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meerfunkuhtron.9725

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Posts posted by meerfunkuhtron.9725

  1. Been a ranger main from the beginning and I'm still learning more things about the class just by switching to a weapon I never tried before. So I'm glad that you're seeing the various potentials that could be found in this class!That said, just wanted to add to the discussion. Keep in mind, I'm a returning player so some knowledge might be outdated but I'll do my best to base my responses on my current experience as I've been playing again for almost 2 months now.With Marskmanship, I do agree that it adds a high boost when paired with BM. Remorseless is especially nice.Though I also agree with the other comment about using Nature Magic (atm, I use a combo of BM, NM, and SB trait lines) if you find yourself lacking in survivability. I find that it helps me sustain damage too since the extra boons and boon duration means I'm getting bonuses to my damage at all times. Against condi especially, that extra protection boon really helps in general because of Second Skin, and I've found that I can almost run without condi removal most of the time- almost!
    NM might also help you with thieves. I remember a time back then when thieves would try to gank me but then my protection boon activates (Protective Ward trait) and I get close to no damage at all from some of their bursts. So that may be something you can try and see if it still works in putting less pressure on you when dealing with them.

    I have a question for you though, since you're running with WS. Is it working for you in terms of dealing with condis? I used to run WS before I took my break, and when I came back, I switched to the others just to try something new. I'm just wondering how well it's still fairing.

  2. @Hannelore.8153 said:Alot of this sounds like a symptom of autotargetting which you shouldn't be using. The easiest way to get the right target is simply to click on it, and make a habit of doing so, because its the only certain way to target who/what you want.Yes, it's definitely a problem with their autotargeting, which is why I'm pleading for them to look into this system since it's obviously not working if people have to literally click on enemies just to avoid how problematic their autotargeting is. Which to me nulls their whole targeting system, so I'm hoping something can be done about it. As I mentioned too, this problem persists even with autotarget being turned off.And yeah, I click enemies too since I've had issues with this for a while, but I don't think that should be the only resolution we have. Case in point is when we're fighting a boss which a group of 20+ players have buried under a giant ball. If you lose your target one way or another within the fight, then good luck finding that target by clicking on it.In melee this problem shouldn't exist even for ranged attacks because when you cleave an enemy by pressing 1 on open air they'll automatically become your target for leaps, etc., as long as Promote Skill Target is enabled.As mentioned, this has not been my experience. I've played this game with various settings of 'autotargeting' being enabled/disabled, with 'promote skill target' enabled/disabled, etc. and though I've seen a very slight difference, the problem largely persists. What you're saying is how the system should work, but that's not how it's been working for me or other folks that I've played with through the years. Hence this post lol

  3. Targeting in GW2 has always been an issue for me, especially as a ranger. This has been a complaint for a long time, and it seems like it just has never been addressed. I specifically remember a forum post from several years ago coming from another ranger player asking why their arrows kept shooting at an enemy further away and off to their side, even when they have "target nearest enemy" selected. That was almost... what, 2014? It's 2021, and I'm still having the same issues.

    So, some things I've noticed that I hope the devs will take a serious look at:

    • Skills will target some enemy off to the side, not being faced by my character, and is further away even when I have a clear enemy right in front of me.-What I've done to try and prevent this: use the keybind for "nearest enemy" and disabled "promote skill target". This eased the issue a bit but not by much. It still happens constantly.-Though this is a more glaring issue with my ranged skills, it still presents itself with my melee (albeit, still with the ranged skill of my melee weapon). I'm sure a lot of you know how it is... you press GS 3 in order to clear some ground and though you have no enemy in front, the skill chooses one from behind you. It's great.-Disabling "autotargeting" doesn't prevent this. I hit the key for "nearest enemy", and I target some Charlie off the far off distance. Why?? So then I cycle through enemies, and...
    • Cycling "next enemy" doesn't actually go through enemies in front of me. It will even cycle through friendly targets (??) and will go through so many other targets EXCEPT the one that's literally RIGHT THERE.
    • When "allow skill retargeting" is enabled, my skills will literally jump between targets even when they're further apart and I'm not actually facing the other targets.-What I've done to avoid this: Use "call target" feature on an enemy in an attempt to have my skills stick to them. Doesn't work half the time, so I had to disable the setting. However...
    • When "allow skill retargeting" is disabled, changing targets doesn't switch the targeting of the skills and I have to press ESC to stop attacking, then retarget, then attack. This wouldn't be an issue IF it weren't for the aforementioned problems surrounding targeting. So the solution essentially simply leads to another problem- the circle of targeting problems, if you will.
    • Don't even get me started on the pet AI targeting.... my pet somehow manages to attack an enemy in another room while I'm being smacked somewhere else. This one in particular is not new. Rangers know the pain.

