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Renegated.4132

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  1. My fault by saying they needed a month, mea culpa, I collect wire. But still, the point remains, the sole fact of having a guild whose players know their rotation to the point of being able to do it just by simple muscular memory need an entire week to take it down and not due to mechanics like it happened on HT that they needed to check specifically how to work on every phase due to how different those are it's already telling you that probably you went a bit too far with the difficulty xD Also, this kind of difficulty it's what Cerus should present on the normal mode more or less, I mean, when it comes to lore, he is supposedly as strong as Deimos, with the difference that this second one already proved his might, something that Cerus didn't do and wanted to do by taking down the commander. I can understand that the first strike it's somehow a pinhata due to Dagda holding the kryptis turning her mad, but Cerus has no reason at all to not do an all-out from the beginning, more if he wants to show all his might to Eparch.
  2. The problem as of now it's that the game offers no options, you either have a punchbag or you have to face John Wick at it's peak. Best example it's Cerus CM, they had to nerf it because THE TRYHARD GUILDS such as SC and similars needed an entire month to take it down, bug included. The simple fact of them needing this huge amount of time already tells you that maybe you went too far. And with HT IIRC happens the same, it's so hard that only brave mad people wants to challenge it.
  3. As of now, the best way of acting would be using the fractal system on all content, 3-4 tiers and allow the player what does he want to play or allow him access at a certain point, for example, Wings 1 to 4 as of now are exageratedly easy, you can make Sabetha not spawn minimobs, making it so you can't go for the cannons, but in exchange the platform has more health and cannons do a 33% less damage, it changes mechs forcing the players to find different strats based on the tiers, or on Gorseval you can't break the walls/eggs, you either dps rush his nuke or die, and when it comes to the eggs, you need someone else to rescue you. They have material enough to play with and say "Ok, we can do this and that to offer a better experience" or things like that, because as of now, aside of the 2 last raids and Sabetha, most of the bosses are huge piñatas. And when it comes to strikes, mostly all of them are.
  4. As a heal temp I can basically say the same, on most of the strikes it basically consists on "UNGA BUNGA DPS!!!!" while we are ressing the downed, it's not like for example on VG when it got released, that you needed to focus on greens, move the boss to a certain point, CC him before the nukes you... You can go full monke and hit the piñata because you know that in case kitten happens, you will get a guaranteed ress, failing at something has no punish. A lot of people misses new raids because of that, strikes don't offer a challenge that's in-between fractals and raids, probably the only one that does it's the last one from EoD, because the other 3 are just big piñatas. If they wanted to add a better way to access endgame content the only thing they had to do was adding an easy mode to the raids, for example less health on bosses, reduce the times X mechanic happens (Gorseval's/VG split f.e, Sabetha's Lighter mech...) not add a try of sustitute that can be done just by hitting very hard.
  5. The raid comment came to surface because those where discontinued due to the fact of some people complaining about no trinity (Actually we have a better system, with the correct build you can fill 2 of 3 slots but w/e) plus people not playing it because elitists, something that as of now, still persists (Just wiped one time on HT and half of the squad left, jokes on them, the next try was boss down). Something similar happened to the bounties, people had complains of not being rewarding enough (and it's a fact on certain combinations of skills on the mobs) and ANet instead of fixing it, decided to discontinue it, because yeah, on the icebrood saga it has no place, but on a region that's under militar dictatorship with multiple organizations fighting each other? Why would we want to put price to the head of those who are in charge of those organizations? And when it comes to Nayos more or less happens the same, we are trying to do a coup d'etat and magnicide by taking down the current king, why would we put price to the head of Eparch's generals? xD It wouldn't be that hard to make a poll and ask players about some issues, like for example opening Nayos to bounties, change the raid system so it works somehow similar to fractals (3-4 tiers of difficulty so people can learn at their own pace), import raids from GW1 so they're playable in GW2 if they don't want to add new ones...
  6. The thing is that Spirit Shards are mostly meant to buy materials that allow you to get legendaries. To someone like me that doesn't care about having legendaries it's like giving me nothing xD As of now I have 2292 there getting dust, and probably they will remain there for the centuries of the centuries, amen.
  7. The thing is that, as of now, you recieve nothing from farming maps where you've already cleared the masteries, you are farming just because "Why not?". Also, if people gravitates those 2 or 3 maps, it means those have something people enjoys doing. Bounties for example, are probably one of the best ways to level up masteries in general, but instead of fixing it with the feedback they got, it happened the same it hapenned with the raids, people complaining + elitists being themselves = discontinuation of it. And the excuse of "We have no trinity" doesn't work here, the entire W2 works fine without trinity, and W4 almost the same. I can understant that not every map can be like silverwastes, but it wouldn't be that bad to have that small spot on every expansion, let's say the last map of it, where you're secured a good relation between effort/reward.
