Hpez.2908
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Posts posted by Hpez.2908
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38 minutes ago, Kera.3982 said:
Same issue here. Amazon servers acting up again. You're living in Southeast Asia? I used a VPN and could log in but my ping went above 400.
Yes. From SEA too. I'll update again tomorrow. Hopefully this issue gets fixed.
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6 minutes ago, Gauis.2768 said:
Ping test result from - https://gw2pingtest.github.io/
Result: https://imgur.com/a/JipaByU
Same here. Most likely a server issue then. My net connection is fine for everything else tested so far.
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Anyone experiencing loading issues right now? Can't login and get up to the character selection and map loading screen. Won't push through after this.
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Anyone experiencing something weird with the weapon swap ambush reset? Sometimes it works, other times it doesn't. It wasn't like this prepatch.
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After the July 16, 2024 patch, I noticed that Unleased Ambush will not reset after weapon swapping with the trait Let Loose. Sometimes it does, other times it doesn't. The difference is very noticeable compared to before so there's something odd going on.
Anyone experiencing the same?
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Comparing Relic of Wayfinder with Relic of Speed, is this correct with swiftness up?
Speed : +66% total bonus
Wayfinder :
In-combat : 33+25 = 58%
Out of combat : 33+33 = 66%
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Is there a way to turn-off the green tint applied to the entire screen when you enter Harbinger Shroud?
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Turtle is still bugged isn't it? (randomly stops attacking)
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I've searched around and found that a lot of people are having the same issue as me on DX11 for months. I just find it really odd that it only started to do that for me after the last update. Been always auto-minimize with alt+tab with the taskbar visible before this.
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Does the taskbar show when you alt tab from GW2 with DX11?
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After the July 19 update, the game doesn't minimize anymore. It stays up when you alt+tab, and it doesn't even minimize when you press the Show Desktop button. Anything happened?
Edit : Disabled DX11 and it's behaving normally again but I"ve always had DX11 beta activated since it came out. = /
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14 hours ago, Nyel.1843 said:
What could they change in 2 days? Right, nothing. This would mean pushing back the balance patch for another 4 weeks or so. And by that time they're already working on the next balance patch. This patch will go live as it is, players will still be playing and then you and all the others have three months to offer valuable feedback.
How naive of you. What do you think the player-base had been doing the last few months? This is not just about the preview. It's about the patch overall reflecting nothing along the lines of what they have said previously of actively listening to the community.
3 months from now, another patch may come. The cycle will just continue. We'll see a set of notes that have changes based on who knows what.
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TLDR version : We heard you and we'd like you to know that we care. Oh... and we're not doing any form of revision and pushing through it anyway.
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Nobody's joining in LFG too sadly.
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Any idea if there's a certain guild or group that does this map meta on a regular basis? Need the event for the ascended backpiece collection but can't catch anyone doing it for weeks. = /
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I'm honestly expecting them to reduce the skill cooldown reduction of Fervent Force. I hope they won't since I'm really enjoying it. Not sure if my overall DPS is comparable with that of Soulbeast but I'm spamming skills like mad.
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13 minutes ago, Dadnir.5038 said:
it's supposed to be 20s CD on celerity and 1s CD on severance
Made a slight edit. Given that the sigils are not on cooldown, how often do enemies get interrupted? I'm more concerned if they have some CC immunity preventing the CC skills to not actually take effect and not activate the sigil effects.
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The 2 sigils basically provide effects after interrupting / disabling a foe. Are they supposed to activate each time you hit an enemy with Hammer (pet unleashed) S3, S5 and exploding spores given that the sigils are not on cooldown? Wondering because I don't see enemies get interrupted that often even if I'm already spamming those skills. I still see their skills with AOE indicators being used even if I use knockdown or daze inducing moves. I'm assuming there's some form of CC immunity timer for enemies.
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They're adamant on maintaining the 5% number on "healing" traits since they just nerfed Untammed strike heals from 10% to 5%. The issue with Impact Savant is that you also take a vitality hit on the trait and barrier only lasts for a few seconds. 5% straight healing is better than 5% barrier generation.
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Quote
07/16/2019—July 16 Release Notes
Scrappers are seeing a comprehensive rework in this update... These changes aim to refocus the scrapper as a tank-like character that utilizes personal barrier applications to stay in a fight. The reworked Impact Savant trait links barrier with dealing damage, making the scrapper a durable combatant as long as they can keep dishing out damage.They forgot this I guess. Time to bench Scrapper and play something else for now.
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26 minutes ago, raykor.6723 said:
I just spent some time on my Scrapper and it's worse than I expected. Not sure if it's bugged but barrier is near non-existent. In my humble opinion, the whole point of this so-called tank playstyle is dead. I've been playing MMOs long enough to understand these things happen. It makes me sad but I'll just find another class to play.
Sad. I'm in the same boat as you. Really liking the keep on hammering the enemy to stay alive style and then this nerf drops. If barrier generated is permanent then 5% would be acceptable, but nope, barrier only lasts for 5 seconds anyway. If you need to avoid some mechanic, it's really hard to get a respectable amount with just 5% now.
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Impact Savant was necessary for the scrapper playstyle and one of its core mechanics . You need to be constantly hitting and rushing to keep barrier up because the class is squishy without it. You still get demolished quite fast from hard hitting enemies because you can't face tank them and while evading, you don't generate barrier. Barrier only lasts for a few seconds too.. so yeah. This nerf was just random and suddenly reducing it to 1/3 is no joke.
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Sigh... just when I was enjoying playing power scrapper already, this nerf happens. Did not expect this one bit.
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in Account & Technical Support
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Seems to be ok now.