    It just seems to me that the targeting system doesn't actually follow the commands it's supposed to. Instead of going off of distance or enemies relative to where the player character is facing (LIKE IT'S SUPPOSED TO), it's more like it's based on an RNG system within a set radius @_@. And I'm not sure if other classes have noticed these issues; I do know that I notice this so much more with my ranger than with everything else.And just to provide extra info: my computer isn't a potato, and I've noticed these issues come up when I have 50-60 fps and I'm the only player around. So I'm positive this is not a connectivity thing. As mentioned, this has been a thing from years and years ago, regardless of pc capabilities or latency status. I've rebound keys and double-checked that they are not conflicting with other commands as well. Like, I'm trying here, ANet. PLEASE revamp your targeting system.

  4. I got excited seeing the "10/10 balance patch" post earlier then realized I was being a fool :s

    But ooof. These WvW posts always make me sad. It seems to be a pattern they use for how they "manage" the game mode- neglect it for years, then come in with ideas they want to experiment with, send promises of further work coming our way, then... the inevitable silence and back to neglect. Someone is calling the shots for these decisions and I feel like it's time they invest in better leadership in their ranks.

  5. @"kamikharzeeh.8016" said:a squad leader = tag in Wvw is normally there to coordinate things. you lead the way, provide stab/heals/cleanses or group ccs. that's why the common class for leads is FB, nearly any serious group is lead by those. exceptions are chrono and rarely scrouge and spellbreaker (last two rather for opentags). as comm u shouldn't be carried by your group, that's why non-selfish classes make more sense.

    rangers are rather a class that focuses on sniping lonely targets and fast bursts. lacks any real sustain under heavy pressure (only for itself, that's like the thief leads that port around and their group just dies trying to follow)

    also rangers get hardcounterd by the bubbles, which ideally a squad has in several ways. there's so much potential missile reflects around. you'll see what damage is when u fight against a strong group alike.

    also, i only talk about 20+ squads, smaller groups are just roamergroups... there's no class that couldn't "lead" a roamergroup. some people also "lead" 5-8 people groups but the impact of that sized groups is marginal. the damage caps removed the possibility that these groups can effectively do much alone.like, a strong 20ish group can effectively kill 60, but at less than 10 u don't even have 2 parties, so u'll have hard issues with even 30 ppl on the opposing side. only winnable if the other group completely routs at the first push, but that's manage again on any of the meta dps way better. if i bomb into some not coordinated smaller group on scrouge with wells, marks, shades, people tend to panic and split up, and cleaning up needs no big abilities by the rest of your players. whereas as ranger i could only longbow2 or 5... that's no pressure compared to that herald or scrouge can dish out at once and in AoE-dps.

    ranger specs are used in raids, fractals, that's their thing. hit big hitboxes that move rather slow and in patterns. or burst things down 1v1 in spvp.

    we had this discussion here so often... idk why people don't want to accept that 2 classes are more handicaps than anything else in wvw... and u can still roam, just if roamers get too numerous during primetime, it rather cuts the fun for everyone.

    Sure, the ranger may not be the top of its class. I mean... It took me about 3 years of playing the class before I felt confident enough to take her out to pvp and wvw. And that's mainly because it can feel underwhelming. BUT that doesn't mean that it can't be great either, it might just take a bit more effort and tweaking.

    My bf commanded both small and large groups as a ranger, and so did many of my server mates. I've also mained WvW with my ranger. Whenever I played with other characters, I found myself too frustrated from dying too much, so I'd say, "Let me take out my ranger," if I wanted more success.

    Also, in terms of the bubble issue you mentioned, rangers don't have to just play with the longbow. I know that's the meta, but I played pretty efficiently with axe/warhorn/sword/greatsword in various combinations. I got up to people's faces and survived because of the several survival utilities a ranger's build can give. So bubbles don't really stop people like me. Couple that with the maneuverability/mobility of the class, then I was able to dip out when it got too hot, switch to my long range weapon and use my pet's skill to deliver some kind of annoyance (stun/fear/blind etc.) and to keep some pressure, then go back to melee.

