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Taclism.2406

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Posts posted by Taclism.2406

  1. Provided you can do material collection routes fairly (check gw2efficiency > gathering) often and already leveled crafting, you could get most of your ascended faster that way, and only complete the missing pieces with blue shards. I was in your situation and did that alongside more strikes, and almost got all my ascended gear within 6 weeks (playing daily)

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  2. On 9/16/2022 at 3:48 PM, Caliboom.3218 said:

    I find this "all OW players do is 11111" stereotype funny.

    Its faster to say "press 1" than "not recognizing their main damages, bumping mobs out of aoes, interupting their animations, casting cc when there's none, ...", all of which result in something that's actually even worse than just pressing 1 with some classes - and that was true before the current state of engi. Like all these Reapers spamming every shroud spell 😥
     

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  3. 4 minutes ago, SuavePuppy.2809 said:

    I think adding more material sinks would be the best solution 

    That was the purpose of research notes and everyone hates it.

    Giving every mats a (less worthless) merch value is a much simpler fix, and would be a nice little extra income for stuff like bloodstone dust / auric dust, like some people do now with jade chunks

  4. 13 hours ago, andreiblue.8231 said:

    Who said anything about them not being rare drops anymore? For example Khan Ur's infusion can still be a rare drop one while also having an account bound version that costs 1000 chillis and 10000 volatile magic

     The value of said infusions comes from their rarity. If you give an alternative for cosmetic infusions, even if they are "bound to account", it will lower the price of unbound, because they fill the same role and will drive down demand overall (especially with reqs this low). And if all rares drops become worthless, whats even the point of them being rare in the first place

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  5. 1 hour ago, Naxian.9823 said:

    What do you think?

    I think EoD set a bad exemple of optional, ultra situational masteries and I'd rather we kept those to gate parts like HoT & PoF did // stuff w/ worldwide use like mounts, glider, downed 5th spell or emp tables

    Ultimately I'm a grif fan and it remains a better idea than most of EoD's masteries (basically get a drone core for hp, get mount hp from maxed turtle, and minigames) but that's hardly a praise

  6. Its a bad idea for gw2 health and therefore shouldnt happen, but I "kinda wish" they experimented for 2 weeks - 1 month and did shut down APIs or w/e code is used by dps meters , just to demonstrate how badly that'd lower appeal of raids / strikes even further, not make it more accessible.

    To OP : emboldened raids were implemented for, among others, "anti meta" contrarians like you seem to be. Even with a bad build you'd reach reasonable enough DPS to kill bosses, provided you make up for it with adequate movement

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  7. 7 hours ago, Delita Silverburg.8632 said:

    Raiders want raids, not more strikes

    Couldnt agree more, thats the main reason I moved on from gw2 "challenges", and now treat it as the casual mmo it wants to be.

    I'm not saying strikes and raids are equals, I'm saying strikes have a much broader appeal to your average player.

    There's a ton of factors for that :
    - Absence of dps requierement / enrage mechanics in strikes (unless CM), meaning its just about "surviving", optimizing your damage is "appreciated but unnecessary". Meaning Joe-I-refuse-to-play-optimally can join anyway. Also means its "easier to carry" because Joe can die and it doesnt matter.
    - You see strikes merch in story hubs, its "on your way" just playing casually. Raid (merchs) aren't, you have to go "out of your way" to look for it. I'm also willing to bet the more casual a player is, the more strikes become their main sources for ascended gear.
    - The general perception / old memories from past MMOs of "whats its like to raid" and not wanting to put up with it anymore (somewhat related : Remember the popular perception of DE's meta as a raid boss)
    - Raiders pushing add-ons to precall timed mechanics / phase changes, whereas strikes are much more telegraphed and don't really need any - that's the only thing I actually like more about strikes than raids
    - Overall lenght as a newcomer (prep, briefs, fails , ...) You mention you're in a static and I guess its mostly smooth runs for you, but that's not the experience of the majority even amongst raiders, and obviously even less so for the community at large (+ feels better to think "I beat X strike" than "I beat the first boss out of Y in Z wing")
    - Rewards
    - LFG reqs
    - ...

