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Grilnak.6275

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Everything posted by Grilnak.6275

  1. @MagicMix.9167 I'm sorry if my previous long post came off as a bit rough, that was not my intention. what I basically wanted to say, was that Myself, and I am sure plenty of others, would be glad to hear your ideas, and help you organize and flesh them out through discussing and going back and forth on them. Yes, this means sometimes people with disagree with you, but it's not personal, its just part of the process in working a basic idea into something that could be great. ArenaNet has numerous times implemented not just items and events, but entire game wide changes like Quality of Life things based on what players and the community put forth. So, having your ideas looked at here is the best way to go, and could actually work, if you are willing to work with the community to figure out if the ideas you have are viable or not. I am asking this, as it seems you might have abandoned this forum post. I hope not, as these forums are the only place the devs and ArenaNet people look for things. Hope you respond soon, and am happy to help with sorting out your ideas, any way I can. Update: The reason I have made this post is in an effort to make some peace with the author, as things got abit weird on Steam discussions. I understand that english is not your first language, and that's ok. Please feel welcome to respond or post in your Native language if you are more comfortable with that. All else, I just want to give you a fair chance to express yourself and your ideas.
  2. My apologies if this post is rather long, I really wanted to make sure that my thoughts and ideas were conveyed correctly. 🙂 So first, I want to say that I don't know if you saw any of the replies I made to your steam posts. Regardless I will keep my responses here relevant to only what you have shared here on the GW2 forums. The only thing I will say, is I was hoping for a bit more from your original post here, rather than just an exact copy/paste of your other postings. So, a response to the post above, Fame is great, however fame alone does not pay bills. by that, I mean that, while fame will bring in more customers, when working with a 'buy once, play forever' game like GW2, there is more to it then just getting new players. With what I understand of the new content you are suggesting, these would be the things I can see needing to be taken into account when considering new content and how it's implemented. (My opinions on game development is based on the little bit I have learned in using smaller game making programs like RPGMaker as well as researching before posting, so I am not a professional game developer. As for my opinions on business matters, I have run businesses in the past, and have run my current business for the last 10+ years, so I do have a bit of working knowledge as well as research, but again, these are just my opinions.) 1. Figuring the cost of already exiting resources (this includes not just the games hardware resources, but things like utility increases, potential personal increases in both number and time needed, etc.) needing to be increased due to increased player numbers (this is probably the first thing that is taken out of the initial purchase income) 2. The increase of resources that may be needed due to the additional content (remember this has to be estimated before release of the new content so that everything is ready when it is implemented. Also remember, GW2 releases patches and updates live, the game is never really "down" for these, only needing a restart of the client to get the patches needed.) 3 Personal increase costs that might be needed. Does the new content itself require a increase of support personal, development personal or time? Does the increase of new players from the new content and "fame" require an increase of personal and work time? 4. Is any of this new content free, or paid for? and if paid for, how, web store purchase, in-game currencies, etc.? Basically, does the new content itself generate any income that can go towards covering increased resource costs? 5. You mention that if players are spending all that time in-game collecting gold and gems, let them buy what they want, not just what they tell you. well, what exactly do you mean by that? If it's in the store, you can buy it. any content that you can buy, would be because they say so, and players already work collecting gold and gems to get items in the store. It is their game, they decide what content is available and what is not. If you could, please describe exactly what you mean by "get what you want, not what they tell you". 6. Regarding the comment "With 'my' approved "Modular Community Customization" update/expansion/patch". If you could please elaborate on this for me? My assumption, based on the wording, is that you have either a completed working update/patch that you want them to look at and approve, or you have a thorough and complete outline and detailed description and presentation of the features and content that you wish implemented that you want them to approve for development. Basically, that you, in some form or another, have a finished product for them to review. From what I have read of all of your posts, here and other places, that is not the case, I'm sorry. I see vague and general ideas, which are a fine starting point, but definitely not a finished product to be approved or really even looked at, at this point. Now, you may have more details and such that you have not posted, or that you sent them in the email you mentioned on Steam, but since you have not said that, or given the impression of that here, I can't base my opinions on that, only what I see here. So, regarding the original posting: First off, I mentioned to you on Steam(although your post here may have been made before my response on Steam) that the idea of doing a petition for this to be done is not just a bad idea, but a bad way to start potential interactions with the company. The reason for this being that petitions usually signify a "demand" and often a "forceful demand" for something to be done, not asking or suggesting. A better option would be creating a survey, or questionnaire that people could respond to with their approval or disapproval of ideas, or offer suggestions of their own. For example, these forums are great for that, make a post listing all your ideas and proposals in as much detail as you can, and ask for people opinions or suggestions, make sure that everyone who wants to participate can. The more attention from people you can get, the more likely the company is to take notice. A petition gives the impression that you want to force the company to take notice and implement your ideas...and that will not happen, and may prevent them from taking notice of any future ideas or proposals you may have. As for the Arcade ideas, custom skins, etc. I answered that Steam, so I won't go into details here, if people want to know, I'll share that post link. As for the ideas for the Home Instances, I'm not sure what you are suggesting, as the two statements you made, were just that, statements. I mean, yeah, you can buy stuff in the store for your home instance, and you can earn stuff through gameplay, and get