    And yes, though core ranger is definitely a selfish dps spec, the other specs aren't. Druid for group heals and support? Soulbeast as support when sharing stances? Again, the Druid may not be the best at healing, but it doesn't mean that what they bring is moot either. Like I mentioned in my first comment, I was able to help keep my teammates alive by using the stances, or boost their dps even further. And apart from longbow's 5, its skill 4 also provides a really good punting utility that I saw worked really well against enemy players especially if they're next to a high spot lol

    Anyway, my point is, the things you mentioned that makes a ranger not great in WvW are just kind of narrow IMO. No disrespect intended, I just have a very different experience from what you described. There was a ton of friendly rangers that were giving enemies hell, and also a bunch of enemy rangers who were equally giving us hell. So unless something drastic has changed in the past years since I've played, I'm just going to say that we probably have a very different understanding on the ranger :)

    EDIT TO ADD: To turn this back around to the thread's original purpose... OP, my personal stance is, if you enjoy the class then keep going at it. They're not Anet's favorite (we're like the middle child out of a dozen kids XD), so be fairly warned that you'll most likely hit some walls more-so than you would in other classes. With that said, I've played with and fought against great rangers out there, both in small skirmishes and huge blob fights. So if the class provides the flavor of gameplay you want, then it'll be worth it regardless.

  6. @kamikharzeeh.8016 said:@Vengy.6213 that'd be the spvp section then, tho. spvp builds u find @ godsofpvp for example, and Wvw builds @ gw2mists. in wvw u never fight on even terms, and

    ranger isn't a wvw class, u can at best roleplay as walking arrowcart (there is some trait or sigil that makes longbow 5 have barely cooldown)...

    @meerfunkuhtron.9725 well, the new players make a quite big population there by now. it got way more casual, since no tournaments = no competitiveness in ppt anymore. barely anyone knows how to proper siege keeps. also shortcuts and doublegate/wall siegespots are only known by a not huge amount of the population

    I assumed that's how it would be. Sadly, but things change and sometimes for the worst.I'll one day have to jump in and test your statement about rangers not being a WvW class. If true, then more things have changed for the worse, I'd have to imagine. Because a few years ago, I and my fellow rangers were doing quite well both in roaming and blob fights. (Not that I can't trust your statement, but just out of general disbelief 'cause that is some sad news! XD)

  7. Hello o/I'm a returning player but I've played ranger since launch, and mainly played WvW after I finished the main storyline (never played dungeons either). If you're going for a power build in general, LB + GS is a fine choice. You can definitely do some good kiting with your pet as a bonus annoyance, then switch it up for heavy hits on GS. You also have to consider what kind of gameplay you're interested in. If it's small-scale fights and roaming, then your build will surely differ from the large group fights. When I was still playing a few years ago, I was running a dps/tank soulbeast that relied heavily on boons that served me well in small scale fights, but I also became an off-hand support as I share my boons to other players. Saved a lot of people's necks :)

    I suggest going over to sites like metabattle and browse through their builds for pvp/WvW. There are other sites that give build recommendations, so just type in "WvW ranger roaming build" or something and it should garner you some solid sources, though metabattle is the most popular.

    When I was trying to tailor a build, I also often used gw2skills.net. Play around with various combinations of skills, armor, trinkets, signets, etc. I think you running around and leveling your ranger from start is a great idea because this gives you more intimate knowledge about the class. Even the least "meta" builds out there can surprise people and most of the time, it's because that player has spent considerable time playing and learning their class. So I say, take your time. Spend a lot of it with base ranger then move on to the other specs would be my suggestion.

    Hope you enjoy your time in WvW! It's changed a lot from when I was active in there, but I hope all the newcomers still find a ton of enjoyment out of it :) Good luck!

  8. I've never done this dungeon before so I'm not even sure if this is a bug or anything.I'm doing the dungeon solo and I've gotten through most of it fairly well, but this 3rd boss is one that I can't figure out. After getting turned into a cat, Cadeyrn- sometimes, but not always -regens his health to full. I'm guessing it's because there's no enemies in sight (Caithe died early of course) so he then resets.

