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Squall Leonhart.2075

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  1. You have to remove the d3d9.dll file from /guild wars 2/bin64/ in order to use the DXGI and D3D11 versions of dxvk in the root /guild wars 2/ folder
  2. The Text issue being experienced on Windows 7 will be fixed in a future build, The developers were using D3DFMT_A4R4G4B4 with D3D9 for a certain texture and assumed that they could use DXGI_FORMAT_B4G4R4A4_UNORM as it is the DXGI implementation of this format. But they did not realise at the time that it is not available to DXGI 1.1 devices which is the maximum for Windows 7 even if you have the the Platform update for Windows 7 SP1 installed, this format is not made available as the DXGI level remains at 1.1. If anyone has experienced it on Windows 10, i can say its because they are on a D3D11 graphics card (Fermi/400/500) or equivalent radeon, the issue doesn't manifest on 8 or 10 for Kepler+ because it supports the required DXGI/D3D11.1 format, the fallback being implemented will likely work there too.
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