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Winterauge.1540

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  1. Sorry dude, I think we have different problems. I'm not complaining about players who play badly. That's fine with me (edit: bad players annoy me too, but they play actively and learn, so it's quite different from my perspective). But if you actively decide not to play anymore, you should get a penalty as soon as you leave a group. I'd rather have bad players in my group than non-players. I see that in every group content. So it's nothing PvP specific, it's just that I've been increasingly upset about this lately. Other games manage to use leaver timers. GW2 also manages this, but not or rarely at the right moments. Why is a player punished because the queue opens, but it just doesn't fit anymore? But in the game another player is allowed to behave as he pleases?
  2. Yes, that's a salty post, but honestly, what right do players have to go into ranked PvP and think they have to give up at 102 to 210? First 2 then 4 afk and in the end I still lose xx points because my team decided to stick their heads up each other's kitten and sit in circles because it's more pleasant than playing the game. Please A-Net do something about it. I don't want to report 4 people to see half of them in the same team again in the next game. Where is the reward for not giving up?
  3. Hey thanks for the quick replies, I wasn't expecting that. I should have been more specific, I am aware of the lifeloss over blight. I was more concerned about the harbingers that don't get DMG in the shroud, or even heal themselves. But you have described that well. Do you go into the Blood Magic or the Death Magic path for that?
  4. Hey everyone, I've been playing the Necro for a while now and often come across the question in PvP of how the hell other Harbingers manage to go into their Shroud and only lose Lifeforce instead of life. Shouldn't that be the case with the new Shroud? Have I overlooked a certain traitline? Would be happy to understand it so that I can better react or even adapt to it. Regards
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