    Is there a good way to tell when he's casting his cat spell? I've tried dodging away during the times I thought he was casting it, but it didn't make a difference.I've also tried researching this and most videos were from 7-8 years ago... though there's this one person who did it several months ago and he managed to not get turned into a cat at some point. The video was sped up really fast so I couldn't make out what he was doing different.

    Any other tips I could use for this encounter would be much appreciated!

  9. @Inculpatus cedo.9234 said:You could try a -repair of the client. Instructions found in the Knowledge Base, accessed via the 'Support' link.

    Also, Episode 5 is set in Thunderhead Peaks, not Dragonfall. A character or player does not have to unlock and play previous Episodes to play and/or enter the next map/play the next Episode.

    Good luck.

    I get what you're saying but again, I remember doing the quest within that episode. If the episode wasn't previously unlocked, then there wouldn't have been a way for me to play through it.I may be remembering it incorrectly, but I thought that back then at least, you couldn't play through the next chapter if you didn't play the previous one. I'm also a completionist so I don't leave stories incomplete. I was invested in the stories and I never liked not knowing what happened previously.In any case, there's not much I can do atm. I'll just make sure that the next time I have to unlock something, that I'll check around first so that if it's a bug, I'll report the bug instead of having to deal with an issue I can't dispute.

  10. @Randulf.7614 said:I have never heard of a situation where an account has unlocked an episode on some characters and not others. As far as I aware, once it is unlocked on the account, it is completely impossible to even buy the episode again on that account.

    Support should have no issues seeing that a character had previously completed an episode, ticked off an achievement or logged in during the release window to unlock it.

    I feel there's something we're missing here and I'm not certain what. You don;t have multiple accounts by chance?

    Nope, just one account. And that was my thoughts too, that there should be a log somewhere that a quest or achievement within that episode has been completed before yesterday (when I had to unlock the episode with gems). Especially since I haven't been playing a lot at all, then there isn't too much information to parse through, as far as my account is concerned.

    Thanks for the response... I'll try and bring up their logs and see where that goes.

  11. EDIT to update: My account appears to be buggy in terms of living stories (as far as I know). This has become an issue beyond CS's ability to help with. So case is closed at the moment, and thanks for the replies :) I already submitted a bug and hopefully it will get looked at by a dev. Thanks again!

    Hi everyone,

    I'm not here to try and bother Anet's GMs, but rather to get insight from players who may have had a similar experience and whether they found a resolution. As the title says, this is about spending gems that now cannot be refunded.

    I'm a returning player who's trying to finish the LW storylines. I reached season 4 and was going through the episodes, when I couldn't do episode 5 because it was locked. Now, I know that people who missed the release window for the episodes have to unlock them through gems, so that didn't bother me. However, as I continued through that episode, I started remembering that I've played through it before. As mentioned, I'm a returning player, so it's been a few years since the last time I've played and there's quite a bit of details I no longer remember (until those memories are jogged). I definitely do remember the big moments (especially that one that happens at the end of episode 5...). Sure enough, when I checked one of my other characters, I had already completed it on that.

    Meaning... that the episode should have been unlocked for me already, but for some reason, it wasn't for the particular character that I was playing in. And again, the reason this didn't dawn on me was because I couldn't remember details like the title of the episodes. I just know that back then, I got a bit far into season 4 but I wasn't sure how far along I truly was.

    Obviously, something went wrong but now (and I guess reasonably so?) the GM who answered my support ticket is telling me they can't refund my gems because they can't verify that I have previously unlocked that episode before.

    So my question is, if anyone has had a similar issue and if you could share what your experience was? Did you find a resolution for it or did you just accept that you threw money down the non-mystic toilet?

  12. @Psycoprophet.8107 said:

    @"meerfunkuhtron.9725" said:I'm a returning player so I'm not as up to date on these things anymore. What I can attest to is, Warrior was a constant issue from as long as I can remember for this game, and I played since launch. Warrior was always being called for nerfs from players, and every patch we saw (again, at least from launch to a few years ago) seemed to only make them stronger. High baseline armor, high baseline damage, high baseline mobility, so many blocks and invulns and retals, etc. etc. on one single spec always made this class so much stronger than the others. I mainly played WvW, and I remember rolling a warrior, boosted it to 80 and gave it whatever gear I thought would be good as a clueless non-warrior player then took it to the ground. Decimated players and took them far much longer to kill me on a 1vX scenario when, if I was in any of my classes that I actually geared and played well in, I would have gone down so much faster.

