Jump to content
  • Sign Up

Kusumura.8642

Members
  • Posts

    90
  • Joined

  • Last visited

Posts posted by Kusumura.8642

  1. I understand this frustration very easily and agree that locking map accesses behind event chains is obnoxious as sin. While it doesn't affect me (Not a map completionist unless there's an alterior motive), I can completely empathise with the aggravation that it is to people of that playstyle.

    On 9/2/2023 at 5:59 AM, kharmin.7683 said:

    That's a pretty gross generalization.  I solo and am very casual.  Map completion is one of my fun things to do.  I'd rather not have to complete events to do so.  Rewards aren't the objective for me.

    And I did say "any or all of the events", so I do understand that one doesn't need to do all of them.

    Shock and horror - this is a is a third time I'm actually agreeing with you, Kharmin, without any qualifications. Yes, I've kept count over the years.

    +1.

    • Haha 2
  2. 1 minute ago, Infusion.7149 said:

    Maybe the mech commands were outputting boons at player instead of mech. I dont play ranged mech on HAM or alac mech so I dont know.

    As a HAM, I couldn't tell you where my heals/buffs are coming from half of the time, except that they are coming. xD. I'm stuck with being melee, and the mech is melee and being dragged around with me anyway.

  3. 2 minutes ago, Gnarly.9403 said:

    As a Scrapper main, I'm pretty disappointed with their changes. Rapid Regeneration is a cool idea, but no one is going to take that over object in motion if you're doing any kind of dps build. I guess it'll be kinda useful for support, but damage dampener was at least unique. They still need something to increase damage by a fair bit, and the applied force change probably won't be enough

    As a support-scrapper, I can say this quite safely: It's not going to do anything to make me take it. I CURRENTLY have it on my build, since it actually is kind of useful and gives me just enough of a buffer to get some self-heals happening on hardcore hits that I couldn't dodge/get away from/was busy piloting an imaginary starship in my head.
    If it's just a straight-up low-tier regen for 50hp/s that makes ZERO difference in an actual fight? Ehh... I'm going to be forced into taking Object in Motion at that tier - which is a shame, since Scrapper doesn't have any frelling Might to speak of aside from a HGH build (But in that case, why are you running HGH? Just ditch the Scrapper and run core so you can get Firearms/Explosives+Alchemy+Tools for maximum Might output... or run Mech heals).

    This whole update, on the Engie side, feels REALLY ill thought-out in terms of how we're actually meant to play with it or make use of it.

    • Like 1
    • Sad 3
  4. Just now, Kstyle.5829 said:

    Wow.  Just WOW. I give up. Done having hope they will fix my class. Been wasting my life on this terrible game for ten years watching them slowly nerf my class into the ground. Every single patch they give some class 25 buffs and then I wait 4 months to see this over and over again. I'm done man. If anyone wants what left in my account let me know I dont want to even check on the status of this game anymore

     

     

    I mean, if you're offering.

    As much as I'm still an Engie main, I'll take it all to boost up my Deadeye that I've more or less shifted to as a main at this point because yeah, I'm doing sitting around and waiting for any kind of improvement to come since it isn't going to happen xD.

    • Like 1
    • Confused 1
    • Sad 1
  5. 1 hour ago, Infusion.7149 said:
    • Fragmentation shot (pistol auto) aftercast reduced by 80%
    • Poison dart volley cast time reduced to 1s form 1.75s
    • Utility goggles - increased damage conditions removed from 1 to 2
    • Flame Jet (WVW) - damage coefficient from 0.25 to 2

    Scrapper

    • Reconstruction Field: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW.
    • Chemical Field: Reduced cooldown from 25 seconds to 20 seconds. - Why does this exist on a frelling Power specialisation? Get rid of it for something else, or give it some kind of utility.
    • Damage Dampener: This trait has been replaced with Rapid Regeneration. Rapid Regeneration heals the scrapper while they are under the effects of either swiftness or superspeed.
    • Applied Force: Increased bonus power per might stack from 15 to 20 in PvE only.

