hammer 3 and 4 do virtually no damage, even when Unleashed.

    The pet's blink is only 900. 

    When the pet is Unleashed, the hammer does basically zero damage, especially abilities 3-5. 

    I tested this with Marauder gear, and it's just so, so, so bad. I kept checking to make sure I was wearing the right gear, and I was. 

     

    • Like 16
    • Thanks 3
  9. 13 minutes ago, RobinotX.1604 said:

     

    Haha, yeah I am. I never used the forum really and I see why now. I see potential in every spec as long as it plays fun. I do think that some of the previous specs need some work on their traits but overall I think the idea behind them was fun. Numbers can change.

    I've been here a long time - it's the same 3-4 people whinging since the game was released lol. identify them and ignore them. I also know for a fact they're not good. 

    • Confused 5
  10. 1 hour ago, RobinotX.1604 said:

    some of the yelling I have seen on the forum isn't feedback but feels more like whining

    You are being generous. All of the feedback here is basically whining by low tier players who have been on these forums for 8 years. You mostly hear their voices because they post on forums more than actually playing. They haven't even tried the spec. Untamed will be really good. Always room for improvement. 

    • Thanks 1
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  11. 5 hours ago, Ragnar.4257 said:

    I'd reserve judgement until we see the PvP numbers and get to try it out.

     

    Everyone was losing their kitten when the Willbender demo dropped about how OP it was gonna be, look how that turned out.

     

    Still, definitely looks like the only spec so far that I'm actually looking forward to trying in PvP.

    it seriously lacked damage and CC. Untamed doesnt.

  12. 14 hours ago, Trevor Boyer.6524 said:

    More than likely will result in Marks/Wilderness/Untamed. With so much CC the Marks mods will be triggering left & right. Yeah, this might actually be OP side node duelist.

    It looks way overtuned for spvp, but I think it will work well for WvW zergs as well. I was thinking Marks/BM/UT, because the bonuses from BM are too good to pass up. You can blink in the pet and land bursts reliably with it (theoretically, we'll find out next week). Regarding condis, you lose 1 when swapping the class mechanic, 1 with cleansing sigil, and a full condi wipe with the cantrip which is nuts. With all the dps and CC pressure you can put out, I dont think more cleansing will be needed. 

  13. 1 minute ago, Heimskarl Ashfiend.9582 said:

    How would you do that? The pet was already dead, so you swapped to the other bear which incurred a 60s swap penalty. If that bear then dies too, you are locked out of your healing, even if it doesn't the more damage it takes, the less healing you get. If you are in the middle of a push, your pet will likely die.

    I wouldn't use the heal cantrip, and I'd just go double bear. 

    • Confused 2
  14. First of all, Untamed is worthwhile taking into zerg fights just for the hammer's CC, boon rips, and massive aoe damage. If it holds up on Arc DPS, you can run them instead of dps guardians and zerker warriors for example. You have a cantrip that gives you almost permanent damage reduction and stab, and one that can catch a massive amount of players who don't have stab. So your job would be to pretty much live inside their backline and f them up. You can have a few of these just blink into a zerg's tail and wail on squishies. Or just disrupt the tail after the initial push, and single out backliners on their retreat. This is pretty much and obviously a "hulk smash" spec, akin to the oldschool hammer warrior that dominated zerg fights for years. 

    Second, if you go double bear and don't collect all the red circles on the ground (like some of you think you should), OR just blink the pet out of the big push, you'll have two pets available to rip 3 boons from 5 people. 

    I really dont think you guys understand the toolkit you're getting with this. If the damage coefficients are as good as they looked on the stream, you'll have a disruptive dps brawler that I believe will a part of any meta comp. 

    • Like 1
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  15. 13 hours ago, Hannelore.8153 said:

    Just a note here, you need about 800-900 Healing Power for %healing bonuses to begin outstripping it. As a general rule if you're not around 1k HLP there's no point.

    True, just saying it's % healing is really good for very little investment. I wouldn't make a "healing druid" with HP, because expertise seems to synergize a lot better with the kit.

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