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Dromar.1027

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Posts posted by Dromar.1027

  1. 2 minutes ago, kharmin.7683 said:

    I think I'd rather trust Anet to make the decision as to what content provides them with the highest opportunity for profit than some forum posters desires.  There is no need for Anet to move away game design that makes them the most money.  I prefer that they continue to spend a large majority of their resources on content that will keep the company viable rather than cater to a few who want to radically change the company's direction.

    The gemstore fills that need... not open world maps.

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  2. I recently came back to the game because I'm heavily invested in it and wanted to experience Cantha when EoD hits...

     

    However upon doing HoT, Pof and LS the maps are just as painful as I remember. Your marred with cliffs and barriers constantly that it makes a person want to scream. Not to mention the mobs and environmental effects that boot you off your mount and kill you in two or three hits. I really had hoped Anet learned a lesson and went back to rework the dungeons so GW2 had a more well-rounded MMO formula of Open World>Dungeons>Raids but I can see they are still hellbent on making the open world as painful as possible. How about instead of making open world so torturous you go back and put that energy into dungeon design outside of Fractals. This game needs more and better dungeons; not open world maps that with mindless gathering and content that foster thoughts of keyboard smashing.

     

    At the very least make past map metas easier to complete with a smaller group please. Also for the record I love Fractals and before GW2 was released I was anticipating the original concept of dungeons being a very in depth, 5 man exploratory map where you kill bosses. What ever happened to that concept?

     

    I know this seems like a kick in the groin but the abandonment of dungeons doesn't mean the idea within GW2 is bad it just means a lack of talent is present with dungeons.

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