    Mech

    • fixed bug where mech was source of boons instead of Mech (RIP maybe)
    • melee auto attacks were slower than intended , reduced range of melee from 240 to 130
    • Mech Frame Channeling Conduits - concentration gained by Mech from 100% to 200%
    • Mechanical Genius buff from 6s to 12s --- wow they are keeping it
    • Chemical Rounds - fix bug that prevented mech from gaining trait
    • Serrated Steel - applies to mech
    • Incendiary powder applies to mech

    (may have missed some will refill in later)

    Bold and underlined are the BASELINE CHANGES THAT ACTUALLY MAKE THINGS PLAYABLE AT A MINIMUM.

    Yeah, Engie update is still DOA.

    I'll stick to Deadeye.

    • Haha 1
    • Confused 1
  6. 6 minutes ago, Kstyle.5829 said:

    Please tell me that's not it for engineer.  After all the buffs other classes got in pvp if they do literally zero for scrapper I'm done playing this game. 

    Honestly not a lot missed. There was nothing all that game changing for Scrapper;

    Applied Force now gives +20 Power/Condi instead of just +15, and something minor about Superspeed I've forgotten that really isn't worth writing home about.

    • Thanks 1
  7. 20 hours ago, SleepyBat.9034 said:

    They don't.

    Ignore the above advice. Yes, they absolutely do work with the Mech F1-4 skills, and the Tools line makes them quite potent to use since you can cleanse yourself, keep yourself stacked with dodge stamina, as well as pop them off that much quicker, too.

    • Like 1
  8. 1 hour ago, Fizz.9384 said:

     

    What? Grenade kit isn't passive. Rifle skills 2-5 aren't passive. The elite isn't passive. And good players won't set the mech skills to auto either. You actually seem to be very true to your name and I'm certain none of us should be wasting time engaging with you.

    TBH, I only found out that you could set the mech skills to auto post-update via all the naysaying complaints about the class, so I mean... Heh.

    Having played the class for half a year without that feature, I can't say I'd ever really use it and can't imagine a situation where I would let anything be auto-cast by the Mech instead of keeping full situational control of it all - I just wish that the mech wasn't so... special about where it wants to run off to in the middle of a fight or how it wants to position.

    • Like 1
  9. On 12/1/2022 at 3:49 PM, Doctor Hide.6345 said:

    You keep on waiting for that. Lolz. People have been asking for that for years now and still nothing. I am sure it will happen when the world stops turning.

    Don't say that! IF I WANTED TO CRY, I'D GO AND WATCH DAYS OF OUR LIVES!

    But unfortunately.. that is the reality of it, I fear. I don't foresee Engie pistol ever getting work done on it to make it a viable option for more than niche builds.

  10. 1 hour ago, Doggie.3184 said:

    Isn't Deadeye 3 basically the same thing as it was though?

    Yep. DE 3 even has two fire modes - one for when standing where it fires two shots (In a FAR LESS glitchy-looking animation), and three when crouched with the exact same animation as Engie 1 had on rifle for a few glorious months (Copy+Pasta, and it worked fine!).

    DE 3 even adds stupid amounts of Might to the DE that casts it - sure, it costs Initiative, but Initiative is about the same cost as a sip of Kool-Aid. Negligible at a push, and a forced few moments to stop spamming the button at most.

  11. 2 minutes ago, Holly.8190 said:

    I only ever use the rifle auto in open world anyway, the old animation actually made me stop using it (went to Hammer Scrapper instead). I have heard that the new version is less dps then even hip shot and if that's true then yeah buff the numbers but i am actually looking forward to using engi rifle again(except for the leap, can't get over how silly that looks).

    The numbers ARE waaaaaayyyy lower than the hipshot, but the animation is... something. I actually agree with you that the three-round-burst animation wasn't particularly my favourite, but it.. suited the skill they turned it into, if that makes sense. It flowed, as ridiculous as it looked.