  8. As off now there are some zones that are basically empty, why not open the exp farming to all maps so everyone can farm wherever they want? To put an example, The silverwastes it's a map that I enjoyed a lot farming, but as of now, I get nothing from going there aside of farming because "Why not?". Why do we not allow the players to farm wherever they want with a penalty, let's say of the 25-50% of the EXP when farming outside of the original expansion? It would be a good reason to both veterans and newbies to populate the old maps. Also would make farming more enjoyable. You may say "OMG, losing half of the exp it's too much", look it from the other side, it's more time doing something you like when playing the game.
  9. ¿The fact that who knows why ArenaNet refuses to use resources that can work on the current expansions maybe? They have probably one of the best ways to keep old and new zones alive, yet they refuse to listen to their community when it comes to it. And I'm not saying it's absurd that rifts appear on Nayos, what I'm saying it's that it's absurd that they work the same way they work in Tyria when essentially they have no reason to hide, they are at their own home, it has logic that they hide the rifts while being in Tyria, since they are the invasors, they want to keep their way to cross between world hidden, but on Nayos? Why TF should they hide in their own home? It would have more sense that rifts worked like normal events that spawn at a random location every X minutes and, in exchange of not being able to search for rifts like you can do it on the rest of the world, on Nayos you can search for generals/high ranks of Eparch's army using the bounty system.
  10. In Nayos kryptis have no reason to hide the portals, therefore it has no logic that you need to find them with the heart, those should be a normal event on the world, not something you have to search like it happens on tyria, that they need to keep those portals hidden in order to enter. It would be more logic to put bounties and take down enemy generals rather than searching something that by lore should be happening at plain sight.
  11. Also, something I just noticed, it has no sense at all that you can close rifts on Nayos if we take in consideration the fact that rifts are portals opened so entities from Nayos can come to the existential plane where Tyria is currently located, why TF would you open a rift to move from Nayos to Nayos? If would be more coherent having bounties on Nayos while on the other side you can farm rifts and prevent the kryptis from invading Tyria, on the attacking side you take down generals and kryptis high ranks while on the defending side you make sure the ones trying to get in are incapable of doing so. Rifts on Nayos should be a map default event, not something you can find at random, every X time kryptis prepare to open a rift, you can either prevent it from opening or leave them open it and then fight to close it, but it has no sense that you can find them "hidden" when essentially Nayos should be their safe zone to open rifts.
  12. If they can add rifts arround the world they can add bounties aswell. Lorewise they fit almost everywhere. ¿Ascalon? You have ghosts, the flame legion, Zhaitan's minions... ¿The Forest? You have worms, inquest, the asura itself, nightmare court... ¿Kryta? Trolls, White Mantle, the shadows, the centaurs... ¿Shiverpeaks? Jormag's fandom, Ettin, Wild Life, more worms... As of now almost every starting map of the vanilla game has a heavy reason to add bounties on some of the "safe spots" that the map has, the only thing ANet has to do it's a poll to ask the players what they should need to fix in order to make them viable, and AS OF NOW, it would essentially be more exp and the chance to get multiple bounties at once. Aside of that, the system works perfectly. If they added rifts everywhere, they can do the same when it comes to bounties. And when it comes to exp, it doesn't matter if you do it in Elona or if you do it on Nayos, exp it's exp, you will not suddenly forget how to ride your rabbit because you're on Nayos, same logic here, if your objetive it's to raise a mastery, it should not matter at all where you rise it, limit the exp to what the expansion offered at some point instead of allowing the players to enjoy the world you're creating as they please it's absurd and a waste of resources. If people enjoys doing rifts, let them do rifts, if they enjoy going full monke and doing bounties, let them do it aswell while leveling masteries.
  13. Not necesarilly, if someone likes doing bounties, he'll be able to do so, if prefers rifts, he'll be able aswell, with the addition of being able to do it wherever he wants. As of now, doing bounties or rifts in Elona is losing exp if you have all the masteries. Part of the community asked for bounties in EoD due to being something that matched the new expansion (region under martial law) and instead of trying to add it and make it better, they turned the blind eye on it. They has a golden opportunity to try to fix a system that had a good base with some flaws, and instead of that they did nothing.
  14. Another option it's allowing players to select where do they want the exp to go, so if someone prefers farming bounties, he can choose where the exp goes instead of having it bound to the expansion masteries, as of now I have all masteries from PoF, going to the desert basically means losing exp that I could put on any other mastery.
  15. Yeah, it's kinda strange that Anet refuses to listen to it's community on certain aspects. The idea would be implementing it on Nayos only since as you said, on the rest of the maps you already have the events that tell you the story, on Nayos we are basically like we were in Maguuma, with the difference that in Nayos not everything wants to kill us. Also, tbh, I haven't seen anyone farming rifts. I've seen someone opening one and things like that, but when opening the squad list, most of them are doing the meta, it's not like in PoF that from time to time you see someone doing bounties.
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