    Looks like some things haven't changed >__<

    Ummm warrior is literally one of the weakest classes right now post feb patch in pvp along side mesmer, they have a good heal support build and the rest are mediocre. Sry but if warrior seems op to someone that person needs to look to themselves, not the warrior

    That's why I said I can only attest to how Warrior has been in the past, between launch 'til a few years ago. Meaning their state of being OP didn't change at least for several years. So needless to say, I wasn't that surprised with another nerf warrior post.Though it's a bit counterintuitive to make them weak and... a healer class? When we say we want them nerfed, we never mean "nerfed into the ground" since many folks actually enjoy playing Warrior, we just don't want it so much of a face-roll. But I'm not surprised with this either. There doesn't seem to be a middle ground for Anet at times.

  13. Earliest memory was popping into WvW during quiet hours (usually around 2-3 AM PST in our server, when servers weren't being merged yet). I'd flip towers and camps, repair keeps and restock resources. I began getting a small following of night owls who called me "night commander", and one of them became a really good friend of mine for a few years :)

  14. I was incredibly confused when I clicked on this link, found a comment of mine from 2018, but realized this thread was on front page somehow.I came back here because WvW was my home away from home, so when my community was dismantled due to the server merges, some hope was renewed when they announced Alliances.World linking failed, like many of us foresaw, and now they seem to have gone back to their "Soon TM" mantra after they caused a wreckage. ~sigh~

    So in solidarity with everyone else who's tired of Anet making promises but never delivering, or even apologizing for their own f-ups...

    AlliancesWhen

  15. @"Asrais.1205" said:I dont think you understand the emotional impact games have on people's lives especial during lock-down and this pandemic.By keeping server without a link and bringing them to the ground it has a big impact on people.

    I know that this pandemic forced more people spend more time on games so you, Arenanet, should do your best to support communities, not tearing the apart.

    Everyone needs support during this time.

    They kind of showed they didn't care about tearing communities apart ever since they started messing with WvW and the world linking process. So many of us were against it, while others thought the world linking was going to be temporary like they initially stated. They abandoned their one game mode that made them unique from other games (for what reason? Idk), then when they came back to it, they just flipped the tables and said "we fixed it!" and now here we are.

    So yeah, not sure if negotiating with their conscience or care for the community will get us anywhere.

  16. I'm a returning player so I'm not as up to date on these things anymore. What I can attest to is, Warrior was a constant issue from as long as I can remember for this game, and I played since launch. Warrior was always being called for nerfs from players, and every patch we saw (again, at least from launch to a few years ago) seemed to only make them stronger. High baseline armor, high baseline damage, high baseline mobility, so many blocks and invulns and retals, etc. etc. on one single spec always made this class so much stronger than the others. I mainly played WvW, and I remember rolling a warrior, boosted it to 80 and gave it whatever gear I thought would be good as a clueless non-warrior player then took it to the ground. Decimated players and took them far much longer to kill me on a 1vX scenario when, if I was in any of my classes that I actually geared and played well in, I would have gone down so much faster.

    Looks like some things haven't changed >__<

  17. One thing I would propose to Anet is take this "server identity" seriously. It's the reason many people played WvW (just look at all the forum posts since your post-HoT changes on WvW), and the reason why so many left after the server merges. Look at the servers as an actual community versus just in technical terms. When you play alongside other players for several months and years, you get to learn how to do so efficiently, which is something that is needed in this gamemode. Throwing groups of players all over the place gets rid of two integral things that making playing WvW fun and efficient, which is cooperation and motivation (cooperation just from knowing each other, and motivation because you feel like you're fighting for your home... having glitzy things as prizes doesn't always motivate everyone to keep playing). You guys underestimated what community meant to the servers that you dismantled through your server links, and this most recent idea of Alliances pretty much does the same thing.

  18. AHA! Color me not surprised... We knew you guys were going down the route of destroying the servers since server merging. I'm not sure if this will actually change anything. It's like changing the topping of a cake but the cake itself is the same once you delve into it.

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