    Now it 'flows' about as well as a root canal without anesthesia. It looks horribly jank and as though some unpaid intern that didn't have any training under a mentor was given the task of, "Oh. We're changing this to fire two rounds instead of three. Do as little as you can to represent that change."

    • Like 4
  12. 23 minutes ago, Hindenburg.3415 said:

     

    You mean just like yours ? Didn't know this salt mine has a dress code.

    But no thanks I have a good taste.

     

    Also absolute majority of last 3 balance patches were various buffs to Engineer. So crying about constant nerfs is silly regardless of topic of this discussion.

     

    There was a straight buff to precisely one skill - notably, the one that everybody is complaining about being nerfed entirely into the ground to the point of uselessness and even had the animation changed to the point where it induces motion sickness and just looks glitched - that skill being rifle AA. Which is, as others have pointed out, not a Mechanist-specific skill, but carries over a VERY large impact to the way the rest of the class plays, since it is one of only two mainhand weapons that core Engineer has access to.

    Now, Engie is forced into using an elite spec weapon to be relevant - Pistol has always been on the meeeehhh side, won't say it's irrelevant, but it is niche, while rifle has always been the most used weapon across all builds because it's just... really the only thing that works without having to think too hard about it.
    You equip a rifle, you shoot things, it does Power damage. Things die. Tada. Every other class has at least three versions of such a weapon.
    It was weak before the recent change to becoming the three-round-burst, but it was a manageable weak. Now it's just horrible, and suddenly core Engie has no relevant weapon to use aside from kits.

    Everything else has either been a nerf, or a backhanded 'balanced' buff that brought two negative changes for any one positive change made to a thing. Go back to the General/Necro boards where you're from according to your history. You were having more productive discussions on them than you were here - though the salt baiting just seems to be your preferred game anyway.

    • Like 7
    • Thanks 3
    • Confused 1
  13. 1 hour ago, dvomd.4307 said:

    HOW. DARE. YOU.

     

    Memes aside, I think it's funny that the jade mech is basically what turrets should have been:

    1. Mobile
    2. Active skill control
    3. Affected by boons
    4. Inherits stats

    And if you squint hard enough, power mech is literally rifle + rocket turret in one package...

     

    If Anet decides to make Toolkit the weapon swap, PLEASE KEEP THE AUTO ATTACK MELEE. I am so sick and tired of projectile hate on core engi. Mace should have been core...

    This. All of this. +1

  14. As... humorous as this one is, I earnestly cannot tell how far Poe's Law is in effect or not.

    They don't want you to play with Turrets. The devs are on record from years ago stating they regret implementing turrets into the game with how exploitable of a playstyle they turned out to be. Honestly, there aren't many times that you can say what I'm about to say with regards to anything in this game, but Turrets are the exception:

    If you're playing Engineer with Turrets as a build focus, then you're playing it completely wrong.

    A couple of them have excellent toolbelt skills (That have been nerfed into the ground since the Static Discharge build from several years ago is no longer viable), they have brilliant short-term deployment uses (The drop-pick-up gameplay style works stupidly well with them, even if it is clunky), and...

    No, I'm out of positives to say about them.

    The repair function on the Tool Kit is more or less a vestigial vertebrae at this point. It isn't needed, it doesn't do anything, and any time that it IS useful, something drastically wrong and against nature is being done.

    • Like 2
    • Confused 1
  15. Just asking, totally for a friend:

    Have you.. played as the Mechanist? Because the mechs don't feel too OP at all. In fact, they feel quite useless - and unlike Ranger pets, they don't really add anything to the Engie for what they've given up and been stripped of on behalf of the Mech's existence.
    IN essence... losing to a Mechanist is natural twelve hours after official release, because you don't know the strats to taking them on. That's fine. Congratulations, welcome to playing a game.

    The Mech changes what the Engie is capable of.. and, importantly, what they aren't capable of any longer.

    Play a Mechanist. Choose the different options in the skill tree. See how they change the appearance of the Mech. Then, you'll know at a glance what kind of Mechanist you're about to get into a tussle with. You'll know by their buff bar what they have on them - go ahead, mouse-over their Signets.