    From what I've seen/heard in the past months, Anet is bent on making its current content more accessible. I wish they did it by giving more tutorials and incentive to improve, which in turn would make trying to raid not such a big jump (reducing the knowledge gap) and making people seek more challenge.

    But instead we get viable 0apm builds, so I have little hope the game doesnt devolve furthermore into "press 1 to win" and highly doubt they'll make another wing, spending a significant amount of ressources for content very few will see. Hence why I speculate its more "likely" we get a third difficulty instead.

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  8. Not that I hope it'll stay that way, but I doubt we ever get a wing8. Even with emboldened mode out, strikes are far more popular.

    10-15 mins for a bossfight may feel like its slow to you (and few exceptions aside, its due to the lack of dps requierement, not the encounter itself, half the strikes can be beaten within 5 mins) but that's only true if your whole group is experienced and everything works out first try. 
    For your average player, raiding implies (even if that's not always true) 2 or 3h of waiting everyone gathers, trying and failing multiple times. Hell, most people that got their strike CM achievements as they released don't want to do those again for that same reason (+ lack of reward except random titles the first time you do it)

    I feel like we're way more likely to get a 3rd difficulty for "hardcore challenge" - that's basically only tweaking numbers on already existing assets, than a proper new raid only a fraction of the playerbase will enjoy

  9. I think you're mixing two things?

    Weekly bonuses, like double points for X title, still rarely happen, like once every few months on average. Double WvW honor mostly, don't think I've ever seen one in PvE but maybe I just missed it

    Fluxes were monthly (like : if all your attributes are between 11 and 14, deal +15%dmg), and don't really fit with gw2's systems. Like if a flux disallows a few weapons types every season, you're more likely to see people change for another character who's main weapon isnt restricted, not adapt with another weapon.  

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  10. 5 minutes ago, yoni.7015 said:

    Just use the portal in LA

    Ok I'm not gonna lie, I literally forgot that one existed. Is it still only working once arborstone mastery is maxed or did they fixed it?

     

    6 minutes ago, yoni.7015 said:

    or the Arborstone Portal Scroll.

    that "sort of" goes into the gemstore category (and why I listed S3&4 books in the first place) imo, making shared inventories slots more appealing to make all that actually convenient. I strongly doubt players collecting and actively using port items open their bank for it each time. 

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  11. 4 hours ago, kharmin.7683 said:

    Disagree about making waypoints free for anyone.  It seems to me to be a substantial gold sink and healthy for the in-game economy.

    would you say so if mistlock / thousands seas pavillon passes (or even S3&4 books) werent a thing? 

    I cut it short to "free waypoints" because its mostly a new/poor people tax. The convenience already exist but its locked behind gemstore (or very late in your journey provided you play story in chronological order) / behind obscure features (eg porting to pvp hub to go back to lion arch for free)

    I was somewhat ok with 2-3 silver average before eod, but 20 silver to port back and forth from eod to tyria is insane

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  12. The downside of any MMO that sells gold is that they WILL make it harder to earn gold, to give the gem purchase more value/appeal. The old bauble farm and subsequent nerfs are a perfect demonstration that the playerbase aren't meant to make "that much gold" daily, or at least not that easily
    That being said, gw2 is one of the most generous with how much "free gold" you can get. Its not restricted, but obscured behind unclear systems or rules like "each meta/wb gives full rewards only once a day" - and I can't really blame Anet for not making it much more clear, its already nice we have the means to farm it.

    To make the problem not as bad for new players, there are many simpler fixes imo : Making waypoints free, have a better explaination of salvaging early on (which underlines selling mats to players > selling unid blue to merch), adding a quest (once per account / common story step around 30?) that demonstrate full personal instances , ...


    (I'm curious if anet made more money off expansions / living worlds, or gold sales now)

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