some neat stuff from quests and some even depend on what choices you made during the story. You didn't really suggest any new ideas or changes, so I don't see the relevance of this to everything else. The same goes for the comment about it being " A large part of end game content" well, not really, or at least no more important than anything else. As for consistently gathering resources, if you are at "End Game, you can also just go to certain maps and areas and collect resources daily as well, the same ones from your home instance. Yes, it takes a little bit longer, but is just as easy, and can actually get you more resources that the home instance nodes can provide. So it's not really that important, just convenient, and fun for the player to do the stuff needed to collect certain things. Again, not sure why this statement was made as it's already there, and you didn't really list any new ideas or changes etc. that would be made. I will end with this, again, I appreciate the passion involved in wanting to make a game you love better. My suggestion would be, to sit down, and make a list of everything you want added or changed about the game. Then, take each of those, and check if it's already in the game in some form or another. Then, take what ideas are left, and go into as much detail as you possibly can in describing not just the idea, but everything that would go along with implementing it, and what benefits it would have for the player and the company, and what, if any, issues there might be for the player or company in implementing it that would need to be looked at. And finally, take that list and make a presentation of it. Bullet point list your ideas, also give specific examples of each idea. Lastly, make a survey or questionnaire, like those you can do on google docs, and let people mark there approval or disapproval of ideas, and leave comments with their suggestions. Also, make sure to not take anything personally, people are going to like or not like ideas, they may like an idea but not how you described it, etc. Discussion is just the way things work, and going back and forth with ideas is how improvements and better ideas are made. I don't know if you, or anyone else will read all this, but I have to say, I do love the enthusiasm and love for this game, that I see all around, and the amazing community it has managed to develop and grow. This is a special game series for me and I hope it continues for as long as possible. I hope you all are having an amazing day, and if you see me in game anytime, say hi and give a wave. :)
  3. Just wanted to share a short video I made, one of the many amusing random things that the community/players do that makes me love this game so much. 🙂
  4. Very nice! I need to get better at setting up and taking my screenshots. 🙂
  5. Snuck in a quick pic of me and Marjory walking the Choya-puppy. 🙂 https://imgur.com/gallery/HFYaZY1
  6. This song goes through my head every time I go fishing, lol 🙂
  7. So, I have been working at getting better making videos, and was trying out some different editing techniques (mainly masking and compositing), and to try ti out, made a simple dance video to Rednex 'Cotton Eye Joe' song... Wasn't normally going to post it, but a friend wanted to see it, so I did...and next morning, I wake up to see that not only did the groups Rednex like it, but they retweeted it from their official account!!! How cool is that, definitely made my day. 🙂 Thank you to Arena net for being so encouraging of people making content with their game. 🙂 https://youtu.be/YJe9YR1WekQ - The dance video I made... What I woke up to see! https://imgur.com/a/1EviHpJ Anyway, just wanted to share, hope everyone's having an amazing day! -Grilnak-
  8. It just let me log in, gonna let it run for a bit and see if it stays connected, fingers crossed. 🙂
  9. Hi all, just wanting to see if anyone else is getting this error. Started about an hour ago. Game froze, then was booted, and now I get this error when logging in. All network and internet settings are fine, working as they should I'm in the mid-west US (Idaho), and wanted to see if it was just me... https://ibb.co/Z6CNJHj Update: Now lets me log in...will update/remove post if issue is resolved...
  10. As it says, just started really wanting to get into making videos using GW2, and though I would share one and get some feedback. Still learning the video editing stuff, but it's fun so far. Feedback and suggestions for videos, or how to improve is more than welcome. Thanks in advance. 🙂 Just a short fun GW2 video...
  11. Hi everyone! So as the title suggests, I could use some help or advice about making fan-films/video projects that I've been wanting to do and sorry for this being a kinda long post. So, some background info...I love this game...sooooo much, and while the gameplay, story and especially the community are the best highlights for me, one thing that keeps me logging in everyday (besides daily rewards, of course), is just the environment. The landscapes, views, atmosphere...Yep, I am one of those that you can find just wandering around staring at and enjoying the many views, and just exploring. I've always loved writing stories, long or short, sci-fi, horror, adventure fantasy stuff, anything really, and over the last couple of years I've started really getting into video editing (my hopes to start filming and making my own mini movies one day), and what I started looking into was using in game stuff to make "films with". I started first with Star Trek Online and Neverwinter Online, as the games are really easy to record scenes in, as the built in commands record the entire instance the player is in, and you can replay it from any viewpoint, and move the character camera around the whole map, basically giving you a free roaming camera to view/record your play session. While this was fun and educational in learning different editing tricks, what it really made me want was to make something in GW2. With the higher detailed visuals, landscapes, character animations etc., GW2 would look and work amazing for some ideas of things I have...except I have a problem. There doesn't seem to be a way to g3et the freedom of movement in the camera that would be optimal. While the zoom in and out is pretty fluid and offers a good range, it still stays focused on the character, without a way to move or pan the camera away from them. Now I did realize that with the ability of a first person perspective being possible, I could use other players as the cameras to get some of those shots, but that also involves having a lot of other people recording footage separately, and while an option, is also a lot of extra work and coordinating. I know that some other games i play have ways of filming like this, like Final Fantasy 14 and using GPose, or some older games where I can just extract the models and textures into an outside program to work with, but I was hoping maybe there was something simpler that I could do that maybe I was overlooking. Anyway, I can explain more on specifics if people need, but I'll keep this first post from getting overly long. If you have any ideas of different filming techniques or even if there is 3rd party software that can help (without violating ToS) it would be greatly appreciated.
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