    Really, the Mech.. you ignore the Mech in PvP. Anything it does is more of an irritant - like pepper spray - rather than being actually useful or managing to land a killing blow. Just figure out what that Engineer's Mech is capable of - Power Ranged, Condi Melee, Mega Boon Support - by what the Mech looks like, and you'll know how to handle them.

    Power Ranged? The Mech is worthless if you LoS. Like, actually, completely impotent. The pathing AI is horrendous and it bugs out 90% of the time. Don't fight in the open, get that Mech bugged, then pummel the Engie into the ground. They're just a Core Engie with two trait trees at that point - and if they've got the Mech, that means a couple of their Utility slots are dedicated to the fairly buggy PoS.
    Condi Melee? Forget about the Mech, put the thumb screws and pressure on the Engie and make that fool dance. If you're moving around to keep up with the Engie, majority of the Mech's attacks? Are going to miss, except for maybe the Condi-Signet's one, because that's a massive AoE.
    Mega Boon Support? Careful, because they may just have some Condi damage if they're smart and running Seraph's! Same deal as with the Condi Melee - with a twist. Split them and their Mech apart. Or don't, really, it won't make a difference - they'll go down quicker if you keep them outside of their Mech's AoEs, buuuuuuut if they're thicc levels of dumb and really try to stay close to the Mech (Because ALL of the support comes from the Mech - not the Engie!), then they're just as easy of a pickings since they're going to leave themselves wide open for you to throw down all your own AoEs and reliably nail them each and every time.

    Strategies, my friend. To hate your enemy, you first must know your enemy intimately - or else it is not hatred, but jealousy - and through coming to know your enemy, you learn to love them and grow to respect them.. and so learn to love and respect yourself.
    In short: Don't bother hating a class (Unless it's a Scourge!), because it's all.. checks and balances.

    • Like 1
    • Confused 2
  16. 9 hours ago, kharmin.7683 said:

    Isn't a poll premature?  I mean, it's the first look from a beta test.  The spec may be significantly different on the official release date which may render these poll results moot.

    Why is it whenever your name shows up in these feedback/opinion threads, you're always trying to shut down others' say and everyone else sharing what they think and feel?

    Why is it you always seem to stand away from the community and can't seem to understand that people can say whatever they'd like, when they like, as they see fit, and that your input to the situation isn't relevant if it is to just say, "Be quiet, nobody cares"?

    • Like 1
    • Thanks 1
  17. 1 hour ago, Bomboed.5697 said:

    I hoped for a Mech spec, but a pilotable one. I wanted Mech to be Engineer's Shroud, with its own health bar and stuff. It would have been sooooo cool.

    Instead we get a pet spec with terrible AI, boring and not so useful commands in place of toolbelt, the entire traitline that gives engi nothing when pet is dead, boring weapon, no real customization and zero chances of being playable outside of openworld farming.

    It is the worst case scenario imaginable.

    Took it all from my fingertips.

    +1

    • Like 3
  18. 1 minute ago, Jski.6180 said:

    So they just have cd on the runes set like they should and for eng morder kit elite spec runes set is putting on the morder kit not the F5.

    You are thinking like a rational human being, not a developer. You are thinking as someone capable of saying, "Ehhh.. it has an internal cooldown on the effect. Who cares how often they switch in and out of the kit? Whatever. Small bonus for them to proc it at leisure - long as the ICD is done, of course."

    Devs don't think like that.
    Devs think in the terms of, "Well, we could do that, but.. that'd mean that Guardians, Thieves, Warriors and everyone else is going to moan and groan that Engineers can proc their set effects whenever they'd like since they don't have a CD on those skills.. can we add a CD to those skills, themselves? Ooof, if we locked Engineers out of their kits for any length of time, I think they'd quit the game in droves. Uhh... just move the skill that procs it to something related, but has a CD? Yeah. Yeah, okay! That's the perfect fifty-fifty option! Nobody can complain, nobody can be happy! Perfect compromise reached!"

    • Confused 1
×
×
  • Create New...